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Is this "locker tech" I've been seeing a recent thing?

Malkhrim
Malkhrim Member Posts: 1,193

So, there's one of those "techs" I've seen some survivors do recently, which is similar to other animation-cancelling techs, but I don't remember ever seing this particular one until a while ago.

It is done at double lockers. When a survivor is about to go down, they quickly jump into the locker. When the killer atempts to grab them, they leave immediatly. Back in the day, a similar thing would be done and the grab would simply not happen. But nowadays, when that happen, the killer is suddenly forced to open the other locker besides that one, wasting time.

I get that it can be countered by waiting for the survivor to leave the locker, but it feels really weird to open the locker you were clearly not in front of, and I don't remember this happening in the past. Still, it seems to be some sort of tech now that a few survivors try. Is this due to some latency-related validation that was changed recently? Or was something already in the game and people are just learning to take advantage of now?

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