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QoL Suggestion for Killer: Scourge Hooks

Scourge Hooks as they are are powerful, but feel incredibly underwhelming on games where they all clump up in one corner of the map, and unless you run Agitation, can be very frustrating to try and secure. This means that you can often have games that feel like they're effectively wasting a perk slot (which feels very frustrating), but unlike hexes (which have a similar design philosophy), there is no way to prevent this from happening once the game starts. I think scourge hook spawn logic should take the proximity of other scourge hooks into consideration, and attempt to place one hook in about each quarter of the map, or at least to prevent hooks from clumping near each other. This is especially an issue on maps like The Game and Raccoon City Police Department (both wings).

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