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Overzealous is NOT an overpowered perk, if anything it's the opposite

Regardless of what some streamers think, overzealous is not some super powerful gen perk that's gonna help you zip through gens. If anything, it's a massive time waster that can easily be canceled out by bad team mates or "totem goblin" teammates. Because it's one of those perks that highly depends on what your teammates are doing in order to flourish. Unless you're playing at a higher mmr level, or using swfs with call outs, you're not gonna get the most value out of this perk. Because good luck having enough time to go around the map and play with totems when half your team aren't touching gens and the other half are constantly needing to be unhooked because they last three seconds in chase. Or you're racing against some random Dwight who wants to cleanse every totem to beat out NOED.

And let's not forget the biggest drawback to overzealous, you lose one health state and the benefits are gone until you cleanse another totem. So yeah, you could spend time cleansing a totem, sit on a generator, and when the killer goes after you (and they will because you're on a generator) all it takes is one hit and your gen bonus is gone. (Notice how I said earlier that call outs and teammates who last in chase are important for this perk to be good?)

If overzealous's gen bonus lasted till you got hooked, I think it would be a decent perk. But lasting until you get hit? Nah. How many times do you get hit in a match vs how many totems are on the map (minus the ones your teammates cleanse)? I've done everything humanly possible to try and get value from this perk, and most the time I just came away feeling like there are perks that do a lot more and save me more time.

Comments

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 508

    Thats really not a good take…

    That like saying you got a perk which instantly finishes all gens when all Survivors are doing one at the same time and argue with "Well no team can pull it off" so this perk is useless…

    You need to look for stong perks at the full potential and not the RNG of other Survivors.

  • Nazzzak
    Nazzzak Member Posts: 7,374

    I liked using it way back when, i liked it with Inner Strength but wouldnt use it on its own

  • Anniehere
    Anniehere Member Posts: 1,392

    We can be streamers too, it does not mean that everything we say is etched in stone.
    By the way, I think it would be better to use Overzealous with one or two boon perks instead of cleansing them.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,658

    "By the way, I think it would be better to use Overzealous with one or two boon perks instead of cleansing them."

    No. This would just mean that instead of wasting one Perk Slot for a bad Perk (Overzealous) you would waste 2-3 Perk Slots for bad Perks. All Boons are bad and are not worth taking. People who boon Totems are basically working against their team.

    Funnily enough I had one person yesterday in my games shortly after reading this Thread here who was using Overzealous and was constantly putting up her Boon (Shadowstep). She booned a total of 4 times, during this time a Gen could have been easily done, even without the "bonus" Overzealous gives. (Granted, they were probably a new player since they did not have all Perks at Tier 3 yet)

    @Topic

    But yeah, Overzealous is a Noob-Trap. Obviously it was called OP when it released, because one Survivor-Perk has to be OP and scary when a new Chapter releases. But once people did a little bit of math, it was quite obvious that the Perk is bad. And if some Streamer is saying nowadays that it is a OP Perk or even a good Perk, you should never take any of their takes serious again.

  • jesterkind
    jesterkind Member Posts: 9,597

    I'm surprised to hear anyone referring to it as OP, most people fall into the trap of thinking it's bad instead.

    I wouldn't agree with OP, but ever since 6.1 it's been a perfectly serviceable perk if you build around it. Overzealous plus a Boon is the best setup, you get to minimise the setup time of both perks (as you get two or more effects out of it) and you get infinite uses of Overzealous, plus giving your teammates whatever Boon you picked (realistically CoH, it's still the strongest).

    I definitely wouldn't recommend actually cleansing totems with Overzealous, unless you have some other perk you're activating with it and Overezealous is just a bonus on top.

  • Anniehere
    Anniehere Member Posts: 1,392

    Fair enough.
    It can put the team in a bad spot if a survivor overcommits to blessing all the time, but I've had great matches with survivors who knew what they were doing. When I used Illumination with Circle of Healing, it was helpful on some maps and pretty useless on others.
    I don't see these perks as a waste of slot, except for Dark Theory.

  • Wezqu
    Wezqu Member Posts: 858

    Its a good perk if you are going for totem build but otherwise not the best.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,080

    Personally, I think the opposite

    Yes, looking at the absolute best case scenario for a perk can be a indicator of it's strength, but you also have to take into consideration its worst case scenario, and how easy it is to actually get value from it. You also have to consider that the majority of people that play DBD are not very good at DBD, and are not going to care enough to try and get value out of a perk if it requires anything more then a single button press.

    Being blunt, nobody is going to care about a perk's best case scenario if it requires jumping through seven different hoops and it's more prone to doing nothing then anything else. This is why perks like Duty of Care, Conviction, and Shoulder The Burden are almost never seen in games, just because they're strong on paper does not mean they're strong in practice.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,808

    if you plan on booning regardless it makes sense with the mindset of recovering some lost time. the old rules still apply though, you must take a map.

    it's funny cope when you get those killers who move heaven and earth to snuff those boons. little do they know I must make bar go yellow...

  • jmwjmw27
    jmwjmw27 Member Posts: 833

    Overzealous is actually pretty nice. Fits the same niche as counterforce, you put it on one guy such that if the killer brings hexes, you get value, and it’s only one perk slot if they didn’t.

    Counterforce is usually better for the faster speed and totem auras, but overzealous is also pretty good on a team where you can better control who is in chase and comm totems. 15 seconds saved on a solo gen can be the difference maker.

    That said, anything totem related in solo queue is garbage basically for the reasons you outlined. Would be nice if we could see teammate perks in game.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,658

    No, Boons are bad. And there is not really any discussion out of it. The only Boon which was worth using was Circle of Healing, but this got nerfed so much that this is not even the case (because even if you heal in the Boon Circle, it is most likely less time efficient than healing somewhere else, since the time you need to move to the Boon area and away from it will most likely negate the benefit you get from it… And if the Killer does not even snuff it, this means it is so out of the way that you clearly waste time instead of getting a benefit… Let alone the time it takes to set it up).

    And all other Boons are not worth the time to set up. Not saying that you will never benefit from them, I also got up from someone else using Exponential and I also lost people I slugged because they were in a Boon-Area with Exponential. But those occurences are rare and probably on the Level of getting benefit of Slippery Meat or something like that.

    What Boons need are stronger effect (or in case of Dark Theory a strong secondary effect). And to compensate they should only work on the Floor they are on (since they are designed for the Killere to snuff them out quickly, a Killer having to traverse stairs does not really fulfill that). But if they dont get stronger effects, people who keep booning a Totem instead of doing a Gen are not really helpful for their team.

    To be fair, Killers should snuff all the Boons they can, if it is not out of their way. I am doing that as well, because otherwise the Survivors would not use their Killer Perks to benefit me by setting up the Boon over and over again.