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Solution to D/C's (don't know why this is listed as a question. this is for discussion)

Maelstrom10
Maelstrom10 Member Posts: 1,922
edited February 2019 in General Discussions
Make people have a greater penalty.
After 5-10 games disconnected you lose the ability to play for half an hr, with a bp/ experience penalty, if this happens within a day of each other.
After the wait periods up, you gain the chance to play again. If you then d/c 3 more times . You then get a days ban. If this happens 3 more time after the day ban within a week of it happening, you get a week's ban. Any more D/C's after this point will count for a permanent ban. That being said while there is a grace period that will automatically wipe the slate clean after enough time has passed. You should be able to reset all penaltys with enough games played. Ie if you play as many games as you d/c'ed, you should be able to get back into good graces. However if you d/c again it will still act as if it was the number of d/C's from within the grace period.
Ie someone plays 5-10 games. DC's all of them, then plays another 5-10 after the half HR ban to get back into good graces, and then d/C's 3 times, you would then get the hr/day ban. This would be to stop concurrent d/C's within the same day 
And to people with a shoddy connection who disconnect on accident this shouldn't be a problem, you have a certain amount of matches that won't affect you if you dc (besides earning nothing and losing pips) and will be able to safely log off before gaining any true penalty, in order to either move to a better connection or wait until yours is better. 
Players should also gain a text warning before they hit the upper limit of mistakes allowed.
Players rank should not be affected by penalized d/c's. Just temp ban them.

Edit: adding in an additional portion of one of my comments to here as an example of the methodology of why the "carrot" approach just won't work in this situation
~Sometimes the stick is the only solution though.. Right now, Dcing is practically not punished and is even beneficial. when it comes to for example a dog disobeying repeatedly, you don't give it treats to not do what its doing. you give it a firm no, and put it in its kennel in "time out". if Dc'ers want to act like dogs, act like idiots we'll treat them as such and put them in time out. and then if there too bad and can't be trained to function properly in society they will be and should be "put down" (permabanned)~


Post edited by Maelstrom10 on

Answers

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @Boss said:
    Just 1 note: Disconnectors don't give a flying [BAD WORD] about their Bloodpoints.
    Otherwise they would just die instead.

    The Bp/experience penalty is to discourage normal people from wanting to d/c. yes toxic people may not care much or at all about that penalty, but thats what the bans would be in place for.
    at the moment there's no long lasting reminder for having d/c'ed. a penalty on your account, would act as a semi permanent reminder playing on the psychology of oh i did wrong.
    That being said i don't believe at all that it would discourage people who are truly wishing to d/c.

  • Boss
    Boss Member Posts: 13,617

    @Maelstrom10 said:

    @Boss said:
    Just 1 note: Disconnectors don't give a flying [BAD WORD] about their Bloodpoints.
    Otherwise they would just die instead.

    The Bp/experience penalty is to discourage normal people from wanting to d/c. yes toxic people may not care much or at all about that penalty, but thats what the bans would be in place for.
    at the moment there's no long lasting reminder for having d/c'ed. a penalty on your account, would act as a semi permanent reminder playing on the psychology of oh i did wrong.
    That being said i don't believe at all that it would discourage people who are truly wishing to d/c.

    Okay.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    While there is a lot of disconnects for no good reason, I also feel that some of the reasons why people disconnect should be addressed.

    Otherwise people will just give up on move on to a different game.
  • Master
    Master Member Posts: 10,200
    edited February 2019

    @Maelstrom10 said:
    Make people have a greater penalty.
    After 5-10 games disconnected you lose the ability to play for half an hr, with a bp/ experience penalty, if this happens within a day of each other.
    After the wait periods up, you gain the chance to play again. If you then d/c 3 more times . You then get a days ban. If this happens 3 more time after the day ban within a week of it happening, you get a week's ban. Any more D/C's after this point will count for a permanent ban. That being said while there is a grace period that will automatically wipe the slate clean after enough time has passed. You should be able to reset all penaltys with enough games played. Ie if you play as many games as you d/c'ed, you should be able to get back into good graces. However if you d/c again it will still act as if it was the number of d/C's from within the grace period.
    Ie someone plays 5-10 games. DC's all of them, then plays another 5-10 after the half HR ban to get back into good graces, and then d/C's 3 times, you would then get the hr/day ban. This would be to stop concurrent d/C's within the same day 
    And to people with a shoddy connection who disconnect on accident this shouldn't be a problem, you have a certain amount of matches that won't affect you if you dc (besides earning nothing and losing pips) and will be able to safely log off before gaining any true penalty, in order to either move to a better connection or wait until yours is better. 
    Players should also gain a text warning before they hit the upper limit of mistakes allowed.
    Players rank should not be affected by penalized d/c's. Just temp ban them.

    So 9 DCs per day are acceptable?

    Thats outrageous

    Dcing needs to be punished even if its your first dc of the day, but the penalty should increase the more you DC. And yes, DCing needs to drop your rank or it can be abused to keep your rank in a losing game

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,383

    After 5-10 games disconnected you lose the ability to play for half an hr, with a bp/ experience penalty, if this happens within a day of each other.
    After the wait periods up, you gain the chance to play again.

