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Would the game be better with 2 different types of pallets?

killer_hugs
killer_hugs Member Posts: 189
edited October 31 in Feedback and Suggestions

Like what if we had pallets that had different amounts of health, or pallets that took different amounts of time to destroy.

If we're going to have more pallets, which isn't necessarily uncalled for. Why not make survivors at least try to go for a stun to get the most value of them? Make the game a little more skill based. Shack pallet and pallets at key areas can be the normal pallets we have now but all the junk pallets around the map that have been added could be easier to destroy.

Comments

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922

    The outcome would be even more pallets tho…
    Devs have trouble balancing maps with 1 type of pallet and you think it's going to be better with 2?

  • Colt45m
    Colt45m Member Posts: 246

    I kind of like the fragile pallet idea BHVR had. Instead of removing pallets maybe turn them into fragile pallets.

  • coldflame
    coldflame Member Posts: 130

    fragile pallets being used to pad deadzones whilst not allowing for endless predropping like we currently see would be nice

  • XDgamer018
    XDgamer018 Member Posts: 693

    what about pallets that break after a certain amount of time. like fragile pallets but they stay put for like 1-2 seconds or so and then they break. It gives options to loop it like normal if needed and they break fast enough to not be "pre-droppable"

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,206

    With ricks perk we currently have 2 pallets