Idea for new mechanic to reduce the suffering of slugging for the 4k
I suggest adding a mechanic that when there is 2 survivors left in a trial and the killer downs one survivor but doesn't hook, instead attempts to stall out the game for another 4 minutes just to locate the other survivor, that after 10 seconds of being left in the downed position the survivors bleed-out timer increases to 500% normal speed. Hatch escape acts as if that player was never in the trial, if killer camps the hatch the survivor can just do gens or go to the gate if during end game. Punishing one person because of the greed of the killer and the lack of action of the other survivor shouldn't be allowed anymore, killer will still get the kill from the bleed-out.
Comments
-
Dunno about the killer villainization here but yeah the bleed out timer should be much faster in this circumstance.
5 -
Just bring anti-slugging perks like Unbreakable and Tenacity and it is done, you will no longer have the problem. If you do not do it, then you know the risks. As simple as that ;)
1 -
Or you can always advocate to get rid of hatch all together. It’s literally the only reason slugging for the 4k exists.
1 -
Anti-slug perks like unbreakable are situational and unlikely to be able to be used in this scenario due to being used beforehand or being unused at all. A single perk won't stop them from slugging again only to hold the game hostage a second attempt. Most of the community doesn't use situational perks because of how very little use you get from them. This is to allow the downed survivor not have to sit doing nothing for 4 minutes because the killer wants a little bit of MMR boost and allow the instant kill function on final survivor alive to go through more smoothly when they implement the mechanic.
2 -
Why is it wrong for the killer to go for the 4K? If 2 survivors are dead and the third is downed, the killer has pretty much dominated the game. Wanting the maximum result isn't weird.
Do you apply this same standard to survivors going back to unhook the fourth survivor instead of leaving them to die? If they can get a 3-man escape, why go for the fourth? Is it weird they want a 4 man escape over a 3 man escape?
2 -
Just make it so that in a 2v1 situation if you sit at max recover for longer than 30 seconds you can stand up.
0 -
"Reward survivors for ending up in a 2v1"
Uh, what?
0 -
Or make the game not a complete drag. I have never been in a 2v1 situation where the killer slugged and went OH BOY LETS DO THIS AGAIN!
0 -
The killer is finishing out a match they dominated, and they want to ensure a 4K rather than a 3K and potential hatch. Wanting the maximum result isn't bizarre.
1 -
Unfun game design is unfun regardless of how you feel about it. If the best option to save my friend is to DC then they should probably look at a way to change the situation.
0 -
Um. It's literally the point that it's meant to be incredibly hard for either of you to get out of that situation alive. The killer did exceedingly well and is now closing out the final portion of the match. You are literally not meant to have a reliable way to save yourself of them, because the fact you got in that situation means the killer did better than the survivors as a whole up till that point. Giving an out or more chances to the survivors in that sort of situation is quite literally rewarding failure.
Fun is a subjective standard and thus why it's pretty much irrelevant to balance. The killer is probably having fun going for the fourth kill. So which one matters more? How do you make a subjective thing true for an entire playerbase? You don't. By nature of a versus game, you will never ever have a result that makes all players always happy. And this isn't DBD-specific either.
0 -
Again if people are literally quitting the game, rather than playing it out. Then it probably needs to be looked it. I know you guys on the forums think the only people that play this game are killer mains. But, you don't have a game without 4 survivors.
1 -
Immature players ragequitting does not mean something needs to be changed. It means they need to grow up. The projection is amusing though. I play solo survivor pretty much as much as I play killer, and I rarely play SWF at all. There's plenty of survivor players who are mature enough to not throw a tantrum over a match being closed out via slug for the 4K.
0 -
Whether immature or not, they aren't being played to play this video game. If it isn't fun they will just stop playing, is that a hard concept for you to understand?
1 -
Good riddance? You drastically overestimate the amount of immature players.
0 -
You realize that when the killer slugs for the 4k it gives you a chance at getting hatch and escaping right?
0 -
I'd rather apply the standard to ach survivor on their own. As the 4th survivor would have no choice in the matter if 3 others did decide to not sacrifice themselves because they escaped first.
Applying the 3/4 rule to survivor objectives comes out as about doing 5 gens, but not opening the gates or escaping.
But when not using numbers the double standard is even more apparant.
"Killers are expected to not go for their full goal, but survivors are allowed to."
