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everything the demogorgon needs to be good

Portals:

Increase portal removal time for survivors by at least 5-8 sec, imo it takes very little time for survivors to remove em, compared to how much time it takes for the killer to set up.

Increase the detection range by a couple meters like 4-6 meters, bc the only way u can get info from the portals is if u put them right besides gens.

Make coming out of portals silent, or the map wide audio whe he is teleporting, there is no reason to have both.

Survivors could also get exhaustion while removing the portals and it would linger a lil.

Increase undetectable when coming out of portals by 5-9 sec.

Shred:

when u use shred and miss or break a pallet/breakable wall the camera locks in place, which is just stupid, considering every other killer with a better antiloop doesnt get the same punishment even tho demo has the weakest chase power.

Increase the distance of shred by 2-4 meters.

he should get an input buffering on shred, cause if u charge shred and attack just a tad bit soon instead of a shorter shred u do an m1 attack, and thats soooo infuriating.

I went w these changes bc i wanted to make the portals more rewarding, while also keeping the whole setup style gameplay for demo, i also seen some auggestions that he should have a couple portals already on the map but i dont think thats a good idea cause we already have that w xeno.

I also think the shred is too punishing for how weak it is compared to other antiloop powers.

And an addon pass obv.