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I'm so bored of this current meta.

On both sides :/ anyone else? I just feel like nothing has really changed even after that big meta shift. Still love the game no hate here lol just saying.

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Comments

  • Marik1987
    Marik1987 Member Posts: 1,700

    Survivors: "You dont need to run Gen-Regression-Perks, Eruption is OP, its boring"

    Killer: "You dont need Meta to win, because you are the powerrole anyway, but out of curiosity, I face 13/14 out of 16 Meta-Perks every game"

  • Katzengott
    Katzengott Member Posts: 1,210
    edited January 2023

    Did the meta really changed? Cuz when it comes to meta, i still just see gen defence vs. gen speed up and tunnel defence.

    And i blame MMR for that as it just counts objectives vs. objectives (kills vs. escapes).

    Ofc we had meta builds before MMR, but not that frequently, at least in my memory.

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    Nerfing Gen perks won't answer the complaint

    Buffing Base Gen regression would help a little bit... But it won't solve everything

    Also maps do need to be changed

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,421

    Survivors still use Second Chance Perks.

    Killers still use Regression Perks.

    Nothing has changed really.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    There's always gonna be a meta and you're always gonna be sick and complain about whatever it is. That's just video games. I see way more variety on the survivor side than i ever did before.

  • StarLost
    StarLost Member Posts: 8,077
    edited January 2023

    What exactly did you expect to change?

    Gen speed wasn't changed all that much, and feels a bit faster now if anything thanks to the plethora of faster gen perks.

    Regression perks got mostly nerfed/is still meh, but are still the easiest way to slow the game down to a controllable level. The only exception being CoB, which needs layering and Eruption, which is only really there to stomp solos - it's very mediocre against a decent team.

    Info perks get redundant fast.

    Chase perks are mostly mediocre.

    So...killers bring regression. Only they now bring layered regression, because of the nerfs and the fact that gen speeds...didn't really change much.

    If by 'change the killer meta' you mean 'they don't use regression perks', you'll need to slow gens down, nerf regression further, nerf the hell out of toolboxes and faster gen perks and then buff chase perks out the wazoo. And watch the forums, within a week, complain bitterly about those newly buffed chase perks being unbeatable and how boring the game is now.

  • Thralfazuz
    Thralfazuz Member Posts: 165

    At this point I hope they add to live servers those gamemodes I see the content creators upload on youtube instead of having the same mode since 2016

  • Tsulan
    Tsulan Member Posts: 15,095

    Sure, there will always be players that will stack slowdowns, just like there will always be Basement Bubbas. But how the majority of the playerbase reacts would be more significant.

    After the meta shake up we had a short period where everything was possible. People tried all kinds of builds. Streamers tested all kind of weird stuff (i remember several very weird but successful builds from a particular streamer). No one felt forced to use the current meta. It was beautiful!

    We need another shake up. Probably a more daring one.

  • Ithiria
    Ithiria Member Posts: 236
    edited January 2023

    It's hard to say that people really would inherently stack regression though when the developers have refused to not have amazing regression perks in the game.


    If you throw overcharge, pop, thana, deadlock, corrupt, call of brine, jolt, eruption, pain res in the trash as a thought experiment, I don't think people are going to run like, grim embrace ruin dying light gift of pain. Bhvr haven't tried to make killers run different things, they nerfed ruin/pop/undying while buffing other perks, the suggestion wasn't "consider a different kind of perk" it was "bring different slowdown perks."


    Even if they did run that build, I don't think survivors would complain about them as much. And as always I would endorse map nerfs to go with nerfs to the meta killer perks.

  • Bwsted
    Bwsted Member Posts: 3,452

    We all are. But I don't think bhvr has a clear answer to solve the issue, except shuffle perks every 6 months and everyone will still run stuff that fulfills the same purpose, only under different names.

    It would happen if they made slowdown perks that don't stack, which was that they announced as their intention. Except, they went on and did exactly the opposite when they changed blocked and regressing gens to be able to be damaged. Plus a lot of perks that apply upon kick.

    Stacking doesn't work that well anymore for survivors, though. So, that's as start.

  • Chaos999
    Chaos999 Member Posts: 869

    The meta game remains the same because it's tailored by players to address what they feel they need most to do well on games.

    They changed the perks Allright, but the objectives of the game? Not much really.

    So the killers will continue to prioritize slowdown and survivors will continue to prioritize Gen speed and counter chase.

    They'll just do it with whatever perks do the job best at the moment.

    Want a meta shift? Scrap all Gen speed related perks on both sides.

    Make gen speed a fixed value (sure that'll require fine tuning) and see what the community comes with to step up their game in other avenues.

  • Steakdabait
    Steakdabait Member Posts: 1,296

    yea i feel you man, i maybe played under 10 matches of survivor since the knight came out since eruption abuse seemed to be at an all time high then. I'm flatly not going to play survivor until killers aren't able to force a 35 minute match without chasing people.

