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Killers who actually has to chase and those who don't

Feel free to share your thoughts and tell how much you agree or disagree with this list.

Trapper = Actually has to chase

Wraith = Actually has to chase

Hillbilly: Actually has to chase

Nurse = This killer is an absolute joke and ignores every chase mechanic of DBD. Why she hasn't got a complete rework even to this day is beyond me.

Huntress = Actually has to chase but broken hitboxes make her axes unfair.

Shape = Actually has to chase

Hag = Can simply wait for people to step on her traps all across the map. Doesn't really have to chase.

Doctor = Actually has to chase

Cannibal = Actually has to chase

Freddy = Actually has to chase

Pig = Actually has to chase

Clown = Actually has to chase but not really because once you get to a loop, there's not much survivors can do but wait to get bottled and then easy M1.

Spirit = Actually has to chase but ever since Iron Will was nerfed, there is no counterplay against her, so it's really just a fifty-fifty chance if you get on the right side of a window or pallet before she strikes from the shadows. Not that fun to be honest.

Legion = Actually has to chase but absolutely no one enjoys playing against Legion which only shows how much of a rework he needs.

Plague = Actually has to chase but her power, similar to Legion, forces survivors to remain injured. But even worse, no healing perks help against her. Not fun to play against.

Ghost face = Actually has to chase

Demogorgon = Actually has to chase

Oni = Actually has to chase

Deathslinger = Actually has to chase

Executioner = Actually has to chase

Blight = The word "Chase" is too good of a word for whatever this killer is supposed to be. He could have been a fine Pinball machine but the devs made him absolutely broken with his fast ability to recover and the ability to swing even around tight corners. So no, this killer similar to Nurse barely has to make any effort to chase.

Twins = Actually has to chase

Trickster = Actually has to chase

Nemesis = Actually has to chase

Cenobite = Actually has to chase

Artist = Actually has to chase

Onryo = Actually has to chase

Dredge = Actually has to chase

Mastermind = Actually has to chase but not really because he can just use his power to close any gap between you and him and can recover his ability so fast that even if he misses.

Skull Merchant = Actually has to chase but the killer can break the game simply by placing some drones in a few key areas of the map for the rest of the game and just speeding through chases with the buffs given by the drones. Not fun to play against.

Singularity = Actually has to chase

Xenomorph = Actually has to chase but can ignore windows and pallets with her ability that is almost constantly up. Getting downed by her makes me roll my eyes every time she uses her tail.

Good Guy = Actually has to chase

Knight = Actually has to chase

Comments

  • NekoGamerX
    NekoGamerX Member Posts: 5,299

    Actually has to chase mean they don't have a good power end it fast.

  • The_Daydreamer
    The_Daydreamer Member Posts: 745

    Then.. the list confuses me even more. Why does artist necessarily has to chase when she could potentially just snipe survivors? Same goes for huntress. Blight only has a chase power. I still fail to see the full topic because while you are making the decision if someone "Has to Chase" there are multiple comments about how not fun there are or what strengths they have. And the "not really" about clown does not make sense too. He still has to chase like any other killer. You get slowed, drop the pallet and run to the next one until the next pallet is too far away or your ressources are all used. Yet still a chase power. o.o

  • NekoGamerX
    NekoGamerX Member Posts: 5,299

    true trapper trap do work for him set them right don't get the list either was guessing.

  • caligraph
    caligraph Member Posts: 359

    You seem to just hate when killers can down with a unique power

  • Haddix
    Haddix Member Posts: 1,048

    What is the point of this post/what even are these takes?

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    Chase is when the chase theme starts.

    Each killer chases for the purpose of a down.

    What is the purpose of this topic?

  • squbax
    squbax Member Posts: 1,512

    I list all the killers that I like and that I dislike and give a made up inconsistent criteria to argue why I like them or not. At leat be consistent man saying knight has to chase while spouting that the most heavy chase killers like blight and wesker dont chase is ignorant at best and dishonest at worst.

  • Shroompy
    Shroompy Member Posts: 6,949

    I don't understand the point of this list because every killer will end up having to chase at some point.

  • Xernoton
    Xernoton Member Posts: 5,946

    A killer that doesn't chase, won't get any downs. The only other way to win is to hold a 3 gen for 60 minutes, which has become less reliable.

