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9.0.0 | Five Nights at Freddy's

2

Comments

  • Langweilig
    Langweilig Member Posts: 3,125
    edited June 17

    The game is constantly crashing on ps5 (when trying to play with friends) and there are directional audio bugs when playing survivors. I hear gens on the left when the are to the right.

  • WalterBlack
    WalterBlack Member Posts: 290

    Like Nurse who has been broken for more than a year? This is nonsense.

  • Abbzy
    Abbzy Member Posts: 2,062

    Still its strong s-tier perk and only thing that changed is unhooked survivor is 5% slower.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 17

    Your assumption is correct - I am referring to the steady pulse haste buffs. Im aware that some of them have been reverted, but are there any plans to revert the other ones, as well? Im just not understanding why their haste potential is now higher than ever if high haste was seen as problematic. I definitely get 3 of them were brought back in line, but there are still other perks that maintain a higher than before haste value while also being able to stack them into really high values.

  • naskie
    naskie Member Posts: 1

    as a survivor main, this is the most annoying killer yet, he can teleport across the map and see what’s around before he does it, he is silent and has no terror radius when doing so, and he can throw an axe that moves at the speed of light. He’s basically an op huntress x dredge.

  • CherryCookie
    CherryCookie Member Posts: 3
    edited June 18
    Post edited by CherryCookie on
  • Skillfulstone
    Skillfulstone Member Posts: 1,124

    Damn, I honestly didn't think about Thrill. But I'll try to keep an up-to-date testing. I'll wait a couple days though since just one or two nights of customs isn't enough (using pubs is not optimal due to 99% of matches being against Springtrap and there are Killers that can weaponize the new crow system.) so I'll come back in a few days.

  • Choaron
    Choaron Member Posts: 818

    Why even rework? Who asked for a rework of the AFK system in the first place?

  • SoGo
    SoGo Member Posts: 4,194

    Could you make a report for the choppy Houndmaster bug?

    I don't have a way to record it, and frankly, don't know how to exactly.

  • VibranToucan
    VibranToucan Member Posts: 669

    What exactly is the issue with the AFK system? Now you can get crows if you run around doing nothing for 2 minutes and dropping and picking up still gives you crows. Other than that it seems pretty much the same as the current one.

  • VibranToucan
    VibranToucan Member Posts: 669

    The first crow still takes 60 seconds, like it used to do. What you are saying is just straight up wrong.

  • knitejin
    knitejin Member Posts: 6

    Madjura is over here playing on the most top-tier and buffed-out internet connection out there! Clearly, you haven't considered power outages or any other factors outside of the players' control. It's not hard to be empathetic and understand that not every disconnection is a personal threat to your game. It doesn't even have to be often — one disconnect follows you through 20 games. That's overkill.

  • VibranToucan
    VibranToucan Member Posts: 669

    Not really. I played with literally hotel WiFi for one week. And while the package loss was annoying, I didn't ever get straight up disconnected from the game.

    Hell I have seen people with literally 4 digit ping play without getting DCed. If you get disconnected regularly then your internet must be absolutely terrible to the point you negatively affect every game you are in.

    Power outages do happen, but they are not that common that they should stack up over 20 games.

  • VibranToucan
    VibranToucan Member Posts: 669

    When I try to click on that link it says it's not an official BHVR site.

  • Magic_0ne
    Magic_0ne Member Posts: 31

    Batteries included nerf is fair but why the heck you nerfing unbound? Lmao balance team lead got outplayed by an unbound legion or something?

  • Magic_0ne
    Magic_0ne Member Posts: 31

    "Hey guys we made survivors spawn together like you asked but gave survivors an offering to negate this change entirely because we thought that definitely won't be abused as we've never seen nothing like that before in the history of this game!" (Cough…map offerings…cough)

    Great ######### plan! Excellent so now instead of being forced to run sac ward every game I have to run a shroud every game! Can y'all like actually play your damn game? Like how do you fix an issue and thing bring the exact same issue back but in a different form…like huh? Make it make sense.

