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Survivors don't have 2nd chance perks.

Heytherebigguy
Heytherebigguy Member, Alpha Surveyor Posts: 226
edited January 2023 in General Discussions

I love how I see some killer main threads making it seem like everything in this game is about 2nd chance perks.

While the old DH and old DS(both versions) were absolutley 2nd chance, let's talk about the "2nd chance" perks today:

DS - hey mr killer, if you try to get an ez win by tunneling an off hooked survivor, I guess it makes sense that he should have a way to defened himself from your ez win strat isn't he? also, as a blight main at least, it's funny when I getr hit by ds cause it does nothing.

OTR = hey mr killer, if you try to get an ez win by tunneling an off hooked survivor, I guess it makes sense that he should have a way to defened himself from your ez win strat isn't he? also if you take the inital BT hit straight off hook, this perk is useless(other than the Iron will effect).

Base BT - hey mr killer, if you try to get an ez win by tunneling an off hooked survivor, I guess it makes sense that he should have a way to defened himself from your ez win strat isn't he?

I don't count these as 2nd chance perks, since they're only being used if the killer tries to take the most easy and efficent strat to win a dbd game - tunneling. old ds was a 2nd chance since the survivor could unhook, do a gen and then force a DS on you/

DH - old DH was busted, nowdays, it's very strong on pallets BUT, most of the times you can get them out if you bait it pretty easily, most of the time they won't reach to a pallet and even if they do many times u can time the hit and still get them after the animation is over.

Also, It's not a true 2nd chance perk since if the survivor brought SB/BL/Lithe he would get a 100% distance guaranteed from you, DH is a risk, sometimes it won't give u any value and they basically did a chase with no exhuastion perk to begin with( if you're a competent killer, it should be most of the time for you).

Unbreakable - If you decide to slug survivors, making them not being able to do anything fun just to get pressure, you have to realize this strat must have a counterplay, unbreakable is an healthy perks that most of the games won't even work.

Adrenaline - works only if you team does gens, until that stage it gives no value at all and if you're not being in chase/injured at the end game, other than the speed you get pretty much nothing.

Comments

  • edgarpoop
    edgarpoop Member Posts: 8,721

    You risk looking like a fool doing the dab animation for no reason. That's the highest form of risk there is.

  • Shroompy
    Shroompy Member Posts: 7,790

    Usually every build has an Exhaustion perk, and when compared to all the other Exhaustion perks its absolutely high risk/high reward

  • Shroompy
    Shroompy Member Posts: 7,790

    Yes it is, considering with the other exhaustions youre almost guaranteed to get value from them with good positioning.

    DH either gets high value, or no value. Aint no in between

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    These are all second chance perks,,,same way no way out / noed are for killers ,,,

  • squbax
    squbax Member Posts: 1,751

    I see your justification does not go into why they are not second chance perks but on how they counter certain plays, in a very antagonic manner too, but it still doesn't present an argument on why they are not second chance perks, I agree some of them are not, but due to reasons different from "killers are evil".

  • realflashboss
    realflashboss Member Posts: 328

    Regardless of what people want to call them. Do people not think that survivors need these perks because they're up against a killer which is faster, gets free bloodlust x3, can remove a survivor from the game whilst having finite resources.

    It's also worth mentioning a killer can win with only 4 hooks out of 12. Whilst survivors always have to complete the full objective of 5 gens to power the gates and win. (Hatch doesn't count, and doesn't change MMR either).

    On top of that with all these perks in the game, as annoying as they may be, kill rates have never been outweighed by escape rates and are currently still sat at some of (if not the) highest they've ever been so....

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,031

    I do always find it weird when people complain about DH. It's not an easy perk to get perfect every time, and if killer is aware of it then it's incredibly easy to counter.

    You have to have extremely good reactions to use it successfully without forcing the killer to swing. Forcing a hit is very risky, an experienced killer will recognise a surv running at them as a DH attempt and a really bad killer might just swing late because they have bad reactions and get the down 🤣 i certainly did that once or twice when I started as killer, was wondering why the survivors had randomly dabbed.

  • burt0r
    burt0r Member Posts: 4,292

    Do people not think that survivors need these perks because they're up against a killer which is faster, gets free bloodlust x3, can remove a survivor from the game whilst having finite resources.

    But are survivor all alone in this or are they together with 3 others?

    Whilst survivors always have to complete the full objective of 5 gens to power the gates and win.

    Wrong, the individual survivor can even win without ever having to necessarily touch a gen, the TEAM has to do 5 gens overall.

    On top of that with all these perks in the game, as annoying as they may be, kill rates have never been outweighed by escape rates and are currently still sat at some of (if not the) highest they've ever been so....

    So..... Your remember that those stats are a gross average across the board?

    The fact that a not insignificant part of the killer player will be performing above and below that and the people actively voicing their opinion/complaints on the forum are a tiny fraction that can stem from any side of this average?


    It's always funny to me when some people say that DBD is a casual party game for survivors (which it isn't in my eyes, it's an online pvp game with distinct sides and fixed team sizes) but then argument with the kill rates as if all the people they talk to would have those kill rates or above and can't be trying to play casual as killer themselves and end up way below that average.

    And if the killer player says " i want to play casual too", they get hit with "then don't complain when you don't ez 4k every match".