http://dbd.game/killswitch
Undetectable is the worst mechanic in the game and it shouldn't exist
Hey so BHVR, what was the thought process behind the Undetectable/Oblivious mechanic? Was there a thought process? Because I don't understand what the point of it is
I get that some killers getting the ability to have no heartbeat may sound like a good idea on paper, and it is. However, if your going to have a mechanic like that then why do you have perks that make a survivor broken?
- Clean Break
- For The People
- Invocation: Treacherous Crows
- Invocation: Weaving Spiders
- Moment of Glory
- No Mither
- Second Wind
Now some of these perks only give a temporary broken state. However, others like the invocations and no mither are permanent.
Now there is nothing wrong with the concept of the undetectable mechanic. Some killers have it built into their power and it makes sense for their character. The easiest way of dealing with undetectable is usually an aura reading perk or taking a hit while healthy but what if I don't want to run a specific build just because of a mechanic that ultimately is a coin toss to deal with.
So what's the point in perks that make survivor broken? I can't do anything then if the killer comes round the corner suddenly and grabs me off of generator or insta downs me because I don't have a health state to utilise.
If your going to have a mechanic that removes the one piece of information that survivors NEED to utilise in order to know their next move then the killer needs to be LOUD ASF. Footsteps, breathing, interaction. WHATEVER, it needs to be LOUD because it's not fair to survivor to suddenly get hit/downed or grabbed just because a generator is in a bad place and the killer suddenly appears from around the corner without warning
Here's some suggestions for a better idea. If your going to have an undetectable mechanic
- Killers should make a LOT of noise when nearby. Footsteps, breathing etc
- Remove broken perks. What's the point in the perk if you don't know what the killer has and you can't get into a good position to deal with them if they have no heartbeat
- Bring back original object of obsession OR add a perk that lets you see killer aura more easily. That way you can prepare for them
- Otherwise, remove undetectable. It's not a good mechanic, it puts survivors, ESPECIALLY NEW PLAYERS WHO ARE STILL LEARNING, at an unfair disadvantage and ultimately it's not fun or fair to go against
Something I would like to ask. WHY DOES ANY KILLER OTHER THAN MYERS OR GHOSTFACE GET ACCESS TO UNDETECTABLE. It serves no reasonable purpose for ANY OTHER KILLER that isn't just an unfair advantage.
The only killers that need any kind of undetectable are killers that have a power that requires them to stalk or watch survivors in some way which goes away if they are too close (FURTHER THAN 8 METERS, 8 METERS IS NOT GOOD ENOUGH BHVR)
This has always been an issue for me but it has been more clearly displayed in the newer killers like Xenomorph and Spring trap. There is no need for them to have undetectable in any way.
Xenomorph is already hard to see, why does it have any kind of access to a perk/add-on that makes it HARDER TO FIND. It already is able to be much shorter than many other killers and that allows it to simply hide behind short walls with minimal issue apart from it's tail
Spring trap literally never needed undetectable and the fact that you made it able to proc EVERY TIME HE GOES INTO A DOOR AND LASTS 20 SECONDS IS INSANE.
Along with all of that, please explain WHY A KILLER CAN STILL BE UNDETECTABLE WHILE THEY ARE LITERALLY IN CHASE WITH A SURVIVOR. WHAT DO YOU MEAN BHVR THAT THEY ARE UNDETECTABLE WHEN THEY ARE ON MY ASS.
And above all else, remove the part where aura reading perks don't affect an undetectable killer because again, what is the point in having perks that make you broken if you literally have nothing to see if the killer is round the corner or about to hit you.
There is literally no reason to have undetectable for killers other than Myers, Wraith and Ghost Face because they have extra elements to their powers that balance it out
Please BHVR, actually play your game sometimes. It can actually tell you A LOT about the balance of your game because right now, it's painfully obvious that you don't test your own game NEARLY AS MUCH as you should be
Comments
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That last sentence kills your entire argument. Get off your high horse please, we can't hear you from down here.
Undetectable adds an element of uncertainty. Pressure. Keeps you on your toes, on the edge of your seat, and forces you to be keenly aware of your surroundings. Especially when you're in danger, like injured or in a position where the killer can show up from all around you. It makes callouts more difficult. You don't know where the killer is and when they may strike.
That, imo, adds value to the scare aspect of the game.
Also, I fail to see what Broken-inducing perks have to do with this.
Clean Break is temporary, For the People is temporary, Moment of Glory is temporary, Second Wind is temporary, No Mither is permanent but when you bring it you always back that up with something to cover you, such as Resilience or anti-tunnel, same with invocations. You can shield yourself from the effects very effectively.
Killers being Undetectable have nothing to do with this. "Comparing apples to pears", as we're wont to say in Dutch.3 -
Undetectable and Oblivious are there to catch people off guard.
Also, most Broken perks and add-ons are temporary, and during that time it's best to be careful.
As far as No Mither and the Invocations go, don't use them.
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Maybe if you stopped blasting MC Micropenis' new album at 200 decibels you'd be able to hear the giant footsteps coming towards you
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Stealth is a thing. Get used to it.
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As someone that has seen video's of the BHVR devs trying their game and realising how hard it truly is for specific roles, I can tell you that last sentence is perfectly valid. Why do you think insta blinds were removed? Are we going to pretend it's NOT because one of the devs got absolutely dominated by the SWF he was up against.
