Killers I would like to see updates in November of 2025
- Ghost face
- Chucky
- Demogorgon
- Spring trap
- Xenomorph
- Hag
The Ghost face medium update
In night shroud you have 10% haste
Survivors that are on the ground or hooked can't exposed you
Decrease power cooldown to 15 seconds (was 17)
The ghost face Add-ons
Drop leg Knife grants same effect
you 5% speed boost for 10 seconds when you have marked a survivor (was 10% haste for 5 seconds)
The good guy medium update
Increase Hide-Ho cooldown to 15 seconds (was 12)
Increase slice and dice speed to 9.5 m/s (was 8 m/s at max speed)
Increase movement speed when in Hide-Ho mode to 4.6 m/s (was 4.4 m/s when in Hide-Ho mode)
Window scamper can be performed without the need of a slice and dice attack but when (manually) scampering a window you leave a footprint on the window you vaulted last
Pallet scamper can also be performed without the need of a slice and dice attack but when (manually) scampering a pallet you immediately exit Hide-Ho mode and your power goes on cooldown
Scamper time 1.6 seconds but your automatic scamper is still 1 second
The good guy Add-ons
Hard Hat same effect
Increase your scamper time to 1.8 seconds but you don't exit out of Hide-Ho mode when (manually) scampering under a pallet
Iridescent amulet, Increase Hide-Ho duration to 80% and when hitting a basic attack you exit Hide-Ho mode (was 50%) When in Hide-Ho mode you can see the gens with progress and with no progress
Mirror shards same effect
When a survivor steps over your footfalls their exhausted for 20 seconds and they scream and their aura is revealed for 3.1 seconds
Piles of nails Increase undetectable to 6 seconds (was 3)
removes laugh effect when manually exiting Hide-Ho mode
Plastic bag rework
When Hitting a slice and dice attack the survivor is exhausted for 15 seconds
Automatic screwdriver rework
Increase your slice and dice speed to 10 m/s decreases your duration to 1.3 seconds after hitting a slice and dice
Power drill rework
Reduces you scamper dash time by 25%
The Demogorgon medium update
Increase lung attack by 5 meters
Increase being undetectable when coming out of a portal to 12 seconds (was 5)
The animatronic minor update
Increase fire axe range by 10 meters
Increase going through doors by 25%
The animatronic Add-ons
Office phone rework
When a survivor is hit by the fire axe their hindered by 6% and for 8 seconds also if a survivor gets the axe off of their back they into deep wound
Streamers same effect
Increase going through doors by 30% (was 25%)
The hag minor update
Increase movement speed to 4.6 m/s (was 4.4 m/s)
You spawn in with 15 traps (was 10)
The xenomorph medium update
Increase tail range by 5 meters
Decrease Torrent rang to 6 meters
When coming out of a tunnel you are undetectable for 8 seconds
Comments
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I think they said that Skull Merchant and Trickster on on the list.
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Xenomorph only needs their special attack increased from 4.8 to like 5.8-6.8m other wise if it's too big of a range it'll be difficult to land hits when survivors are close by or hit something else on accident when not intending and for the turrets I believe they are already 6m, the issue with the turrets is the fact that it causes Xenomorph to have the biggest terror radius that spreads across the entire map due to the motion tracker range being 41m and goes off when if Xenomorph is undetectable via perks, addons or by tunnels, so if anything, the turrets should get a range nerf from 41m to like 20 or 24m and not activate when using undetectable by any source, bc if not, this makes Xenomorph, who Is a creature whose main hunting style relies on stealth and ambush, which, for dbd, they barely have any unless Survivors don't use the turrets at all period which never happens
Spring traps axe range is 24 meters when aimed higher but 16m when aiming normallyish, so both killers don't need a range increase for special attack, except for Xenomorph possibly but not by much
Demo already has like 10m for its shred attack (I think) or 12m but adding a 5m increase would be to powerful in a way, the main issue with demo is the action delay you get when fully charging the abyss and trying to use shred immediately which sometimes causes a basic attack instead and the portals cooldowns are a bit much for current killer powers, and should recieve a buff that decreases portal cooldown and maybe decrease the time it takes to emerge from portals as well
As for Chucky, some of these addon suggestions would make chucky a bit too strong, specially with the speed, bc the addon you suggested to make Chuck go at 10m/s is the same speed as the liches fly spell, except more useful and can injury or down people alongside with allowing Chucky to scamper over things while doing so, in general, chuck's changes.... are too unbalanced and would make chucky one of the most annoying & too op killer to face, similar to blight and nurse, who have and always will be impossible to escape from unless the player using them is a casual player or noob killer player, but overall, chucky would be in the same tier as blight, nurse and ghoul if these changes were in the game, and s tier killers are annoying to face because there's no way to escape the trial without getting mori'd or sacrificed (and behavior said they want the game to be balanced and yet has NOT nerfed blight or nurse in ANY way whatsoever, thanks behavior)
Ghostfaces changes seem pretty fair tho tbh, so I say add those changes into the live game of dbd
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