  • vol4r
    vol4r Member Posts: 880

    So they will not even be considered now.

    You gave us something good and you took it away not even a month later.

    The numbers were good. Now they are decent but not worth consideration.

    Now we are just back to anti-tunnel and gen regression perks.

    We really need to be buffing those chase perks to give players more choices.

  • vol4r
    vol4r Member Posts: 880

    Map offering feedback: 20% is just not it. I tried them with my friend and we never got value out of offerings.

    I really believe at this point we should just retire the map offerings.

    They became clutter that we need to spend bloodpoints on, while we could be getting something better.

  • HolyDarky
    HolyDarky Member Posts: 1,375

    Once I'm at home, I'll do my best try to test her in some custom matches to see if the bug happens again and to figure out how. Also if the bug just happens on FNAF map or on other maps as well.

  • Sontopo
    Sontopo Member Posts: 1

    Thanks for ruining more and more the survivor experience.

  • Phartmagick
    Phartmagick Member Posts: 2

    How did the DEVS not realize that this new killer is WAAAAYYYYY OP? Doors at every generator is insane. No warning that he is coming through the doors is insane. The glitchy graphics that he is coming through the doors is terrible. Is this the new marketing strat for the game when they release killers? Make them uber OP then nurf later? Then you have this new AFK crow system which makes playing this new killer insane. Most of the killers sit in the camara room waiting to see which gen is being worked on then pop out for an easy down. Fix this guys. Way too many doors not enough warning. Way OP.

  • littlehoot
    littlehoot Member Posts: 152

    I mean this as respectfully as possible, but I don't know what game it is you're playing in which this AFK system is "forgiving in practice", but it certainly isn't DBD. It's been one day and either myself or my teammates have gotten crows:

    • While running from the killer.
    • While running generally
    • Moments after getting into a locker, turning what would have been a safe evade of the killer into a death.
    • While doing generators
    • While looking for totems
    • While cleansing totems
    • While unhooking fellow survivors
    • While healing other survivors
    • While opening the exit gate
    • While slugged on the ground, attempting to crawl away from the killer in order to use Unbreakable—which is impossible now because of the near instant crows snitching.

    Numerous perks will suffer for this. Some will become borderline unusable, some will become so niche in their use they might as well be unusable. It also encourages insta-unhooks (which never benefit the survivors, only ever the killers), makes it borderline impossible to do any kind of safe unhook (because if we wait until the killer is more than a foot away to attempt an unhook, the crows snitch on us). It also basically kills any real attempt at stealth gameplay for survivors, or any kind of long game (as is necessary in things like three gen situations).

    So no, I don't find the system to be "forgiving" during matches. I actually find it to be a profound hinderance to normal gameplay, as does everyone else I've spoken to who plays the game. While I understand this was an attempt at preventing AFK players to better gameplay, it is incredibly detrimental to players who are actually actively participating in the game, and quite honestly? I don't think it's something that can be 'tweaked' into working well. The best time to kill switch the new AFK system was about a minute after it was launched, but the second best time is right now.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    When you got AFK crows while running from the killer, did the chase music happen?

    Because being in chase is supposed to removes all the crows, so I’m wondering if the people having this issue are running away while they are so far away from the killer, that an actual chase never happens?

  • Fuzzycube
    Fuzzycube Member Posts: 316

    I know it works out as the same since it’s mostly been incorporated to his power but Vecna’s Crystal Ball was already seen as one of his worst add-ons and 1 second of extra killer instinct when a survivor is revealed by the Dispelling Sphere is really poor compared to other add-ons.

  • SoGo
    SoGo Member Posts: 4,194

    The AFK system is bugged, it's not meant to be as punishing.

    As far as Springtrap goes, killers like Sadako, Xeno, Billy, Dredge, Kaneki and some others can get to a gen rather quickly from anywhere. Not sure why he in particular is an issue.

