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Huntress and Deathslinger are unplayable. Deathslinger should be killswitched

tes
tes Member Posts: 1,175
edited August 18 in Feedback and Suggestions

It’s almost 5 month since Anna’s axes doesn’t register hits always when u absolutely sure u made it. U hear the sound, u hear that noise from survivor, but overall nothing changes.

On many maps both DeathSlinger and Huntress constantly faces with unpredictable hitboxes. I’m talking about that corner on RPD street and other places. Many other places. Last released maps are probably the worst in such sense.

And DeathSlinger. Despite my love to ranged killers, he is completely broken. They claimed they fixed his aiming issues but I had a match on survivor when I haven’t seen this animation at all. It’s uncounterable, u don’t know is he going for m1 or trying to shot/zone u. And I’m pretty sure it’s painful to play on him as well, because u can’t be sure will survivor even try to dodge. Idk how to play him/against without discomfort. Maybe it’s worthy to killswitch this character at all.

This issue harms both sides. I’m playing survivor, trying to dodge and sacrifice distance, but it turns out it’s invisible hotbox right there and I wasn’t supposed to do this. I’m attempting to learn Hunress - well, every time I’m making hit and it doesn’t count I just wonder why I even should try to improve skill on broken killer.

Comments

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited August 18

    You'll need to explain why it makes the game literally unplayable…from things super bad such as system crashes to things to things not so bad but make matches unable to be played….for example let's say something that causes generators to be unrepairable, survivors being invulnerable, or exit gate interactions not working. Kill switches aren't really for bugs where despite them the game can continue as normal.

    The most recent killswitch was implemented after massive community request - the argument being that matches could not be played due to survivors having unlimited charges on items causing gens to be completed before killers could apply pressure. I could see why BHVR didn't believe it was killswitchable, but I could also see why many players felt matches were effectively made impossible for killers. In the end though, kill switch is intended to prevent absolute game blockers from occuring - not annoying bugs causing balance issues. The only reason they ended up killswitching it was the massive amount of backlash they got from it, so they went ahead and killswitched it despite it not being something they'd killswitch under normal circumstances. A bug to fix? Absolutely! However, killswitches are a stop-gap for really bad situations. It's a devtool to prevent worst-case scenarios, not a tool to deal with bugs or inbalance in general.

  • tes
    tes Member Posts: 1,175

    Streetwise didn’t crash the game but this bug was uncounterable and was leading to unfair balance. Last Stand was killswitched because animations didn’t work as they supposed to be.

    Is it fine when we have killers in such state for months, when it directly affects on gameplay on both side? Is it fine releasing “bugfix” where the bug they was talking about aren’t fixed?

    If killswitch force devs work on changes faster, I’ll prefer to ask for this in cases tgey aren’t able to fix such a big issue that lasting for months

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited August 18
  • tes
    tes Member Posts: 1,175

    The community points out the DeathSlinger issue quite often. I've already seen a couple of new videos from bloggers complaining about the same issue after the bug fix.

    If the whole point of a kill switch is to block something only when more than half the community starts trying to destroy the mod in the comments, than this isn’t killswitch, it’s pushing devs to do some actions behaviour. Seriously, the criteria are still incredibly vague. Why was SM disabled as soon as the bug with stacks affecting the speed of breakdown was discovered, why did we disable Nemesis right away with PWYF, and in this case we've been sitting with a problem of the same level for months?

    Again, because people complained often.

    Then why I shouldn’t try to create post that covers absolutely same need?

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited August 18

    I think probably because it's a slippery slope, It's intended as a last ditch move to prevent something really bad from happening, but if we keep making killswitches on non-gamebreaking issues, we're going to start seeing killswitches a lot more commonly - even things that are merely annoying to go up against but are otherwise manageable. It's intended as a "power move" to stop disaster. There will always be issues plaguing the game that make the game annoying, but it would be bad to keep having the rug pulled from under us for every issue that pops up. If they killswitched every thing that was annoying, we'd probably only have a handful of maps and a select few characters to choose from. Killswitching fully prevents players from being able to interact with the game content - I'd imagine that's something BHVR prefers to avoid. What's worse, dealing with annoying bugs but being able to play, or not be able to play, at all?

  • tes
    tes Member Posts: 1,175

    Seeing same bug that affects gameplay a lot untouched for months and when it’s broken after bugfix… That’s neglecting. That more than annoying. I’ll genuinely prefer my main killer will be killswitched if it means they’ll adress issue in week. Because otherwise I know they won’t be able to fix it for half a year, because they are too busy creating another $20 skin

    I wasn’t signing for beta testing here to play unfinished product with flaws. If u enjoy bugs — well, your choice…

  • MechWarrior3
    MechWarrior3 Member Posts: 5,357

    I feel you. Houndmaster has gamebreaking bugs herself that haven't been fixed since Ghoul came out. (April).

    Thankfully in October - Phase 2 will be here and they will be able to really address all these issues. Hopefully from that point on, they will not only be addressed but they will stay on top of it so we don't have to go months at a time without a fix.

  • tes
    tes Member Posts: 1,175

    We are so used that they can’t address issue properly so some people prefer to playing with broken toys, well, because it’s still toys. And I understand situation when, well, the whole killer like HoundMaster is like this and we haven’t seen her in best form. But these two? We know how they should be played.

    I honestly felt extremely mad first time on my game just because I saw same bug they promised they addressed. Usually I’m extremely patient person, but this DLS just playing on nerves. Soon bug fixes will require other bug fixes

  • Memesis
    Memesis Member Posts: 729

    Maybe U should accept that U aren't getting the hits U think U're getting.