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"We're making it so jigsaw boxes no longer spawn close together

Great job as always devs!

Comments

  • DocOctober
    DocOctober Member Posts: 2,230

    "close" is a relative term

  • NurseMainBTW
    NurseMainBTW Member Posts: 531

    I think this was just an unlucky situation. My friend who mains Pig has noticed notable changes to the distance set between Jig's boxes.

    I've also noticed that you're using "Jigsaw's sketch" which increases the number of boxes by one... perhaps the game glitched out and couldn't find a position to place it other than that.

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    Certainly kinda close but this is a small map. If it is Coal Tower like i'm thinking.

  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073
    I got Blood Lodge twice the other day and all my boxes were along and down one wall of the map lol.
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @DocOctober said:
    "close" is a relative term

    Indeed. So is the term "hidden" for totems.

  • zacmangaming
    zacmangaming Member Posts: 112

    @MojoTheFabulous said:
    Certainly kinda close but this is a small map. If it is Coal Tower like i'm thinking.

    It's actually the suffocation pit

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    @zacmangaming said:

    @MojoTheFabulous said:
    Certainly kinda close but this is a small map. If it is Coal Tower like i'm thinking.

    It's actually the suffocation pit

    Okay then it is a little too close on that map.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    Went against a pig. Saw similar box placement. 
  • TAG
    TAG Member Posts: 12,871
    I've seen that myself a few times, but it's been with 5 boxes in play.  Still, given that one screencap of the two totems RIGHT next to each other, I am hesistant to give the devs the benefit of the doubt on this one.
  • HatCreature
    HatCreature Member Posts: 3,298

    My gosh it's NOT HARD to place boxes! One Box right outside the Mine, 1 box at the water tower, 1 box in the shack, and 1 box next to a tree at the edge of the map on that same side, with Jigsaw's sketch you can put 1 in the middle of the map. That's evenly spread out 5 boxes.

    The procedurally generated maps are not too different, just find specific places that don't change too much and have boxes spawn in those kinds of areas, hell that's not even necessary, just spread them out with a minimum distance like the damn hooks but have that distance HUGE. Damn people, why is it so hard to put a box far from another box and why do totems spawn next to Gens, I got more pissed off at this than I thought I would.

  • Ryuhi
    Ryuhi Member Posts: 3,929
    edited January 2019

    @HatCreature said:
    My gosh it's NOT HARD to place boxes! One Box right outside the Mine, 1 box at the water tower, 1 box in the shack, and 1 box next to a tree at the edge of the map on that same side, with Jigsaw's sketch you can put 1 in the middle of the map. That's evenly spread out 5 boxes.

    The procedurally generated maps are not too different, just find specific places that don't change too much and have boxes spawn in those kinds of areas, hell that's not even necessary, just spread them out with a minimum distance like the damn hooks but have that distance HUGE. Damn people, why is it so hard to put a box far from another box and why do totems spawn next to Gens, I got more pissed off at this than I thought I would.

    The only problem with that is that they want the positions of the boxes to be somewhat random. Having them be in the same spot (or tile) every single time on a map removes a lot of the hectic tension, and makes Rule set no 2 completely useless.

    That said, if they used that as an opportunity to make rule set no 2 baseline and changed that addon to something else instead, I dont think a single Amanda would complain...

  • HatCreature
    HatCreature Member Posts: 3,298

    @Ryuhi said:

    @HatCreature said:
    My gosh it's NOT HARD to place boxes! One Box right outside the Mine, 1 box at the water tower, 1 box in the shack, and 1 box next to a tree at the edge of the map on that same side, with Jigsaw's sketch you can put 1 in the middle of the map. That's evenly spread out 5 boxes.

    The procedurally generated maps are not too different, just find specific places that don't change too much and have boxes spawn in those kinds of areas, hell that's not even necessary, just spread them out with a minimum distance like the damn hooks but have that distance HUGE. Damn people, why is it so hard to put a box far from another box and why do totems spawn next to Gens, I got more pissed off at this than I thought I would.

    The only problem with that is that they want the positions of the boxes to be somewhat random. Having them be in the same spot (or tile) every single time on a map removes a lot of the hectic tension, and makes Rule set no 2 completely useless.

    That said, if they used that as an opportunity to make rule set no 2 baseline and changed that addon to something else instead, I dont think a single Amanda would complain...

    My locations were basically logical spread out locations the system could have chosen but instead it chose something incredibly stupid, referring to the picture in the OP. Random can be effective if certain criteria is put into it. And would love Rules no2 to be basekit, my gosh why isn't it? There is nothing about it that deserves it's Ultra Rare quality. In fact it's tortuorus that it's an add-on Pig would be arguably fine if it was base kit because then we wouldn't have to worry about traps being taken off before they're active which defeats the purpose of the trap.