0 -
I understand, not all games we want to take unbreakable hoping that the Killer wants to leave us on the ground, I realize that killer players like to be able to camp, tunnel and especially leave it in slug, forcing us to use perks that we don't want to use for that we wanted a more varied game, or we need a build to complete a pass mission
I would have several ideas, some exist in other games, such as the option to bleed when slugging for more than 90 seconds, or unbreakable as a basic kit when you only have 2 live survs, or a voting system, among the survs, if everyone accepted, the game ended and the killer won, I don't care about losing as long as I don't have a boring game experience.
I believe the devs will still create a system that gets around this, I realize that every time the devs solve one problem the killers create another one, when the tunnel was nerfed they started to camp, now they are wanting to let the survs slug , so there have to be solutions against these anti-sports tactics that killers create in the game, but they are deficiencies that the game has, they just take advantage of it, which is normal, after all, if it's in the game they will use it
1 -
Wow you treat killers as devils who try to ruin your game when they have the chance. Now ask yourself the reason for camping, tunneling and slugging. You cannot blame someone for wanting to win, and sometimes these strategies provide an advantage to the killer. Survivors also try to use what are considered to be "unethical" like the things mentioned before, such as genrushing or bullying the killer. Every side here has their issues.
You have not said a thing about Tenacity, and the fact that your mate can come by at any time and heal you, even when they are in chase, makes this pointless. Tenacity also allows you to go to your mate.
As I said, you know the consequences of not running these perks and if you are slugged, technically it is your fault for not preparing yourself.
0 -
But not every survivor does gen rush because he wants to bother the killer, I myself only use gen rush tools when I want to accomplish pass missions or if I only find killer try hard in the lobby full of slowgen tools, In the same way that the killer also uses tools for them to have a chance to play a fairer game, I understand both sides, a lot of people play with the intention of having fun, while there is a portion of players who play to annoy each other;
The fact is, killers complain about us using perks to nullify their resources, but have you ever stopped to think that you don't need any perks or add-ons to start a camping, tunnel or slug? and even worse, the camping and slug you don't even need to touch the keyboard, just stand there waiting for the surv to die
The other day I commented that I wish there was an anti-catch perk so survs don't get grab while saving someone, or not get caught by a stealth killer (since the spine chill was nerfed) Then the main Killer complains that it's hard to give grab, but I see a lot of killer grabbing a hook very often, so it's not that hard
I also find it difficult to get off the hook alone with 4% and there is a killer perk that reduces this chance in half (the monster sanctuary) there are more than 200 perks in the game, there is no way to use them all in a single match, so I don't I see problem in some types of corrective perks exist
0 -
Exceedingly well = tunneled
0 -
And the consequences of running those perks means you hinder yourself even more than not running, also Tenacity isn't an anti-slugging perk because it has no anti-slug effect and just like unbreakable can only be used in certain situations. Smart people use perks that have many chances to be used, they don't run a build that works only for slugging because the value off of it isn't worth the waste of perk slots. You think that everyone plays SWF but no, only a small percentage have communication with their teammates even in a SWF. Allowing the punishment of solo queue players by forcing them to stay in the match for 4 minutes doing nothing, however you say that they should just spend the 4 minutes dragging themselves around the map and still bleed-out, isn't fair to people who play the game and just want to move onto the next match.
0 -
This is such a funny quote in and out of context. Imagine a real serial killer being like "What, you think I'M the bad guy?" while he's standing over the 15 year old he just stabbed in the heart.
I personally don't care for slugging for the 4k as a strat, but if it is to be left in the game as an option for the killer, please give survivors a bleed out button. Completely fine if it's only enabled when all survivors are dead, downed or on a hook. Maybe manually bled out corpses could still be hooked so they can't use it as a cheap way to rob the killer of points.
0 -
I think unbreakble very situational, I often use it and the killer doesn't leave me on the floor, when I'm without it, the killer leaves everyone on the floor. the funny thing is that there are killers who complain about this perk because we use it to protect ourselves from a move they make without needing any perk
0 -
This comparison doesn't make sense. If the survivors go for the save instead of leaving, they still have a big risk of giving the killer two or more kills if they ######### up. If there's two survivors left (and still gens left) and killer decides to slug for the 4K, there's no real risk for the killer. You're not going to get only two kills in that game no matter what. Three kills is pretty much sure at that point. Even if the other survivor decides to go pick the other up, you're not losing anything if there's gens still left since two people can't escape through the hatch anymore and they can't open the exits and now you also know where both of the last people are.
0 -
That was perfectly said.
0