  • SoGo
    SoGo Member Posts: 4,194

    With how bugged it is, disabling it would be a decent temporary solution.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,354
    edited June 19

    I’m genuinely confused. With all the respect, I played survivor for hours yesterday with my friends.

    I didn’t get one single crow. Not one. I had to hide, I was chased. I waited for hatch. I hid while the killer left so I could go on a gen. I waited for the killer to shoo so I could do a boon. I am so confused.

    I am not seeing the issue with the AFK system. Everyone that I played with yesterday had zero issues. Literally none.

    Same with the go next prevention. For the first time in a while I had more fun than ever because my random teammates weren’t giving up on hook.

    We got more escapes than ever. Whole heartedly I don’t understand the complaints. Most of the complaints I have seen on the forums have all been from new accounts with no profile avatars. 🤷🏼‍♂️


    Today I will do some killer. I wanna iron stuff out with Houndmaster.

    Post edited by MechWarrior3 on
  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,727
    edited June 18

    that's me, playing on 1100 ping :(

    even at 11,000 ping the game doesn't kick you

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 603

    No disrespect taken :) As I mentioned, this is something we're really focused on following and bringing intel back to the team about. I want to help bring your experiences with this back to them.

    Arguably the most useful intel we can get right now is footage of this happening, as that helps us understand exactly what's happening. Do you (and this goes for anyone in this thread who's encountering AFK crows in the course of regular gameplay) have any video footage of this occurring that you could share with us? I'd make sure this is shared with the relevant folks!

    Specifically, it would be immensely valuable to have footage of instances where this is happening, with the 2-4 minutes leading up to the AFK crow appearing included in the footage. That way, we can get a clear idea of exactly what led to this crow in-game.

  • HeyWillson
    HeyWillson Member Posts: 16

    Why does The Animatronic feel like the Artist, Huntress, Singularity and Xenomorph mashed together?

    Right now it is quite OP, not uncommon for new killers.

    A decent nerf would be the axe grab being removed from the power set and reducing the duration of the undetectable after exiting the security office doors.

    Just some thoughts.

  • moriwitchy
    moriwitchy Member Posts: 7

    The severe nurse bugs are still not fixed after 3 months and now I get crows for doing something as simple as stealthing for a hook or flashlight save or doing a totem. Way to go on your supposed "Quality of Life" initiative! The game experience for myself and many others have only gone downhill. I'll admit you guys have made some positive changes recently, but they have been overshadowed by the plethora of bugs and gameplay issues that have released as a result, even after PTB testing and consistent player feedback and bug reporting.

    After spending thousands of hours on this game and purchasing collections and chapters regularly, I am forced to say goodbye to this game. I, along with many others, feel ignored by BHVR and the developer community. I, and other players, have made posts and reports of gameplay and bug issues (such as those of nurse) only to fall on deaf ears after months of patiently waiting (even for a smallest bit of progress). Now, none of the issues I have reported have been fixed and even more severe issues have come up.

    I had faith that these bugs and issues would be fixed or at least lessened but they are only worse and I no longer have fun with the game as a result. I love this game but the team's indifference and lack of initiative to fix severe and longstanding issues have pushed me away. Goodbye.

  • NoScopeUkex
    NoScopeUkex Member Posts: 1

    Hello I noticed a change to the perk Moment of Glory where before if you didn't get it off i'd be saved and you'd have an opportunity to use it later on while as now you need to reactivate the perk was this intentional or a bug??

  • SoGo
    SoGo Member Posts: 4,194

    People are overreacting, yes.

    But I heard things like getting crows while in a chase or on hook, DC penalties hitting hard-tunneled survivors and StB users, ect. All of which are bugs.