    Hag may be an exception because her chases are a bit different.


    But really, what do you mean by 'chase'? Chase means running after survivor to get a hit / down. If the killer has a power to get that hit or down easier, then it's still a chase.

    Huntress' hitboxes aren't broken. Seriously play her. If you understand how hitboxes and latency work, you see that her hitboxes are very much fine.

    Nurse can't win, if she doesn't chase. It's just that her chase power is ridiculously strong.

    Clown has a very oppressive chase power but that is only normal for a killer without mobility.

    Spirit does have counterplay but you need to play with headphones and also be very on point.

    I have yet to see a Blight that can win without chasing. His chase power is very strong but that doesn't change the fact that he still needs to chase.

    Wesker still needs to chase you. If he doesn't, then what's the point of his power?

    Slog Merchant arguable doesn't need to chase because she could hold a 3gen.

    You could try to do the same with Knight but that is only going to work against pretty bad survivors.

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    What part of the word "actually" do people fail to understand?

    Example.

    1. Trapper runs at a survivor and has to make the effort to chase them down. Yes, he can place traps, but that is part of the early game strategy to think ahead for future. So it is still great effort to down survivors.
    2. Blight can just press a button when he feels like it and run you down so fast you can't make it to a pallet or window. That is still a chase but that is why I used the word "actually" chase someone down. Because blight doesn't actually has to "chase" anyone, he can just run into them with his power and get a hit or down. Does not really need much effort, now does it?
  • Steakdabait
    Steakdabait Member Posts: 1,296

    If you put hag as not having to chase then trapper needs to be in the same boat

  • radiantHero23
    radiantHero23 Member Posts: 4,599

    This is such a weird list.

    What do you want to point out? Killers you like and killers you dislike?

    Almost all killers have to chase you. Not chasing = not hitting for most of the roster. Exceptions are Hag and..... Chess merchant that just wants to play a one hour trial.

  • radiantHero23
    radiantHero23 Member Posts: 4,599

    So you define "chase" as m1 killer walking behind you and hitting you with a basic attack?

    Pls enlighten me if I got that wrong.

  • DrDucky
    DrDucky Member Posts: 675

    The word "actually" can have so much meaning. Your example above says: blight chases but does not "actually" chase. Like how are we suppose to know in your head what "actually" means and what the point of your post even is for? You talked about chase then proceeded to call out killers with powers that are only meant for chase like nurse, blight and wesker as if they don't have to chase? They are strong killers but their powers are literally only meant to chase survivors.

    Yet trapper who is a weak killer with 0 chase power without any pre laid traps, you say he does even though you could have a trap in some grass that a guy just does not notice and steps into and you pick him out of it for free with 0 chase even happening, like what?

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,874

    Hes a lil miffed since he typed out that HUGE OP and everyone is just one or two lining.


    I think. Anyway, don't read into it too much lol. But yeah, M1 sounds right.

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    I do not agree with trapper actually needing to chase, his power is designed to literally prevent that from happening.

    I agree about wraith and Hillbilly, although Hillbilly has the chase cut out for him given his superior ability as it poses a greater threat to survivors when compared to a stealthy-ish killer without the base ability of downing a survivor with one hit. Also, wraith wouldn’t need to chase if he weren’t this odd speed/stealth hybrid killer that’s gargling his own saliva 24/7, i.e. he gives away his location quite easily.

    Nurse is iconic and she’s just above and beyond. If any “veteran” dbd player dares to refer to themselves as such without having paid homage to the Queen of Queens and Lady of Ladies by mastering her on a console controller then they can go ahead and continue to play pretend. Only being half serious about this btw. Oh, and yeah she doesn’t really need to chase at all.

    A killer with the range that huntress enjoys does not really need to chase, she can hit a survivor from a good distance and one hit is all it takes to reduce a survivor from one health state to the other. I think that killers with a more limited range like deathslinger would need to chase because of said limitation, and trickster as well, he needs to hit survivors too many times just to bring them down from one health state, so he needs to chase.

