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Vigil + Exhaustion perks will become a problem.

MissiCiv
MissiCiv Member Posts: 98
edited January 8 in 8.5.0 PTB Feedback

With the new vigil that gives 40% recovery in an 16m radius, the killer needs to deal almost every 20 seconds with some kind of exhaustion perk.

this will be gonna so rough

Post edited by Mandy on

Comments

  • Xernoton
    Xernoton Member Posts: 5,930

    Nah, it won't be that bad. They still need to stop running for this to matter.

    The only thing I don't like about this is that baiting out SB will be less impactful, that's a bit unfortunate but we'll see how bad it is.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,949

    New Vigil shouldn’t be able to stack with itself, if multiple survivors bring this perk. The problem with Vigil is when SWFs stack this perk.

  • Adam_Francis_Main
    Adam_Francis_Main Member Posts: 28

    The biggest issue will be head on squads

  • Devil_hit11
    Devil_hit11 Member Posts: 9,297
    edited January 8

    i disagree. even if you stack 3 vigil which is 120% recover. you get 40/2.2 = 18 second exhaustion. it's not very good perk. you should not be getting 2 exhaustion proc even with 18 second exhaustion. the perk would have to go in the 10 seconds before it becomes a consistent 2 exhaustion perk per chase.

    Maybe if they buff it to 100%, you might get that.

  • TheSableSimp
    TheSableSimp Member Posts: 99

    What exactly do you think Bhvr added a PTB feedback section for? Hmmm I wonder...

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,949

    Vigil SWFs usually don’t revolve around 1v1 chases. They are much more likely to be Head On squads, where they take turns making coordinated Head On ambushes.

    And if they aren't Head On squads, they're still likely to be doing things involving multiple survivors in the same area, or otherwise they wouldn't be stacking the perk