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Rework idea for Franklin's Demise

Rudjohns
Rudjohns Member Posts: 2,814

Now that items don' t lose charges anymore how about giving survivors 180 seconds of exhaustion when they pick their own item back up? And if they are injured they are also inflicted with broken for the same duration? If a teammate picks the item up nothing happens.

Just an idea. I'm a survivor main but this Franklin's Demise nerf is overkill lol

Comments

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  • Shroompy
    Shroompy Member Posts: 7,787

    As much as I hated the perk yeah, its a bit rough. The main strength of Franklins imo were against medkits. 1 hit and basically no matter what you wouldnt be able to get a self heal, and if you had add ons to do so well now you only had one.

    I think going back to the original version of Franklins where the item simply losed 10% of its charged upon being dropped in addition to existing effect would be nice

  • fussy
    fussy Member Posts: 2,099

    Another killer perk deleted from the game. As if the variety of perks killers have is already not at its lowest, and each new perk is terrifyingly useless.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    I think 180 seconds is a tad bit too short. I'd say 284,012,568 seconds is much more reasonable.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    I think if the survivor picks the item up they should just auto sacrifice

  • Shinkiro
    Shinkiro Member Posts: 393

    Actually a dead perk. Why would you ever waste a perk slots on this?

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    That might still not be enough compensation. Maybe if reclaiming the item, additionally to the auto sacrifice, also automatically uninstalled their game?