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Going over the slugging/tunneling changes from the ptb

What was good✅ and what was bad❌

Tunneling Reduction Update

Unhook Protections Update

  • ✅Survivors that are unhooked or unhook themselves receive Unhook Protections for 30 seconds, which include:
  • 10% Haste status effeEndurance status effect
  • ✅Elusive status effect (new status effect that hides grunts of pain, aura, scratch marks, and pools of blood)

ℹ️I wish silent footsteps was part of the new status effect.

  • ✅No collision with other players
  • ❌Reveal the Killer's aura within 32 meters.

ℹ️Unneccesarry.

  • ❌Immunity to Killer Instinct

ℹ️Killer instinct was the one thing that couldn‘t be blocked and it should stay that way.

  • 👻Immunity to AFK crows
  • ✅These effects linger for 3 seconds after being healed for a full health state.
  • ✅These effects are lost when performing a Conspicuous Action.
  • ✅These effects are disabled when all generators are completed, except for the Haste and Endurance status effects ⛔️and only last 10 seconds in endgame.
  • ✅The Survivor is still susceptible to attacks and powers.

Hook Status Update✅

  • When a Survivor is hooked, the hook's status is obscured for the Killer:
    • The Killer cannot see the hook's status in the HUD
    • The Killer can no longer see the hook's aura
  • When a Survivor is unhooked:
    • There is no loud noise notification
    • The hook's status in the HUD is revealed 10seconds later
  • These effects are disabled when all generators are completed.

Unique Hook Bonuses✅

  • When hooking a Survivor that is different than the last hooked Survivor, the Killer gains the following effects:
    • 20% bonus to the next damage generator action ("kicking" the generator)
    • 10% Haste for 15 seconds
      • Breaking a pallet, ⛔️starting chase⛔️ or damaging a Survivor removes this bonus.

ℹ️It gives mobility killers too much of an advantage compared to non mobility killers that can‘t utilize the haste in the same way.

  • Reveal all Survivors outside of 40 meters that have less than or equal hook states for 4 seconds (think: basekit Barbecue & Chili)
  • These effects can only be gained when the Killer performs the hook interaction themselves.
  • The following Killers have a different set of bonuses:
    • The Blight, The Dark Lord, The Ghoul, The Hillbilly, The Krasue, and The Nurse
    • They get:
      • 10% bonus to the next damage generator action
      • 5% Haste for 10 seconds
      • The same aura reveal bonus as above
  • These effects are disabled when all generators are completed.

Tunneling Penalties

  • ✅When a Survivor dies to a hook action or Mori before 6 total hook states, the remaining Survivors gain a ⛔️1️⃣5️⃣25% repair speed bonus.

ℹ️25% is a lot and should be tuned down a bit. If needed you can increase it later again. This is a good change because it gives the survivors a chance at winning and makes tunneling less effective.

  • ❌When a Survivor that was previously hooked is Killed or Sacrificed, the Killer loses the ability to block, damage, or regress generators by any means.

ℹ️This is a terrible penalty. The killer should never be punished for doing what they are supposed to do. Aside from that it is way too harsh. No longer being able to regress gens basically means you have lost.

Slugging Reduction Update

Self-Recovery✅⛔️ Deactivates in endgame

ℹ️Good changes but in endgame it is too much since it puts the killer in a lose lose situation.

  • While in the Dying State, the Resolve bar appears below the Recovery bar.
  • The Resolve bar takes 90 seconds to fill. Progress does not reset between downs.
  • Once the Resolve bar is full, the Survivor gains the ability to pick themselves up from the Dying State after fully recovering.

Quality of Life Improvements

  • ❌Survivors can now crawl and recover at the same time.

ℹ️Survivors should have to chose between staying at one place or recovering. Doing both is too strong basekit and is very annoying to deal with.

  • ✅Recovery is now automatic and no longer requires a button to be held.
  • ✅When full self-recovery is available, tap the Interact button to pick yourself up.
  • ✅Crawling speed increases over time when left in the Dying State, from 0.7m/s to 1.05m/

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