    Killer is pretty enjoyable atm tho this is the first time in a long time i've been mostly a killer player in dbd

  • Wewantjason
    Wewantjason Member Posts: 288

    Here’s an idea idk how good it is I’m not exactly thrilled by it


    set perk types for both sides

    Gen speed up, exhaustion, chase, stealth, etc for survivor

    Gen slowdown, chase, track, stealth, etc for killer

    no player can run more than one of a perk type. No toolbox with gen perk. No aura addon with aura perk for killer.


    would ne d to be much more detailed than this but could def force some variety in game okay for a change

  • AJStyIez
    AJStyIez Member Posts: 419

    Until the actual foundation of the game is updated (Hint: It most likely never will. BHVR rather milk and optimize profits) nothing will change.

    One game mode in 7 years, same meta, same entitled players on both sides with cringe takes, same predictable pathing at every tile on both sides, same bad maps, same balance philosophy, same predictable match outcomes etc.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    It’s definitely a stale meta. Particularly the killer meta. I don’t mind the survivor meta as much as a killer main. But playing survivor right now has been far from enjoyable.

  • Xernoton
    Xernoton Member Posts: 5,936

    I was affraid that DH wouldn't go down without a fight and that's exactly what we're seeing right now. That damn thing just won't die! At this point they have to completely reimagine that perk or remove it because otherwise it will never go away.

    The killer meta did change though it's still the same type of perks. Regression is the new regression. Eruption is pretty much the exact same as DH. You need to play around it by guessing when it might come and it's awful. Nobody wants to play around a perk that they don't even know is in the game yet! It needs a complete rework to end this misery.

  • Jensen
    Jensen Member Posts: 60

    True, remove Slowdown, exhaustion and endurance perks.

    As killer i think all 3 are not very funny. You need slowdown perks to counter enemys exhaustion perks.


    endurance perks like DH or Off the Record are just frustrating to play against. Its just not a fun element, you cannot use launch attack if they have DH or if you dont know that they have DH. The game feels balanced on 2hit-> down, not 3hits.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    I think it’s safe to say the first shake up was mostly a failure (Though it was still an overall good update) Meta is still 100% slowdown and second chance perks because they are generally the safest and easiest options available

    You’d have to make all slowdown/second chance perks useless to stop people from using them tbh. The game’s design just encourages their usage more than any other perks

  • Phasmamain
    Phasmamain Member Posts: 11,534

    As for stacking it would have to be very high levels of non synergy. Remember when people were actually using Ruin and Pop together despite the intention being a lack of synergy?

  • Blinckx
    Blinckx Member Posts: 426

    As long the game will be focus on generators for both side nothing will ever change, killer should not care at all about gens, the game need new objectives and not shared between surviors and killer (and right now, generator is a shared objective for both) but completly different aim. Killer should only focus on chase/killing while survivor only of survival/stealth and escape but there is too much to change to make it happen

    Friday 13th the game ( and i hated that game) had a vaild idea, there were multiple way to escape, the killer could not stop those progress ( or he can do very little about it ) he was focused only to search and kill, suvivors on the other side had multiple choice but none of those could be buffed ( unless working togheter in some cases ) and then hide and run

    Something like that would improve a lot the game

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    I know I do if I don't run at least 2-3 Regression perks match's go too fast and I get the lovely ez game baby killer responses I'm chat....that's why I stopped playing awhile ago....I don't like where the only viable perk options for Killers is Regression Perks. I have a few good perk combos that are not regression but only if it's against survivors that don't run full meta Gen repair perks.

  • LiveBritishReaction
    LiveBritishReaction Member Posts: 443

    Survivor meta before the patch: Dead Hard and Borrowed Time

    Killer meta before the patch: As much slowdown as you can carry


    Survivor meta after the patch: Dead Hard and self-applied Borrowed Time

    Killer meta after the patch: As much slowdown as you can carry


    memta shimft

  • Bravobro
    Bravobro Member Posts: 167

    The only Chance i see is to Stop this Meta bullshit is all Regression and Progression perks for Gens musst Go, Add more time to fix for Gens a little bit And all Second Chance perks musst Go. Make decisiv Strike Base Kit With 45 sec And the rules it has now.

  • RavenBirb
    RavenBirb Member Posts: 491

    add a ######### new game mode already, or more types of trials so i can stop repairing these insufferable generators.

  • Tsulan
    Tsulan Member Posts: 15,095

    Or killers simply struggle more with the gen speeds. Because 12 hooks stands in no comparision to complete 5 gens for 4 survivors.

    One of the last questionaires contained the question about survivors having an additional objective. This could help with the problem. IF it gets implemented. Gen slowdown would be obsolete.

  • Tsulan
    Tsulan Member Posts: 15,095

    I have hope in the future of DbD based on their latest questionaires. See comment above.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    I’d still be worried about slowdown stacking if a secondary objective was added.

