What's your build and playstyle on Skull Merchant?

Bot_Salvo88
Bot_Salvo88 Member Posts: 1,230
edited March 2023 in General Discussions

This is my way to use the Skull Merchant. I drop 3 drones at the start of the match near generators and I keep 1 for chases. When I'm in chase, I drop the last drone I have left and the survivor is either forced to loop with exposed or runs away. I call my drone back to use it at another loop and do on until I get the down. All of this while I keep reactivating drones from the distance.

After downing a survivor, here's where my bulld comes in. Agitation, Iron Grasp, Mad Grit and Shattered Hope. With the Skull Merchant, I don't want to hook next to my drones since they break and then I need to wait for the survivors to unhook and set the drone up again. Agitation and Iron Grasp allow me to hook them very far from my drones, Mad Grit is to avoid bodyblocks. Shattered Hope is for boons since there's no counter to them, other than snuffing them :)

As for the end game when there's only one survivor left, I recall all my drones and put them at the exit gates. If the survivor doesn't have a key for the hatch, it's pretty much guaranteed that you kill them.

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,543
    edited March 2023

    I like to drop drones at common loop spots (Badham fence window, Ironworks scaffolding etc) which either gives me exposed or zones them to weaker areas i can reluably get hits at using enduring and spirit fury. Save 1 drone for chase and have the other on the most progressed gen

    Other 2 perks are jolt for sliwdown and either Sloppy or franklins if more than 2 medkits