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Breaking down the facts: Killers are massively overpowered and the grim numbers aren't even telling
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If you include data like this it would get things nerfed that are totally fine.Β
This is solved though by sample size. BHVR has access to all the games played in a day, so things like 'got the same map four times in a row' is a very rare thing. It's statistically insignificant across the hundreds of thousands of games that get played per day if there are few dozen with that as the DC reason.
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Bro, I'm a killer main and even I really it's getting ridiculous.
Seriously, recently I have faced extremely good survivors and still won because of some broken mechanic or luck stroke.
Really it's benn a lot of time since my skill was getting me through the ranks
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A draw might actually be an MMR loss for killers, because the MMR formula is designed to stabilize killers at a 60% kill rate, and a draw is less than a 60% kill rate.
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A draw also might actually be an MMR gain for Killers, because they killed the 2 players with more MMR than them, and the 2 escapees also had more MMR, thus giving the Killer the largest bump and smallest decrease.
Plus with the softcap of MMR that we know exists (but don't know the strength), we might have a 20 point shift for escape/kill (with reductions divided by 10 due to softcap) for a 1k to end up giving +20 MMR, and -6 (20/20/20 β 2/2/2) MMR, for a net +14 MMR.
Unless the devs become transparent about MMR, all of these fringe claims are meaningless speculation, and assuming an equal '+' for kill and equal '-' for escape is the safest guess.
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You ignored the case where in example 2 both wins are 4Ks and match 1 and 2 are 1k aka losses.
Or one of them is a 0k and the other a tie.
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I don't even understand why people cares 60% kill rates that much when they all loves to say "xxx is monster at high MMR", I mean even BHVR acknowledges kill rates doesn't really mean much
Pretty sure the reason why they go for 60% kill rate is simply because killer will be powerless without such statistics, it's just the way game works
And it doesn't even carry bad killer in any way, those who win 10% will win 12%, those who win 80% will win 96%, good killers will do good regardless and bad killers do bad regardless
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No my Point wasnt nerf any killers or somthing. I thought the player who starded these conversation could experience some high kill rates, but it doesnt always have to do with killer OP. I think he just needs to learn the game more.
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Sry keep going bringing changes to the table, while never playing Killer. First of all you cant cut a text down like that. If you would have read everything you would have seen I also have an 61% escape rate, so your Idea is I cant say somthing balance whise, because my killrate is 16% higher than normal, but my escape Rate is 21% higher than normal, so I would say I can play both sides on a decend level and because of that I am not allowed to say something? So the game balances arround survivors, that dont know the game, blame the killer for everything and killers, that arent good, get destroyed every round? If you what to kick someone out of a debate, its everyone, that doesnt know the game good enough and the players like you, that only play on side.
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the middle is 3 losses for killer. killer are not overpowered. soloq plays poorly vs said killers and it amounts to large losses from poor play. SWF wins more then enough and has no issue defeat any killer. As a result, if there is no issue defeating the killer, the killer role is not overpowered. the player needs to play better to earn a stronger win record vs x killer.
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Draws π are π not π losses π
And if they were the middle one would be 5 losses for the survivor side so your point would be moot anyway
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not wins are losses. 2 kills is a win for survivor. it breaks the killers win-streak.
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Itβs more likely that killers have a much higher MMR loss if a survivor escapes, than the MMR gain if a survivor dies.
In order to stabilize at a 60% kill rate, a survivor escaping would need to have an MMR loss, that is 1.5 times as much as the MMR gained when a survivor dies. Either that, or something equally as drastic needs to be done to move the kill rate from 50% to 60%.
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Losses are not wins, but "not wins" are not necessarily losses.
2 kills is not a win for survivor, it's a draw.
It breaks the streak because it's a win streak, not a win or draw streak.
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i believe the game is balanced around the killer having the upper hand but the survivors attempting to upset the killer. in other words, the smallest misplay from killer leads 2 kills which in my opinion is a loss. the game should be balanced around survivors upsetting the killer. Not dominating the killer with 4 man escapes. how much should killer need to misplay for that to happen is debatable.
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Well I know that a 2k means the killer accomplished 50% of their objective and the survivor team accomplished 50% of theirs, I know DBD considers a 2k a draw for MMR purposes, and the main successful DBD competitor explicitly calls a 2k a draw in the end screen. So, feel free to keep believing whatever you want about the balance of the game, just understand it is in defiance of both basic math, and standards set by developers across the Asym Horror genre
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