  • Ikaroon
    Ikaroon Member Posts: 2

    Completely agree that the new AFK system is extremely broken and I don't mean in a buggy way. There are dozens of perks and play-styles that are completely useless now. I got crows while trying to get to the hook sneakily while the killer was basically camping, just outside of the camping radius but nah nah I was AFK apparently because I didn't RUN to the hook.

    Also why do you get crows while running? Aren't the scratch marks give away enough for the killer? Especially if an AFK player is running at the edge of the map they are clearly visible on the wall.

    I generally liked to escape chases using a sneaky locker or urban evasion style behind a rock but I guess these situation are just death sentences now. I would assume that a lot of new players who try to play very sneaky because they cannot loop good enough yet will be annoyed by this.

    Some say they got crows 60 seconds after doing nothing but tbh I cannot confirm this. I got some crows just a handful of seconds after leaving a gen. I think the previous crows system was fine. There are other ways to prevent players from doing nothing and also I rarely encounter survivors that are AFK or do nothing. I would say once in like 50 matches which is absolutely fine. Yes, I'm annoyed then but it wasn't a big issue that needed this completely stupid rework.

    The way this system works right now makes DBD really unenjoyable for me and my friends. Just glad I got through the current rift before this update dropped…

  • Emeal
    Emeal Member Posts: 6,601

    Hey, just wanted to ask a question here since I've seen this come up on reddit a few times now.

    image.png

    They say people are getting banned, for getting crow'ed by the new Crow System, is this true or false?
    Additionally some say BHVR are personally saying, that crow'ed players are lying????

    It sounds MEGA false. But I'm here to check, so bring out the receipts. https://www.reddit.com/r/deadbydaylight/comments/1lfj0xq/video_of_all_4_survivors_being_defeated_causing/

  • Skillfulstone
    Skillfulstone Member Posts: 1,124

    While the "Anti-AFK/Anti-hiding system does affect newcomers even more than regular players (and pushes people to abandon varying playstyles in favor of sticking themselves to gens and simply always running between the nearest gens even during Oni's Rage or if Devour Hope has just revealed itself) the particular video you brought isn't really the crow system being in play, it's the (now killswitched for this exact reason) Anti-go-next system which, due to massively unoptimal plays by a bunch of beginners and being killed quickly, flagged them as having tried to purposefully go next and were hit with a penalty.

    No game should ever have a system that not only kills variety but also actively punishes players for playing unoptimally.

    As for the "BHVR saying people crow'ed are lying" part, while I don't recall any mods or devs using those exact words on any social platform, despite dozens of people here (likely hundreds if we include other platforms outside of the DBD forum) telling their experience of receiving undeserved crows (and a single crow is enough to remove all possibility of hiding in a rather big radius) despite playing the game and not being afk, BHVR odten responded with a variant of "video evidence of the crows + several minutes before the crows or else there's no telling when/if action will be taken", which can be understood as "despite the countless people saying so, relating their experience and/or their friends' experience, and a handful of videos out there, we can't take action on your feedback in short order with mostly words to support it.".

    While it's a stretch, some people could easily take the repeated demand of video evidence over "vocal" feedback as a lack of trust.

  • Emeal
    Emeal Member Posts: 6,601

    No game should ever have a system that not only kills variety but also actively punishes players for playing unoptimally.

    Should a game ever have a system that punishes players for playing Faulty then??? Ever played Dark Souls?

  • Halloween2005
    Halloween2005 Member Posts: 84
    edited June 20

    Why did the Celebrate Poster addon for springtrap get gutted from the PTB? Most people that I have seen on the forums over all disagree with the changes to it and I believe it should be reverted. Sure thing, haste will always benefit the killer more but the addon originally had both the survivor with the embedded axe plus the killer gain 20% haste, which essentially means that the addon was no different than basekit chase, with survivors moving 4.0m/s and killers 4.6m/s, with the main difference being just a faster and more fun chase for both the survivor and the killer. Make it make sense

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Williams add ons seem more underpowered and not useful at changing play styles the more I play him