    You can’t just remove every slowdown perk and agin just stacking 3-4 slowdown is just the easiest option which is what people are going to pick

    Just like survivor. You can nerf second chance perks but they are still mostly going to be used unless you add anti camp tunnel measures as basekit. Even then if the perks remain you will stack them on top of the base effects since it’s still the most effective choice

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885
    edited January 2023

    I had a idea for a second objective for survivors that would also help with how oppressive some regression perks are.....

    Gens would now stop repairing at the 25, 50, and 75% zones where then survivors would have to find a spare part that spawns across the map that they are shown where to look. Once they install it into the Gen it locks progress at that zone so it can't regress past it, and they can continue repairing it. BNP would also be changed from what it is now to that I can be used in place of the spare part. BHVR wouldn't need to even touch either Gen Repair or Regression perks (besides the ones that are issues ATM)

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    They probably won't add a new game mode simply because that would split the playerbase and that's never a good idea for any game. The best course would add a new objective for Survivors to break up the boring nature of repairs. (See my idea above)

  • Ayodam
    Ayodam Member Posts: 3,222

    Basically nerf survivors (no exhaustion perks, no OTR or BT) and buff killers (longer gens). Fixed it for you.

  • jinx3d
    jinx3d Member Posts: 519

    all that changed was the killer meta. No perks that were meta when the shift happened are still meta on the killer side. Meanwhile for survivor, they keep their strongest perk, and it still has the same issue-being uncounterable in a loop. Killer meta switched from passive regression to gen kick perks

  • RavenBirb
    RavenBirb Member Posts: 491

    Well, gens fly on still very fast despite making it longer, AGAIN. PRoves the point it's a bad objective and needs an update and the perks too to coincide

  • Tsulan
    Tsulan Member Posts: 15,095

    Locking the progress for both sides at certain intervals is a 2 edged sword. It would also mean, that the killer can´t remove progress off gens.

  • bm33
    bm33 Member Posts: 8,280

    The meta isn't going to change as long as the game is complete gens to escape and kill survivors. All the shake up did was make one perk useless but then buff another perk that would basically do what the old perk did in a slightly different way. Ruin/Undying/Pop are gone and instead we have Eruption/CoB/Overcharge. DS isn't used anymore, instead it's OTR.

    Could introduce new game modes but they'd all end up with same problem of having a meta...but atleast you could alternate what meta you'd be playing with/against.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    I know but until the part is installed it can still get regressed but I understand what your saying.

  • Erenior
    Erenior Member Posts: 88

    You are right. I tried running no slowdown perks and gens are flying. Several games. With no stealthy killer to get them by surprise it is nearly impossible to hook faster then they do gens.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Yh not great. Hardcore Swf teams gen rush hard, and can run insane chases. Killers can facecamp, tunnel run insane regression to counter. Casual/mid level survs get rofl stomped. The game is an awesome concept but it has one game mode and that's it. You are stuck in your mmr level, hard to have a chill game as killer or surv without getting slammed.

  • KSzerker
    KSzerker Member Posts: 191

    Nothing will change until they change how important gens are. We've seen with Deathgarden that BHVR doesn't know how to make a more engaging objective system.

  • Sava18
    Sava18 Member Posts: 2,439

    Remember when they said they would monitor and make consistent changes to the meta? I do. Now it's been 7 months.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    The meta shakeup was a failure this game is absolutely boring now

  • Tsulan
    Tsulan Member Posts: 15,095

    It would also make 3 gens near impossible to defend. Which is kinda the last line of defense for killers.

    Maybe the devs reveal additional objectives in a future dev stream/test build. Like they did with the basekit unbreakable and mori.

  • Tsulan
    Tsulan Member Posts: 15,095

    Ironically, survivors complain about full slowdown builds but will rush gens and instantly leave, when the killer isn´t using them. Like they prefer to have extra short matches or something.

  • ZerLukas
    ZerLukas Member Posts: 294

    The biggest change in the meta shift on survivor side was that people generally stopped stacking 3 second chance perks with 1 exhaustion perk. Gen rush perks like Prove Thyself also became more common. Generally the changes weren't huge.

    And on the killer side people on the contrary started stacking 3-4 gen regression perks, because before killers used to have 1 really good perk (ver 1 Ruin, Pop, ver 2 Ruin with Undying) but now killers have a lot of decent anti-gen perks. Here the changes were bigger.

    A few perks also either left or entered the meta. That's pretty much it.

    I do prefer the current survivor meta over the old one. Not sure about killers.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Yea I admit it's not a perfect idea but it has some promise and need fine tuning to help deal with 3-gens and meta speed/regression without majorly nerfing perks or styles of play. Maybe a PTB to see how our glorious community that looks for ways to weaponize fixes for issues and see where it needs to be tuned up on.