3 new killer perk ideas.
I've been thinking about some perks for a potentially new killer.
First, 'Deathly Dash'; this perk would not increase your lunge length; it would only affect the speed of your basic attack lunge animation. I'm thinking the animation speed should be almost doubled. In other words, basic attacks would become a mini dash. Ideally, this perk would share the exact same token activation conditions and limitations as Coup De Grace.
Next, 'Hex: Smoke & Mirrors'; this perk would light up all dull totems at the start of the match, as if they were all hexed. The effect lasts until the "real" hex is cleansed. Very simple yet powerful. In my opinion, the killer should only be able to see the aura of the real hex totem, not the fakes.
Finally, 'Grave Encounters'; this perk would reveal survivor auras for 3 seconds when coming within 8 meters of a cleansed totem. This effect should be similar to that of Human Greed. It should be noted that this perk has no effect on blessed or dull totems.
Of course there should still be different variations in strength depending on what tier you have unlocked in the bloodweb. I'm only describing the final tier of what I think each perk should be maxed at. I hope this post will at least inspire the developers into creating something more balanced than what I have described.