    I agree with the wait period. That would be by far the best way to prevent people from DC'ing (for the fact that if they DC a lot they cannot play the game).

    I liked the particular suggestion for that waiting period from:

    https://forum.deadbydaylight.com/en/discussion/46732/disconnection-discussion-696-969-696-969/p1

    a lot. (Together with the suggestion of Orion of making it daily + that daily meaning that it resets after 1 day of not disconnecting/having disconnection penalties.)

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @AlwaysInAGoodShape said:
    I liked the particular suggestion for that waiting period from:

    https://forum.deadbydaylight.com/en/discussion/46732/disconnection-discussion-696-969-696-969/p1

    a lot. (Together with the suggestion of Orion of making it daily + that daily meaning that it resets after 1 day of not disconnecting/having disconnection penalties.)

    One day seems incredibly reasonable and i'd quite like for a system like that to be implemented.

    @Master said:
    So 9 DCs per day are acceptable?

    Thats outrageous

    Dcing needs to be punished even if its your first dc of the day, but the penalty should increase the more you DC. And yes, DCing needs to drop your rank or it can be abused to keep your rank in a losing game

    Thats why i said 5-10 D'c's and obviously the system's numbering could be tweaked, im just giving a base example of what could be used.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    IMO time outs don't actually work. They just push players away and it doesn't make them stop quitting.

    How about a consecutive match bonus of some kind? Extra BP, extra shards, free offerings? I feel like that sort of thing works better.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @thesuicidefox said:
    IMO time outs don't actually work. They just push players away and it doesn't make them stop quitting.

    How about a consecutive match bonus of some kind? Extra BP, extra shards, free offerings? I feel like that sort of thing works better.

    Eh at the risk of being permabanned after too many within a season/month? it would encourage people to stop i think
    but yeah for some people positive reinforcement works much better, there honestly should be a mix of both systems, but the there shouldn't be a consecutive match bonus. that wouldn't encourage people to not d/c that would encorage them to play more matches in a row. there needs to be an endorsment system where good players can be upvoted and then rewarded based on their behaviour. upvoting should (like in ow) give a small xp bonus, and d/c'ing or being banned should reset it.

  • Master
    Master Member Posts: 10,200

    IMO time outs don't actually work. They just push players away and it doesn't make them stop quitting.

    How about a consecutive match bonus of some kind? Extra BP, extra shards, free offerings? I feel like that sort of thing works better.

    That's bs, sorry to say that.
    Do you think the fact that you will get time outs if you dc in games like Dota lol or csgo has driven away players? Nope it's exactly the opposite, if there were no time outs for DCing,  then there would be significantly less players 
  • This content has been removed.
  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @Master said:
    thesuicidefox said:

    IMO time outs don't actually work. They just push players away and it doesn't make them stop quitting.

    How about a consecutive match bonus of some kind? Extra BP, extra shards, free offerings? I feel like that sort of thing works better.

    That's bs, sorry to say that.
    Do you think the fact that you will get time outs if you dc in games like Dota lol or csgo has driven away players? Nope it's exactly the opposite, if there were no time outs for DCing,  then there would be significantly less players 

    exactly man. toxic people get booted off and the game is overall less toxic and filled with people who want to play, keep coming back and bring in new non toxic people

  • se05239
    se05239 Member Posts: 3,919

    @thesuicidefox said:
    IMO time outs don't actually work. They just push players away and it doesn't make them stop quitting.

    How about a consecutive match bonus of some kind? Extra BP, extra shards, free offerings? I feel like that sort of thing works better.

    While I'd not mind having a serial DC'er give up after hitting that sick time-out queue after repeated DCs, I've always believed that promoting good behavior is better than punishing bad ones.

    Free stuff is obviously a no-go but having a small (but stacking up to a cap) experience bonus if you don't disconnect from games could be a thing. More XP does mean more shards in the long run.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @se05239 said:

    @thesuicidefox said:
    IMO time outs don't actually work. They just push players away and it doesn't make them stop quitting.

    How about a consecutive match bonus of some kind? Extra BP, extra shards, free offerings? I feel like that sort of thing works better.

    While I'd not mind having a serial DC'er give up after hitting that sick time-out queue after repeated DCs, I've always believed that promoting good behavior is better than punishing bad ones.

    Free stuff is obviously a no-go but having a small (but stacking up to a cap) experience bonus if you don't disconnect from games could be a thing. More XP does mean more shards in the long run.

    I do agree to this somewhat, but not for consective games. because then every player playing normally would get a xp boost. the boost should be under an endorsement system, where if you feel players did well in a match you can place an endorsment, where they then can get random bonuses. placing an endorsment on someone will give you some free xp to encourage you to upvote good behaviour
    also you shouldn't be able to endorse friends :p

  • Master
    Master Member Posts: 10,200

    @se05239 said:

    @thesuicidefox said:
    IMO time outs don't actually work. They just push players away and it doesn't make them stop quitting.

    How about a consecutive match bonus of some kind? Extra BP, extra shards, free offerings? I feel like that sort of thing works better.

