Feedback: Map Updates are good but there are still old or new issues
So, with the recent update, realms The MacMillan Estate, Autohaven Wreckers, Coldwind Farm, Crotus Prenn Asylum, Haddonfield, Backwater Swamp, Red Forest, Yamaoka Estate, Ormond, and The Decimated Borgo got some changes which are mostly fine but also problematic.
Father Campbell's Chapel: The god window in the mainbuilding of Father Campbell's Chapel is gone and the shack window now always faces the edge of the map and no longer into the map (at least from my matches) which is really good since this prevents rng situations where shack window conntects into a jungle gym window or so. However, it is still insane that a tile which can be a jungle gym can spawn right next to shack, this should never happen and it would be much better if the tile gets moved to a different spot. Nearly every killer that is not A+ struggles against this setup just by existence - killers cannot deal with such a strong setup. In addition, you can also get a double pallet on the burned houses which is just insane:
Speaking of these pallets, there is a high chance that every burned house has a filler pallet which can be insane since they are pretty safe. Beyond that, this map always has three possible tiles and before there was always a system of "you can have here a jungle gym and then there will be a four lane and you can have here a TL or a pallet gym". Now, this map has new tiles (trash pallet tile and the Ormond Lake Mine ones) and the whole system seems to be gone and can make the the whole setup even more terrible.
This setup also needs a change because this window forces the killer to break both breakable walls even then, it is still an insane window since it conntects into a tile and is difficult to mindgame. So, the window needs a nerf by putting it closer to the left door.
Overall, despite getting some nerfs, the map got some massive buffs.
Disturbed Ward: The map is now much smaller and two tiles got removed which is really good. The map was way too big. However, the main building still needs some changes like making the window a bit weaker (The one next to the stairs). In general, the main building is still rather confusing and needs some adjustments. The mainbuilding always has a God pallet on the second floor, a safe one that is nearly a God pallet (the one at the entrance), and either a predrop or seconds god pallet on first floor. This needs a change by weakened the god pallets. It is also good that one of the bottlte necks got nerfed but the other one should also be nerfed since they cause issues on both sides. Lastly, this map can still pretty busted with pallets which needs some tweaks.
Overall, the map is better in size but now has more pallets and due to the smaller size, they are now closer to each other.
Red Forest: Overall fine and it's nice to see that the god windows on Mother's Dwelling are gone. I haven't seen anything unhealthy or broken spawns.
Autohaven Wreckers: The new jungle gyms feels stronger than the old one. There is also the issue that the walls are too short, which makes it impossible to mindgame survivors as an average or high killer. Otherwise, removing the window from the the one bus varient is a good change.
Gas Heaven: This map is still too strong. The main problem of this map is that you have the strong mainbuilding on the one side and the shack, which is often conntected to other strong tiles, on the other side. It is cool that the brekable wall next to the window is gone but the mainbuilding is still too strong. The best solution would be move the window closer to the entrance. Then, it is insane that instead of the truck, you now have the bus next to shack which makes this area even strong. Depending on the rng, you have a good pallet infront of shack and next to it the bus. This is really strong.
The MacMillan Estate: Overall fine, nerfing the god fillers was a good change.
Groaring Storehous: Overall fine, nerfing the mainbuilding windows is a good change. However, I still don't like these bottle necks on the map because they cause problems/lead into unhealthy problems.
Shelter Woods: The mainbuilding can still have a very strong window that is just unhealthy and problematic for many killers. This version should be removed from the pool and then the map is fine.
Suffucation Pit: Remove the breakable wall in the mainbuilding. In addition, this setup should also get a change because a pallet should never conntect into a window.
The map still has an insane gen rng and you can have five gens on one side and two on the other side which is stupid. Sanctrum of Wrath has a similar layout but the consistent of having three gens on the one, three on the other side, and one in the middle 95% of the time. Lastly, the map could be a bit smaller.
Blood Longe: Overall fine but the mainbuilding needs some tweaks by either removing this window or make it weaker by moving it closer to the door
Ormond: Overall fine but the map is still way too large and needs to be a smaller since many killers lacks the mobility to deal with it.
Coldwind Farm: Overall fine, these maps had very bad pallet spawns and this got changed in a good way.
Fractured Cowshed: This is the only map that is a bit problematic because the shack side but also the side infront of the mainbuilding has too much pallets that kiss each other depending on the rng. So, this map needs some tweaks.
Haddonfield: Feels overall fine and the pallet spawns are consistent - before this map was too unreliable. However, the street lacks important line of sight blockers and is basically a dead zone when facing Nurse or range killers. It also makes camping or splitting the map in two so much easier. We need line of slight blockers on the street - this means more than just a little truck that is not always guaranteed.
Yamaoka: Overall fine changes and better pallet spawns. I saw nothing insane during my normal matches and when I checked the maps in custom.
Sanctrum of Wrath: both sides infront of the mainbuilding can have or not have a locker, which is really bad. It would be better if lockers are always fixed on both sides. In addition, these areas become useless against Nurse due to the lack of line of sight blockers but this is a Nurse problem. Lastly, the map could get a little bit smaller.
The Decimated Borgo: good changes. This map often felt a bit empty when it came to pallets but now you have good pallet spawns.
Swamps: Okay but this realm still needs a rework. However, I saw that a jungle gym like tile got double pallet and I hope this is just an error.
General problems:
A general problem of the maps is that the tile-repeat-prevention is still not active, which means a map with three possible tiles can have the same ones which is either good or bad for one side (e.g. three four lines or jungle gyms). This needs to be changed. I know rng is important but give maps a little bit consistency.
Then, the rng can be really insane and give god-like interconnected pallets that give many killers a rough time. I know the game needs rng to feel fresh but there should be a system that prevents from letting spawn pallets too close to each other. If I remember correctly, Borgo has a system that prevents pallets from spawning too close to each other - I guess it is 24 meters or so? Something like this could be nice to prevent dead zones but not a pallet land.
Lastly, I appreciate the better locker placement but it still needs some improvements like Shelter Woods is still a bad map when it comes to lockers.
For example: Around Wrecker's Yard's shack, there are tiles with no lockers, which can be really frustating for Dredge, Huntress, and Trickster
The locker placement on Tempel of Purgation is better but still relies on rng. It would be nice if the map had fix locker placements by adding lockers around the mainbuilding:
Family Residence also suffers from no lockers infront of the mainbuilding which needs to be fixed:
Then, Shelter Woods has more lockers but around the big tree, there are still no lockers. In addition, the lockers on the edges of the map are rng and it would be nice to have more on them, so you have them more consistent.
Also, can we talk about this thing? It's been in the game for almost two years and in an AMA the devs said it has a purpose (it even grew up between some updates) but up to this day, nothing happened.
This my feedback for the updated maps, I hope it helps.










