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Can BHVR dev's answer - do you actually play the game you develop, or is it just pretend?

Lit
Lit Member Posts: 77

I'm a big fan of DBD - played since it's inception. But these last few releases have been appalling.

What has happened to the quality control…. I'm serious in my question - all it would take is for one person to play clown with 10% efficiency to know this was the most ludicrous changes.

MFT was disliked by killers for 3% speed, and it was decided to give clown up to 20% non-stop speed. C'mon guys…

Not to mention Ghoul being broken with the "hostage techs" - making him unstoppable when played properly.

It just seems that you guys are repeating mistakes from pervious killers (chucky release shares so much with Ghoul).

I won't even mention the "promise" of mixing up the meta every so often… completely dropped off the list.

I fell in love with this game but I'm just finding it so hard right now and I just need an answer.

Is anyone else with me on these points or am I being unreasonable in this?

Comments

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited August 11

    If BHVR is one of Canada's largest independent game studios with 1,000+ employees I would assume they have a proportional QA team for a game studio of their size. Could you explain your reasoning for wanting a massive expansion of their QA team? Assuming they have enough QAs for their company. I mean, at what point are you just bringing people in for the paycheck and paying them to do the least? What if it's not a QA issue, but a culture issue at BHVR that goes even higher up to management?

    What are the standards or what is being told to their team to where even the most glaring issues are passing right on through like a morning cup of coffee?

  • MechWarrior3
    MechWarrior3 Member Posts: 5,389

    If the priority was on killers we wouldn't be waiting months/years for bug fixes, reworks and adjustments.

  • angrychuck
    angrychuck Member Posts: 455

    If they're priorities were killer I'm sure we wouldn't have skull merchant in their current state, and as for the survivor experience not being valued well isn't there going to be some big survivor quality of life changes coming soon?

  • MechWarrior3
    MechWarrior3 Member Posts: 5,389

    I agree - but because the sheer size of content now and not be able to deal with it all because of how much we have IS the problem. Like you said, and I will add to is the team needs to be massively increased. The bandwith they have is too short for whats on the table.

    Stuff takes to long to release whether its a bug fix or just some killer tweaks. It shouldn't be like that. Its really frustrating. Changes have got to be made

  • Rogue11
    Rogue11 Member Posts: 1,965

    They already have your money for those older killers. They want you to buy the new broken cash grab killer until they decide in 6 months whether to:
    A. Balance it properly (Wesker)
    B. Nerf it into the ground (Skull Merchant)

    C. Leave it in a broken overpowered state forever (Blight).

  • kosaba11
    kosaba11 Member Posts: 312

    They clearly don't. Or at least, they don't play Survivor, cause if they did they wouldn't be screwing the role over every bloody patch.

  • Choaron
    Choaron Member Posts: 818

    They occasionally play between themselves on private servers. That's pretty much it. People loved to badmouth Almo's skill level but he at least regularly played public matches.

  • kosaba11
    kosaba11 Member Posts: 312

    First, Skull Merchant is fine, you people just hate having to try. Second, the first "QOL Change" they did were the Fog Vials, and thanks to Killer mains complaining they've nerfed it into being useless. They don't care about the Survivor role, and no amount of people like you crotch riding the devs will change reality.

  • GeneralV
    GeneralV Member Posts: 12,666

    First, Skull Merchant is fine, you people just hate having to try.

    She isn't fine, my friend.

    While it is possible to win with her, her unnecessary nerfs really hurt her.

  • kosaba11
    kosaba11 Member Posts: 312

    She is fine - I'm probably one of the worst Skull Merchants around I do just fine with her. Mind you, despite not really knowing how to use her, I get 3 - 4ks pretty consistently with her. She's not weak, you just need to try.

  • kosaba11
    kosaba11 Member Posts: 312

    It actually does when you're buns with the character. I'm man enough to say I cannot use the character effectively, yet I get 3 - 4ks consistently. Can't do that on a weak Killer you're bad with.

  • cogsturning
    cogsturning Member Posts: 2,197

    I was consistently surprised by the amount of QA people who popped up in the anniversary quotes on the loading screen. Coulda fooled me. I'd assume the deadlines are so tight that there's only so much they can do.

  • RizeKagune
    RizeKagune Member Posts: 87

    Pretty sure they do except they're super chill and casual playing. No one is sweating or tryharding.

  • SAWII
    SAWII Member Posts: 340

    That's a fair point. I assumed that their lack of expedience in regards to addressing bugs/balance was due to a lack of resources. I suppose I want that to be true because then the answer is clean and simple: hire more people to help lighten the load. But if they already have enough eyes looking at the problems, and something like money is driving their agenda and causing them to prioritize new content over old broken content that needs fixing, that is a problem that is not easily remedied.

  • Lit
    Lit Member Posts: 77
    edited August 11

    I think the real reason behind Skull Merchant being disliked, is due to originally creating the killer in the way they did, has now soured the experience of playing against her… and it's lingering to the new versions/iterations of her.

    It was such an awful experience, that no one wants to even entertain the thought of playing against her or as her.

    I think they really hurt the game by leaving her the way they did, as it showed how little care goes into the actual game play experience.

    And yet we're still unanswered by the Devs and if they play their game before testing… what makes this whole topic worse, is if it's a yes, and it went to 'Live' in the current state… well….

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 808

    this goes back to what i've been saying about the strain dead by daylight has been under as a product for a long while. project management and product testing becomes a nightmare when you introduce so many objects that have to be accounted for. this is probably as real of a "biting off more than you can chew" scenario as you can get.

    and unfortunately with the added pressure of being a live service game, you're forced to operate within the lifespan of the game in order to grow your business, which incentivizes the usage of release schedules. this would be more manageable if dead by daylight wasn't scaled so aggressively i feel.

    i'm not a software engineer, but looking at this from both a systems administrator and business owner's perspective gives me a migraine. i can only imagine what the project pipeline looks like now with all of the constraints they imposed on themselves.