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The Animatronic's mori and walls/stairs don't seem to mix
SUMMARY OF THE ISSUE: The Animatronic's memento mori has certain collision issues regarding walls, stairs, or other geometry that would interfere with the placement of the sawblade endoskeleton. If the mori starts in front of or on top of those geometry types, the endoskeleton will begin to slide to where it thinks it should be, regardless of The Animatronic's position. This also causes the survivor being killed to appear to slide around so it matches the endo, and the camera to make assumptions on where the survivor lands once dead.
This has happened a few times on multiple maps, but I only have two instances properly recorded.
PLATFORM: Steam (Steam Deck)
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
1) Slug a survivor near a wall, rock, or otherwise oddly shaped terrain as The Animatronic. This can also happen if the survivor is slugged on stairs. Ensure the survivor is facing directly at the terrain or wall. If stairs are being tested, the survivor needs to be facing upstairs.
2) Execute a Memento Mori
VIDEO:
I have 2 videos provided in this youtube playlist: https://www.youtube.com/playlist?list=PLUZ5ozLmba-mpHPh1j18S0o6i2T70E0Md
PLAYER LOGS: