Would the game be better with 2 different types of pallets?
Like what if we had pallets that had different amounts of health, or pallets that took different amounts of time to destroy.
If we're going to have more pallets, which isn't necessarily uncalled for. Why not make survivors at least try to go for a stun to get the most value of them? Make the game a little more skill based. Shack pallet and pallets at key areas can be the normal pallets we have now but all the junk pallets around the map that have been added could be easier to destroy.
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The outcome would be even more pallets tho…
Devs have trouble balancing maps with 1 type of pallet and you think it's going to be better with 2?2 -
I kind of like the fragile pallet idea BHVR had. Instead of removing pallets maybe turn them into fragile pallets.
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fragile pallets being used to pad deadzones whilst not allowing for endless predropping like we currently see would be nice
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what about pallets that break after a certain amount of time. like fragile pallets but they stay put for like 1-2 seconds or so and then they break. It gives options to loop it like normal if needed and they break fast enough to not be "pre-droppable"
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With ricks perk we currently have 2 pallets
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