The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Plans to Update the AI?

Not of the recent bots. I think in some parts of their AI is reasonable, and while they suck at any chase that doesn’t involve high walls it’s alright.

I’m talking about Nemesis and Knight, both of which rely on AI. Every part of their AI gets suck on the most basic of geometry that it’s actually laughable. Nemesis zombies are more prone to getting stuck on walls, gens, hooks, and corners without any sort of counter measure. And Knight’s guards will just straight up get stuck at pallets and vaults without any unstuck method.

This has been happening for a while, but it’s most often on Toba Landing. It’s actually almost guaranteed. And with a new map on the way, I fear it’ll happen often on there as well. This includes general pathing for Knight since I believe those guys will take the longest way possible to reach a survivor and just be generally wonky.

Comments