http://dbd.game/killswitch
I really can't understand the anticamp system
The justification is that it was to combat facecamp, but facecamp was always so inefficient that it didn't need an exclusive mechanic (you can argue that Bubba and some other killers needed to be stopped, but that doesn't justify a global mechanic). The impression I have (especially playing as a killer) is that the anti-camp mechanic greatly encourages soft camp, as it is very practical to patrol the region close to the hooked survivor and force a hook change when another survivor appears.
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What you describe is called proxy camping. It has always, and will always, be a part of the game. If you want the devs to buff the anti face camp mechanic to also include all kinds of proxy camping, What you're really asking for is for each unhook to allow the previously hooked survivor to gain a free reset. Not the chance for a free reset, but a free reset, full stop.
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Soft camp (what I mentioned) and proxy camp as far as I know, are equivalent terms. The time to activate (even when facecamping) is so long that it makes the mechanic practically useless. It's like I said, there is no reason to create a mechanic that is punishing for facecamp if there is no reason to do facecamp (without another survivor) since catches on hooks were removed, so this mechanic doesn't have much logic.
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There was and almost is never is a reason to face camp in a normal match, however that doesn't mean that matches weren't played that way. People can and did face camp 24/7 at random times for literally any reason especially stuff like basement bubba and those few chapters where people realized you could stalk / phase into a hooked survivor to prevent unhook, was it good no, was it the best option no, did it win games maybe? but in the end it just wasn't fun for gameplay or what the devs wanted.
They think camping is relatively fine hence its not an anti-camp system even by their own wording, its an anti facecamp system. And camping itself is an important pressure tool to progress your objective and potentially punish survivors greed.
People don't / can't face camp point blank for 120s anymore, can they still patrol the area and intercept saves sure, can they stand 17m back and take a nap, sure. But the room to get a save is bigger, and normal face camping is gone and they have to play a bit smarter when using it. Which is 100% what you would expect out of an anti facecamp system
Its not a free escape and it doesn't overstep what they want it to
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Choy explains exactly how this Anti-Facecamping "fix" made Proxy Camping worse.
Watch as Survivor to know how to not give the killer an easy kill, watch as killer to learn how to get easy kills.
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I don't see how the system "encourages" proxy camping any more than no AFC system does
That said I've seen enough instances where the camping meter should be going up but isn't, to the point where I think maybe we start talking about slightly modifying falloff so being at short-to-mid range with nobody nearby is more immediately punishing
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I think it was less about the efficiency and more about the hooked survivor being prevented from actually playing. A hook trade still enables the unhooked survivor a chance to participate, so proxy camping is still a thing.
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I mean it makes it worse because people who face camped now likely proxy camp, it pushes the problem down the road but it still fixed a problem
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I mean really the inability to get grabs fixed the problem already as best can be done. At best you unhook yourself and then get tunneled, or your friends save you and you get tunneled. At best it just made proxy camping more popular, and as Choy's video said, even if they could save you, Kindred pretty much guarantees that you can't save yourself and yet your friends won't save you because they think you can.
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