Stop making perks that promote sandbagging
With all these perks that revolve around being the last survivor it is getting bad
I have had to many games with survivors sandbagging each other just because they have perks that require last survivor
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I think if we first dealt with how easy it is to slug for the 4k, you would have a lot less people trying to hide in a 2v1 situation.
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That isn't even remotely close to the topic I am seeing other survivors who are using last survivor perks sandbagging their team just because they made a build for being last survivor on the map
Do you think sandbagging and slugging are the same thing?
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Add to that how escaping now rewards 7k BP, and it's a recipe for disaster. I watched a teammate today do nothing but locker hop. After everyone else was dead, this survivor was still alive with about 1,000 Bloodpoints. They escaped through the hatch and their score jumped to over 10k.
Why participate or help your team when you can do nothing and profit?
BHVR does not think things through.
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There is a point in matches where everything feels doomed, and it's usually after a killer tunnels someone or a survivor gives up. Mid to low tier survivors will start to just hide at this point, because they don't want to be found. In their eyes, if they are hooked at this point, they will be left to die. But, what if for each person dead, generators take 25% less time to repair. Suddenly 3v1s and 2v1s don't feel "doomed" survivors stop sandbagging and hiding, because any game could still be an escape for them.
I literally just played a game today, where it was a 2v1 and we had 1 gen left. Wesker found me on a gen and chased me for a very very long time. I noticed deep into the chase that the other survivor wasn't going to be doing the last gen. She had chosen to hide, and unfortunately for her, the killer had decided he wanted the 4k. So when he did eventually catch me, he slugged for the 4k. Leaving me on the ground for my full bleed out timer, until he could find the other survivor.
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It's not the perks.
It's the fact that not escaping means losing out on a silly amount of BP/grade points.
If 'escape' BP/points was less ridiculous, and instead spread a bit around other stuff, you'd probably see a bit less of this.
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Yeah I understand that concept but I am talking about survivors sandbagging at the start of the game constantly running to other survivors to get them killed or making them unable to remove the pigs headgear and they die to it
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I kinda wish they'd stop promoting sandbagging in general. Half the challenges are actual challenges or stat tracking or whatnot, then the other half are basically being bribed with BP to throw games.
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The perks have made it worse for players to just sandbag at the start of the game with ada wongs new perk which removes scratch marks and blood just for being the last survivor
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If they're actually sandbagging, then that's assisting the killer.
Completely reportable and bannable - and people absolutely get banned for that, at least.
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"reward survivors for dying"
LOL
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Yes Ive been noticing this as well lately. IDK what to think of this, if its a newer player of course I will cut them slack for it, but Ive seen people do it with full max level perks doing it. I had a teammate who died in EGC with less than 5k BP. I cannot fathom what they were doing for the 15-20 minute sweat fest I endured.
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How is it easy?
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