Tunneling is fine, as long as we don't die in vain
Even though I'm sure this has already been said a lot, I would just like to start by saying that it is hard to keep up with so many changes taking place all the time.
As a survivor main, I think tunneling is fine to be honest. It's one of those things that yes some salty people complain loudly, but I think most of us are able to just accept our fate if that's how it goes. I remember when I was a total beginner I would often die early, but then I would spectate and learned a lot by watching others.
It does always suck for the 3 remaining survivors when someone dies really early though. I'm not sure what can be done about it, but I see two major problems to avoid/mitigate if possible:
- Unwinnable games dragging out
- MMR should be based on how successful your team is, not your own escape rate. In fact, I think if only one survivor escapes, everyone on the team should suffer an MMR penalty, including the one survivor who did escape
I think if matchmaking got fixed per (2), survivors who play unselfishly will end up climbing and games won't stagnate so much. I think that would solve most problems, honestly. Other than that, there might be other viable changes that would just move things along in later stages of the game. Maybe a gen speed boost would be fine if it's just like 5%, or something that scales with the number of gens remaining (e.g., after a survivor dies, remaining survivors get 3% faster gen repair speed for each remaining gen, so if 5 gens remain, survivors get a 15% repair speed bonus, or 12% for 4 gens, etc). Or maybe just more viable perks of a similar flavor for these situations.
Just my 2 cents!
Comments
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I think you are in the vast minority of players when you say that, Honestly I have watched many of my friend group's dbd sessions be cut short after two repeated tunneling games. Especially the less skilled players in our 2 to 3 man SWF.
BHVR is very brave and cunning for wanting to fix this, its been leaking players for 9 years.
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