We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Changes I would put for Freddy

Masterninja
Masterninja Member Posts: 431
edited January 12 in 8.5.0 PTB Feedback

Failing repairing skillchecks while awake no longer resets the sleep timer. Alarm clocks on the map from 5 to 4 and no longer give sleep immunity. Dream snares and traps no longer speed up the sleep timer, now survivors within 16m from Freddy go asleep 100% faster. Dream snares cooldown from 5s to 6s. Teleporting to generators can be cancelled (can't cancel it when teleporting to survivors) but charge time from 2,5s to 3,5s. You can no longer teleport to survivors healing downed teammates.

Now the Dream pallets work like this, use tokens to trap real pallets, awake survivors aren't affected by them and can't see that they are trapped. Tap again the button to detonate the trap in 1,3s (was 1,5s) in a 3m burst of blood. Survivors can stop the explosion by dropping the pallet.

Note = the dream pallet rework makes it so survivors can choose to move away from the explosion if Freddy is bad positioned or avoid it completely by sacrificing the pallet, this is very similar to the Doctor mindgames when he shocks you on pallets

Post edited by Masterninja on

Comments