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Address Remember Me's core issue: Tunneling
The numbers buff to Remember Me has highlighted a problem with the perk - it heavily and at its core incentivises tunneling. It does not disable when the obsession is dead, and the debuff it puts out does not apply to the Obsession, blatantly and outright incentivising the Killer to remove the Obsession from the game as early as they can physically get away with.
Please address this - even if you just disable the perk when the Obsession dies. It's clear from the design of every other Obsession perk in the game that tunneling out the Obsession is not the intent of the system, so this outlier remains to be a strange oversight.
Comments
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Remove the Obsession immunity from the perk's effect. Then you aren't forced to tunnel to get the most value out of it.
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Pretty sizable buff, but honsestly? That works for me, provided its successful at curbing its incentivisation to tunnel.
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It's the best of both worlds, the perk gets healthier AND better at the same time.
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In my opinion they should rework how the tokens work and make it similar to No Way Out: for each unique hook, you gain one token and each token increases the time that need survivors to open the exitgate by 10 seconds (yes, I would buff the perk even more). Then, remove the "the Obsession is not affected by Remember Me when opening the exitgate". This would solve the tunnling issue and the perk would be more viable as well as endgame builds. Yes, the perk would lose its unique interaction but I rather prefer healthy gameplay than unique interaction.
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You could add some type of gimmick that makes the perk change the obsession. I am thinking about making the obsession change when a survivor is downed. The problem comes from a static obsession after all.
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killer will tunnel with or without incentives from perks. Not a problem.
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Why was dying light changed again?
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Michael Myer's is designed around being stronger and stronger as match goes on. Dying light was improving the killer in non-cumulative way. Dying light wasn't holding up to the perks expectation and vision of the character. The perk got changed to better reflect the dev vision with Myer's perks.
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They should remove the requirement to injure the obsession and simultaneously the obsession shouldn't be able to ignore the perks effect. But the stacks should be weaker while you are able to farm more stacks so it balances out. Maybe like 10 stacks each giving like 4 seconds up to a maximum of 40 seconds.
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That's right but you shouldn't create perks that encourage the killer to tunnel even more
5 -
disagree. the killer should be able to choose perks to buff their prefer play-style.
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That's not healthy game design. You should encourage people to try out new way of playing the game but tunneling is already really good even if there would be no perks that buff it (which is obviously not the case).
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i mean you can nerf play-style and many perks already are selected from survivor to nerf play-style such as off the record, decisive strike, lithe, dead hard etc. just as there are perk to nerf a play-style, there are perks to buff it.
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I mean there are perks that make tunneling objectively better so it's not like my opinion changes anything. I simply believe that Remember Me's design is flawed. You have to target a specific survivor and make sure they die before the end game starts. There are perks that don't specifically encourage to tunnel but still make the play style stronger.
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remember me design hasn't changed for 6+ years. no reason to change it. if anything, BVHR should explore more perks to buff tunnelling play-styles for killer to equip. Not that these perk will be any good because…. realistically…. who runs remember me perk? at least option is there i guess.
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I agree, but I don't think it needs to be disabled when the obsession is dead, I'd just make the obsession still get affected by the perk so they can't just negate it if they are still alive. If this ends up making the perk too powerful then they can slightly reduce the exit opening time/lower max tokens back to 4 like it was before, it would still be an overall improvement imo.
Remember Me's current design promotes tunneling the obsession fully out of the match to ensure full value which is both unhealthy and also makes the perk feel bad to use because it's an endgame perk which has a chance of doing nothing anyway by virtue of the obsession existing.
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I mean on it's own it's not an impressive perk. It's meant to synergize with other end game perks and that's mainly the build you'll find it in.
2