Perk Balance Ideas - Part Two
Part One -
https://forum.deadbydaylight.com/en/discussion/2502/perk-balance-ideas#latest
Sloppy Butcher -
-Keep all other aspects the same
-Decrease dying bleed out timer by 10/15/20%
-increase healing noises by 15%
Deja Vu
1/2/3 Generators are reveled to you until they are completed
If you are working on one of these generators when they are completed, you gain a token
each token is never lost and represents a 15/20/25% to have no repercussions when failing a skill check
Hex: Huntress Lullaby
-No longer a Hex perk
Unrelenting
- Also gives a 10/15/20% bonus to successful attacks
Play with your Food
-Tokens are lost by stuns and blinds instead of offensive actions
Comments
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Deja vu is still weak as hell. Seems fitting
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Sloppy Butcher and Deja Vu still wouldn't be picked in comparison to other options.
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Hmm not sure about Sloppy Butcher. With that perk I would prefer it, if it would have the mangled effect to it.
Deja Vu on the other hand, seems fine. I think that one is mostly meant to be a perk that is good for beginners, but would be thrown away the moment newcomers realize they could do with other stuff much better.
Making it so, that they always see some generators kinda fells into it.Play With Your Food, I think, is a perk that actually doesn't need such a strong changes. Except, that probably you won't lose a token, when injuring your obsession. (Only downing it) and that missed attacks won't make you lose it either.
And Huntresst Lullaby should stay a Hex-Perk. They just need to fix the notification, have a general look over Totem spawns and probably rethink the appearance condicition of the perk as well.
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