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Anti-tunnel idea I had for a while:

Good day team at BHVR! Hope this message finds you well.
I may be a little late to this, but let me pitch this anti-tunnel idea:

[Everything I mention from here on could be disabled endgame if prefered!]

All these effects are only granted during the what I'm now calling "Tunnel timeframe" (AKA: The minute the survivor has off hook, time altered to your liking - cancelled by a conspicuous action).


If most recently unhooked survivor gets chased within 1 minute (time altered to your liking), and still have 4 survivors remaining (also could be adjusted), the following occurs:

- Generators FOR THAT TIME whilst being repaired, gain a small percentage boost, think maybe extra 8, 10 or even 15%, whatever would be a good balance for a good cause. This will be the crux of the change, imo. (Additionally, this boost could be maintained if survivor dies also within that 1 minute or same chase.

- Teammates can heal the tunneled survivor 50-100% faster, maybe 150% in the dying state. (Could add endurance on pick-up if you want to be fancy <3) (Tunneled survivor cannot heal themselves at this speed, UNLESS you allow this to pass too?)

Here are extras, to consider, if you like these ideas!
- Tunneled survivor gets extra endurance time off hook, maybe for 30s like previously tested?
- Maybe a 2 - 3% haste bonus for the entire minute?
- Here's a decent one: Tunneled survivor, when in dying state during the tunnel timeframe, can pick themselves up fully off the ground, at an increased speed? Endurance is an option, but at this point everything's up in the air, as I'm aware I've already offered too much probably for the survivor, if everything was to be granted.

FOR KILLER:

Maybe as a reward for killer, if there are 2 or less generators left, and all 4 survivors have been hooked at least once, decrease generator repair speed by 8/10/12% (variable!) And could possibly add more killer benefits, maybe a 2-3% haste? Or increased hooking, kicking speed, or generator kick regression?
But there's already so much to consider, please don't take all this at face value, I'm only pitching some ideas that're already probably mentioned a dozen times.

IN CLOSING:

If you've read this far, thank you! It means a lot to me! :) I've loved and played DbD for many years now, and I'd love to see it grow in the future! I've invested only nearly 3800 hours into the game, I play both roles, but lean more towards survivor (because I like to play with friends).
Although I'm mostly survivor, I know so much about the game and play it on a higher than average level, but not top rank, I love to enjoy just having fun and trying new ideas in-game! <3

Unfortunately however, I have seen tunneling becoming a problem in DbD, while it is a viable strategy, I understand that it can really sour some people's experience of the game, and not get to experience DbD in the amazing way it could be experienced.
But I also understand how frustrating it can become for killer (I've experienced this too!) and why they feel they need to tunnel, DbD can be really frustrating when survivors are so good and you cannot attain any pressure as killer, it's all apart of skill level, skill level mismatch, unlucky events, or even just a bad day.

So that's why not everything I mentioned has to be added, while it would be nice for killer to get rewarded for playing well and in a fairer manner, we also cannot forget the survivor experience that so many people grew to love about DbD. And it would be a shame if tunneling still remains a huge problem for many players of Dbd, especially casual players.

Thank you for taking the time to read! I apologize for the long message, thank you and all the best! :)