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The new meta

I see survivors using more and more prove thyself, hyperfocus, stake out and very strong toolboxes.

I see killers using more and more eruption, call of brine, overcharge and corrupt intervention.

I can also understand that survivors use those perks because killers use very strong slowdown perks and killers use those perks because survivors use very strong gen perks and items.

But should this make the game miserable to whoever decides not to use any of these?

If a killer wants to bring 4 slowdown perks like those mentioned above and the survivors are all bringing cute perks like head on, quick and quiet etc. the killer will win automatically.

Same goes for survivors. If survivors bring all gen perks and strong toolboxes and the killer wants to run cute perks like dragon's grip and Insidious, the survivors will win automatically.

I feel forced on both sides to use very strong perks in case the other side brings very strong perks. If the opposite side runs cute perks, it's a loss for them. At least that's how I feel right now.

Comments

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Wait I think I played against a Wesker with that build before.

    I think we have played together. I was an elodie on Ormond. I think if was like a few days ago. Does that sound familiar?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,284

    I did not play that much during the last days, but if you are on EU-Servers, yes, this might be possible. :)

    Even tho; I rarely recognize names when playing (let alone Maps). I have the same name ingame as on the Forums.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Dang I'm in North American servers. So we probably didn't.

    My name on the forum is different them in game

  • RainehDaze
    RainehDaze Member Posts: 2,573

    One of the first games after I started playing again was against someone with the full built to last/stakeout/hyperfocus/overzealous combo. And a toolbox naturally. And since I hadn't unlocked the currently-meta gen stuff, I made the mistake of bringing Ruin.

    Oh and we got put on The Game (Or someone brought an offering).

    So it definitely happens. And it was a rather disappointing experience.

  • edgarpoop
    edgarpoop Member Posts: 8,373

    Hyperfocus is extremely overrated. There might be a bit of correlation between losing games against players who have the perk, but it's not necessarily causative. Players should try running it for 10-20 games. Overzealous/Inner Healing is more of a net efficiency gain.

  • LegacySmikey
    LegacySmikey Applicant, Member Posts: 626

    I play 100% solo, play all survivors in rotation using only adept perks & in the last 612 games (stats coming soon) have just under a 50% escape rate with survivors as a whole having just over a 50% escape rate.

    The survivor build you mentioned I virtually never see (at least not all together) Killers do generally overwhelmingly go for slowdowns but we've been absolutely destroyed by killers using zero slow downs too so neither is an absolute requirement (except maybe at the very top of mmr)

    I'd encourage more players to play different builds (for more than 1 or 2 games) & see exactly how well they do.

    Biggest problem is players crutch on the meta then believe thats the only way to win, playing non meta builds will ultimately make you a better player long term (on both sides)

  • VideoGameMage
    VideoGameMage Member Posts: 358

    Having more than two gen speed perks on top of toolboxes is overkill. Everyone keeps trying to convince me survivors are running hyperfocus+ stakeout as often as prove thyself, but I don't see it. It's all a sea of prove thyselves.