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May you do the strawpoll?

Hello everyone.

Now I'm just curious, but I want to do a research on the survivors Psychology and one of the first things that interest me is what is the biggest incentive for survivors to make a hook rescue. So people I need your help, I'm going to leave a straw poll link here: https://www.strawpoll.me/17159415

The Straw poll Question and Answer's is very simple but I only want a truth from you, so please be honest. I also may create more straw poll for you guys. Thank you.

Comments

  • HeroLives
    HeroLives Member Posts: 1,985
    edited January 2019
    The reason I do saves isn’t on the list, which is there’s a higher chance of my own survival if more people are alive  to help clear the overall objective to escape. 
  • tennmio
    tennmio Member Posts: 354
    My answere is not really available. I only safe ppl if they're safe after (getting them healed up so they're not on their 2 hook imediately) or just before they get into struggle (even with the kill patrolling, camping or tunneling like the most do) I can still take a hit and give them a second chance to have fun in the game as well (as this is why everyone is playing in first place and nobody has fun hanging there the whole game)
  • TheButcher12
    TheButcher12 Member Posts: 19

    @HeroLives said:
    The reason I do saves isn’t on the list, which is there’s a higher chance of my own survival if more people are alive  to help clear the overall objective to escape. 

    .> @tennmio said:

    My answere is not really available. I only safe ppl if they're safe after (getting them healed up so they're not on their 2 hook imediately) or just before they get into struggle (even with the kill patrolling, camping or tunneling like the most do) I can still take a hit and give them a second chance to have fun in the game as well (as this is why everyone is playing in first place and nobody has fun hanging there the whole game)

    My bad, I forgot that was a thing. next time, I will communicate with other people on the issue first before doing a straw poll. that was completely my fault, sorry. but thank you for your cooperation.

  • HeroLives
    HeroLives Member Posts: 1,985

    @HeroLives said:
    The reason I do saves isn’t on the list, which is there’s a higher chance of my own survival if more people are alive  to help clear the overall objective to escape. 

    .> @tennmio said:

    My answere is not really available. I only safe ppl if they're safe after (getting them healed up so they're not on their 2 hook imediately) or just before they get into struggle (even with the kill patrolling, camping or tunneling like the most do) I can still take a hit and give them a second chance to have fun in the game as well (as this is why everyone is playing in first place and nobody has fun hanging there the whole game)

    My bad, I forgot that was a thing. next time, I will communicate with other people on the issue first before doing a straw poll. that was completely my fault, sorry. but thank you for your cooperation.

    Yeah for sure !
  • fluffybunny
    fluffybunny Member Posts: 2,161
    edited January 2019
    Tbh half the time I go for the save because I use We'll Make It and actually do safe saves and the other half it's cause I notice no one else is going for it. I mention safely saving cause a lot of times others don't seem to 
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    My answer is also not on there. I save them because I have been playing this game since ti first came out and have almost everything on my characters. By saving that player they get to gather more points and continue having fun. It is also fun for me to rescue them and keep them safe afterwards.

    Short answer its more fun for everyone.

  • Chi
    Chi Member Posts: 781
    1. We're gonna farm forever stacks
    2. Bloodpoints
    3. Because if they die, I am more likely to die
    4. Because I would feel bad to let them go to struggle stage, or die on first/second hook.

    It is all of this combined. I can't say 1 point truly outweighs the other points.