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Trapper update

Elan
Elan Member Posts: 1,402
edited October 24 in Feedback and Suggestions

Basekit:

→ Traps can now be set remotely within 5m while tapping m2, same with reseting (used to be a full animation with 1m range)

→ Trapper has no haste anymore (used to be 7.5, up to 12 % with add ons)

→ Disarming traps take 5s (was 3.5s)

→ Rescue time is 5s (was 1.5s)

→ Escape time is 10s (but always first attempt)

→ Self catch animation now takes 1s (was 3s)

→ Trapper starts the trial with all bear traps carried (this will also hide his identity for a very early game)

Add ons:

→ Bear oil - darkens bear trap appearance (new effect)

→ Makeshift wrap - no longer disarm traps while walking over them as Trapper (increase to very rare add on)

→ Padded Jaws - don't injure upon catching survivor but increase escape time by 5s (new, increased to rare)

→ Trapper gloves - increase range of remote trap placement by 2m

→ 4 coil spring kit - increase disarm time by 2s (decrease to common)

→ Coffee Grounds - Survivors caught in bear trap will suffer -10 % hindred for 5s after escaping the trap (new effect)

→ Lenghtened jaws - Survivor who escape bear trap suffer broken for 60s (new effect)

→ Serrated jaws - Survivor who escapes bear trap suffer hemmorage and mangled for 70s (new)

→ Wax brick - makes trap glowing, survivors within 10m of the trap are revealed to the killer and generator progress can be determined by intensity of it's aura (now is ultra rare)

→ Fastening tools - increase trap dangerous zone by 20 % (new)

→ Rusted Jaws - Survivors caught in trap suffer -7 % penalty to healing, cleansing, repairing, blessing etc. for 60s (new)

→ Secondary coil - traps will reset automatically 5s after survivor is grabbed from a trap (new effect)

→ Tar bottle - survivors within 10m from the trap suffer from blindness (new)

→ Trapper bag - increase amount of bear traps by 2, decrease start game capacity by 2 (new)

→ Honing stone - grants ability to place bear traps on upright pallets, when survivor drops upright pallet they become injured or deep wounded, doesn't change function of traps placed on the ground (now is ultra rare)

→ Oily coil - reseting trap reveals survivor who disarmed it for 10s (buff)

→ Tension spring - traps cannot be disarmed, survivors no longer get caught inside but take damage when bypass them, traps are coloured by bright red (new effect)

→ Trapper sack - each trap will reset itself after 10s the first time it gets disarmed by survivor, in EGC the effect resets (new)

→ Bloody coil - survivors caught in bear trap or disarming bear trap will bleed, leaving bright red trail behind them for 30s (is now very rare)

→ Iridescent stone - now Unknown stone - When trap is disarmed, the survivors in 8m range become higlighted and oblivious for 20s (is now very rare)