Undetectable is a fine concept on paper but in practise, there are more than enough situations in which a survivor has no way to react to a killers behaviour due to it and it's solely the fault of gen placements.
Are you suggesting that, while trying to do what your supposed to as survivor and work on gens, that you should be periodically leaving the gen every few seconds to check around long walls or corners to confirm if the killer is there just to go back to the gen, just to repeat?
There are more than enough situations and places in maps where a killer can literally come at you from around a corner that you couldn't see from the gen and insta pick you off of it. Soo…….. How do you propose someone reacts to that? because you can't use aura perks, undetectable removes any aura readings while active. So what's your solution to that then?
Broken perks have more than enough right to be mentioned. They are a perk within the game that ultimately cant be used in many situations where undetectable is present because it removes the lifeline of taking an initial safety hit before being downed.
The perks that provide temporary broken are fine, I'm more referring to No mither and the invocation perks because they provide a permeant broken status.
Now combine all of that and lets use an example.
Your running no mither/an invocation (And other perks of your chosing) and your broken. Your working on a gen in shack. You can see through the window and the 2 doors obv. Your keeping an eye out when, OOOOPS, oh look there's the killer through the door and UH OH your on the ground now and there wasn't much you could do about it because you had half a second to react.
This is applicable in many different situations because many of the generator spawn locations cause you to be blind in different points, making it impossible to know where the killer is and leading to you getting downed because no one can react to something that quickly
My issue is what if I want to run an invocation or no mither because I enjoy the perk but ofc cant because the killer has no indicator to tell me if they are near so basically I just have to go down? Just because I wanted to/enjoy running a specific perk that ultimately only really falls apart against undetectable?
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What's the point in them being in the game then? Why keep them there if they can't be used because of another mechanic that renders them useless?
What if I enjoy running invocations because it benefits my team? So basically I just have to get taken out in the first couple of minutes because I chose to use a perk in the game that was intended to be used but ultimately cant because of a mechanic that ultimately doesn't have a place or reasonable function to be on any killers other than wraith, myers or ghost face?
Those killers have powers that ultimately balance out the undetectable because yeah, you can't hear them but a ghost face or myers will still want to build up power off of you and your teammates before charging in to kill you. Wraith also. He still needs to uncloak before he can swing at you so it balances out
There is no reason any other killer should have undetectable unless their power absolutely requires it
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Yeah stealth is a thing, that's why people complain if you run perks like urban evasion as survivor because it's "Not a good perk". From what I've seen, it's commonly agreed that stealth perks like urban or quick and quiet are C tier at best because ultimately, stealth is a waste
But ofc, it's fine for killer to be undetectable. Ya know, the role that controls the match and ultimately influences the outcome more than survivor does
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Ok and? Most killer stealth perks are also off meta and stealth in general is countered by the simple act of paying attention.
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So the dozens of maps that have long walls or small spaces that provide no sightlines or any way of looking to see if the killer is there just doesn't matter then right?
Like Hawkins lab, Generator's in shack, Hospital map. Not to mention maps where the generator is in a jungle gym and there are very big blind spots that block LOS in that direction.
So basically, you need to be able to see through walls in order to counter stealth because ofc, it's not the stealth that the issue, it's the survivor/player
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Game sense also helps a lot. Is nobody being chased? Where did you see the killer last? Is there any chance at all they might be coming your way? What are your blind spots, and can you put your back against a wall?
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I get that and I do try my best to work around that, however a lot of gen spawn locations don't provide a good enough place to sit without being at risk of getting grabbed or insta downed
Call me a psycho or an idiot, but I'm a person that runs No Mither and I do it to improve my looping skills (And yes, It has actually been working. It adds pressure onto my every move and forces me to analyse better) but that shouldn't then mean that if I want to run a perk that I enjoy running that I'm therefore guaranteed to get hooked all because the killer has no heartbeat when they don't have any reason to be undetectable
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Have you considered that killer players using perks that make them undetectable do so because they enjoy running them, and spices up their gameplay knowing they gave survivors a good scare?
Or are only you allowed to run perks you want and everyone should bow before your greatness and apologize for not catering to your every need?1 -
I mean, by running No Mither you are exposing yourself to stealth killer’s main strength: the fact that they get first hits off pretty easily.
It seems a touch silly to complain about that when you handicap yourself in the exact way that massively benefits stealth killers.1 -
I've made my point VERY CLEAR in my post. Why does BHVR keep around broken perks if they are just completely denied any value just because a killer that doesn't need to be undetectable is undetectable
Like I'm sorry, why does every killer have access to it? What need do the other killers have to be undetectable when many of them are already hard to notice?
Just because your game has a mechanic for some doesn't mean it need to be a mechanic for all but if your going to make it a mechanic for all, you could at least give ways of dealing with it like aura perks that can help with it
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No I get that I am handicapping myself and I'm not complaining because I get hit. It's more that there is nothing I can run that would help me with managing the handicap without being forced to remove the perk itself.
But as I said, what's the point in having a perk like that in the game if you can just be undetectable and get insta downed without warning?
Especially when I can't even run something like Wiretap that would allow me to at least see the aura of a killer if they are nearby to give me a chance to react? What's the need to remove aura readings?
I get it for stuff like how old object of obsession worked where the killer could be seen if you were looking at him. That made sense because then what's the point in undetectable but now all the OP aura perks have been nerfed and you don't get that anymore so why can I not run a perk that allows me to be better prepared for an undetectable killer by seeing the aura?
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