    All the killers mentioned right before ghosts face need to chase I think, Hag being one exception as her power is trap based, and pig being another exception as she can stealth around and hit survivors from a distance with that portion of her ability where she can zoom fast as she growls. Ghost face himself doesn’t really need to chase, he can hide and use his ability to catch survivors off guard. There are many instances of this happening in game.

    I just read the reasons that you have for blight and I would say that as strong as his ability is, it still amounts to a chase.

    I think that most killers that don’t have a strong range, stealth or trap ability would need to chase.

    You know, I just read the other comments and it looks like people can’t agree on the definition of the word chase. So everything that’s been said thus far has been thrown out the window now. With the exception of what I said about nurse, that’s dbd gospel, a part of our constitution in fact.

    I agree with the other posters in that some of the interactions between killers and survivors are too complicated to simply have x killer be defined as a killer that needs or does not need to chase. For example, the onryo coming out of her tv and getting a hit on a survivor before the chase prompt initiates and the chase music commences.

    For the sake of simplicity, I think that we should define chase as being a killer which can reduce one survivor health state without triggering the chase prompt; the chase officially starts the moment the dramatic chase music starts. Please ignore everything I said about the killers thus far, none of that matters anymore, with the exception of Nurse, she’s a Queen. The Immortal Empress Goddess Queen Princess Queen Queen Sally Smithson.

    Also, I am not sure how good of a definition of the word chase there can be other than to base the definition on the mechanics of the game, that way we don’t lose ourselves with odd moments, or have to mental gymnastics our way around a killer’s power. It is not a good foundation to base our definition of the word chase given how clunky that mechanic in itself is, but it’s the best thing that we have other than to have some dev release a statement or something.

  • LordGlint
    LordGlint Member Posts: 8,731

    As long as the power in no way helps with that M1. The guy said CLOWN isn't really chasing ppl.

  • radiantHero23
    radiantHero23 Member Posts: 4,599

    Clown is the definition of a chaser. He has nothing else. Same with Bubba.

    Some takes are just out there. Not every killer someone dislikes is therefore unhealthy or badly designed. Some are stronger in chase, some are worse. Thats fine up until a certain red line, that should not be crossed.

    As i said before, basicly EVERY killer has to chase a survivor for a hit or a down. The only exceptions are maybe Hag and a survivor that just stands still being afk. Its always: survivor runs, killer chases, killer catches up, killer gets stunned or killer gets hit.

  • LordGlint
    LordGlint Member Posts: 8,731

    Hag still has to chase, otherwise she'd lose 4 gens before her first injury. She's not just waiting around for someone to start randomly running around the map triggering traps. The only non-chaser would be T1 Myers since his movement speed and lack of bloodlust makes every loop a near infinite.

  • pizzavessel15
    pizzavessel15 Member Posts: 534
    edited December 2023

    the nurse imo is the only unique character. every other character just relies on the same rules and its either move fast, teleport to a set point, hinder, tracking, stealth, exposed or hit over objects. this is why im not too excited about future killers, its always the same just with more steps. but not nurse, shes the only killer with a power that doesnt apply to any of these. she can go through walls and teleport where she wants. i think bhvr should look at nurse's power as a creative reference for future powers

  • pseudechis
    pseudechis Member Posts: 3,904

    I'm not sure what this is trying to say.

    It seems like there are roughly two categories, those that "have to chase" (whatever that means) and those that are "unfun or OP"

    Chases aren't the only thing in DBD and killer powers that switch up the gameplay from the same type of looping chases are what the game needs more of not less of. The game needs more Nurse, old Spirit, old Billy, new Bubba (his kit was vast improvement), scratched mirror Myers, Infinite Mori Myers, Hag, but with better addons. Dynamic mechanics you know "Stuff that mixes it up."

    Hit and run, stealth, hook and gen defence, guesswork, unpredictability, high threats and stakes and unique mind games, all these aspects of gameplay have taken serious hits over the last few years. Typically in the name of "fairness" or "Balance" but often more for "consistency" also known as "blandness".

    Don't get me wrong the game is still good, even with the efforts of the killjoys. But even though there is more content than ever before the "sameness" of that content, coupled with the "sanitizing" (for lack of a better word) of prior content, feels like the game actually has less in it now.

  • OwlWithMustache
    OwlWithMustache Member Posts: 57

    Okay op, you don't like x killers, noted. Good for you