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Blood Moon 2025 proves that the game is balanced around rushing/halting gen speed. That's a problem.

LockerLurk
LockerLurk Member Posts: 1,683
edited April 8 in General Discussions

So we've made gens more tedious for you to do as Survivor, completely nerfed Killer powers that need gens to function properly, nerfed all the gen perks both sides, made it so toolboxes do nothing, and mafr generators so boring and slow that I'd rather sleep through this event than continue. You go to one pump and waddle back and someone snipes it from you last second anyway. Killer has no gen pressure period, and Survivor is even more tedious on generators.

And somehow they thought this was a… good idea?

This is not fun, BHVR. This event is not fun on either side, there is no challenge as Survivor and gens feel even more boring with an extra step (so you WANT to slam them to get out of the round or get any points however piddlng), and there is nothing 95% of Killers can do to stop 5 gens going off in under three minutes no matter how well they play to stop it so they just resort to tunnelling and camping. Combined with the sheer sweat from the Ghoul's release on both sides, it breeds a genrushing and tunnelling epidemic like never seen before, to the point it's not a good time for anyone. It's not fun for people who like to win, and it's not fun for casuals like me who just wanna play a few rounds This. Is not. Fun. The way this has been implemented is not fun. For either side.

This has finally stripped the fun and the soul from DBD in a way no other event has, and no, the massive Bloodpoint boost does next to nothing when the offerings are personal and these gens don't even give you many Lightbringer or Destruction points. It's pathetic how little points you get for doing the Blood gens compared to a standard gen.

First of all, fix this now. Not in a few days, not in a week, right this very second NOW. Make it so blood generators move the same as a normal gen. Make it so filling one takes stages and cannot be sniped, make it so bloodpoints from these gens are shared. Make it so everything is a blood generator or nothing is. Make it so gen perks work on them. Add a basekit slowdown mechanic for Killers when a gen is completed to prevent the genrush and make them feel they don't need to tunnel and sweat, DO SOMETHING to make these generators work better and feel more fair while also giving Survs more to do that doesn't pit them against each other for points, because the idea of different kinds of gens is really cool and it would be a shame if they flop because of this terrible mechanic.

Next up? Your next balance patch needs must introduce a cap on how fast or slow a generator can progress/regress, period end of. 25% faster or slower, no matter how much you stack or how many people are on it or what perks you bring. 25% for everyone. No more boosted repair speed stacking. No more four slowdown builds. No more. Both feel BAD, BAD, BAD to play against, they always have, they always will. I'm tired of having to bring gen perks and toolboxes to do anything because every game is a war of attrition. I'm sure everyone else playing is, too.

Third: Balance toolbox repair charges. Particularly, balance Commodious and event toolboxes, they're the real problem. No item should have enough charges to last through a nuclear fallout, it's really unfair to half the Killer roster period end of. It's been unfair for years, you fixed medkits, you fixed everything else. The rest re fine, it's just these ones. Time to fix toolboxes.

Finally, give us alternative wincons, and make pipping as easy as simply playing the game. Enough hooks to count as a 3-4k but no kills should be a win. Escaping through hatch should be a win. Doing a lot of altruistic or repair or chase should be a win. Helping your team but dying should be a win. Using your power as Killer well should be a win. Even killing ONE Survivor in a really cracked team or ONE of you escaping against a really skilled Killer should be a win. Enough is enough, the MMR system does not work, losing feels too much like a punishment and there's no actual reward for climbing in MMR except for MORE sweat and HARDER games until you meet your match and inevitably lose round after round after round both sides. That isn't fun, that isn't casual. That's sweaty. Your current system makes this game sweaty. Curbstomps are not fun, and new mechanics do not make up for it. Score events should only be for blooddpoints, and pips should happen so that you get one for playing the round through and another for hitting one of several different wincons for a max of two.

This system does not work, this event is not fun, and the game is at a tipping point. We need to do something about generators, their speed, and generator perks on both sides. Even if you don't agree with me on that, you must agree we need to do something about how tedious the game is and how sweaty the MMR system is at the very least.

Because this really. REALLY. Is not fun anymore. I'd much rather play Lights Out or 2v8 again. I'd rather play Chaos Shuffle again. Anything, ANYTHING but this.

Post edited by LockerLurk on

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