    While I'd not mind having a serial DC'er give up after hitting that sick time-out queue after repeated DCs, I've always believed that promoting good behavior is better than punishing bad ones.

    Free stuff is obviously a no-go but having a small (but stacking up to a cap) experience bonus if you don't disconnect from games could be a thing. More XP does mean more shards in the long run.

    Do you really think someone who regularly throws away all their BP earned in a game cares bout a small bp bonus they lose? I doubt that tbh

  • fcc2014
    fcc2014 Member Posts: 4,388

    @Master said:

    Dcing needs to be punished even if its your first dc of the day, but the penalty should increase the more you DC. And yes, DCing needs to drop your rank or it can be abused to keep your rank in a losing game

    They need to stop the reward system. People that dc are rewarded by deranking which in most cases is what they want anyway. They want to play lesser competition. That in itself is disgusting. Wanting to drop rank to bully new/newer player so that you can have "fun" is scummy. It won't ever really be punished because the very representative players of this game (Fog Streamers) do it. I doubt very seriously if they ever would be banned. I've even seen one of them even mod for Mcote when he streams. BHVR doesn't want to punish they embrace it apparently.

  • se05239
    se05239 Member Posts: 3,919

    @Master said:

    @se05239 said:

    @thesuicidefox said:
    IMO time outs don't actually work. They just push players away and it doesn't make them stop quitting.

    How about a consecutive match bonus of some kind? Extra BP, extra shards, free offerings? I feel like that sort of thing works better.

    While I'd not mind having a serial DC'er give up after hitting that sick time-out queue after repeated DCs, I've always believed that promoting good behavior is better than punishing bad ones.

    Free stuff is obviously a no-go but having a small (but stacking up to a cap) experience bonus if you don't disconnect from games could be a thing. More XP does mean more shards in the long run.

    Do you really think someone who regularly throws away all their BP earned in a game cares bout a small bp bonus they lose? I doubt that tbh

    The carrot is not the working solution when it comes to DbD's DCing problems at this point. It has gone too far. Won't stop me from being slightly positive..

  • Master
    Master Member Posts: 10,200

    @fcc2014 said:

    @Master said:

    Dcing needs to be punished even if its your first dc of the day, but the penalty should increase the more you DC. And yes, DCing needs to drop your rank or it can be abused to keep your rank in a losing game

    They need to stop the reward system. People that dc are rewarded by deranking which in most cases is what they want anyway. They want to play lesser competition. That in itself is disgusting. Wanting to drop rank to bully new/newer player so that you can have "fun" is scummy. It won't ever really be punished because the very representative players of this game (Fog Streamers) do it. I doubt very seriously if they ever would be banned. I've even seen one of them even mod for Mcote when he streams. BHVR doesn't want to punish they embrace it apparently.

    Thats an issue with the ranking system that will hopefully be fixed soon.
    But it cant happen that DCing makes you stop losing your rank, otherwise this can be simply abused when rank is fixed

  • Blueberry
    Blueberry Member Posts: 14,459

    We do need way harsher penalties on the DC'ing. The auto ban system is way too forgiving. The amount of DC's allowed needs to be lowered tremendously. It's an epidemic.

    That said, the core ranking system and "rewards" needs to be fixed as well.

  • fcc2014
    fcc2014 Member Posts: 4,388

    @Master said:

    Thats an issue with the ranking system that will hopefully be fixed soon.
    But it cant happen that DCing makes you stop losing your rank, otherwise this can be simply abused when rank is fixed

    so make match making based on hours in the game(survivor/killer hours separate) not by rank, Dcing give give a 5 pip loss, and reward people for ending the season at certain ranks. If cosmetics are an issue, give people 5,10,15,25% more shards for each devotion level for the next season.

    Rank 15-11 5%
    Rank 10-6 10%
    Rank 5-2 15%
    Rank 1 25%

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @se05239 said:

    @Master said:

    @se05239 said:

    @thesuicidefox said:
    IMO time outs don't actually work. They just push players away and it doesn't make them stop quitting.

    How about a consecutive match bonus of some kind? Extra BP, extra shards, free offerings? I feel like that sort of thing works better.

    While I'd not mind having a serial DC'er give up after hitting that sick time-out queue after repeated DCs, I've always believed that promoting good behavior is better than punishing bad ones.

    Free stuff is obviously a no-go but having a small (but stacking up to a cap) experience bonus if you don't disconnect from games could be a thing. More XP does mean more shards in the long run.

    Do you really think someone who regularly throws away all their BP earned in a game cares bout a small bp bonus they lose? I doubt that tbh

    The carrot is not the working solution when it comes to DbD's DCing problems at this point. It has gone too far. Won't stop me from being slightly positive..

    Sometimes the stick is the only solution though.. Right now, Dcing is practically not punished and is even beneficial. when it comes to for example a dog disobeying repeatedly, you don't give it treats to not do what its doing. you give it a firm no, and put it in its kennel in "time out". if Dc'ers want to act like dogs, act like idiots we'll treat them as such and put them in time out. and then if there too bad and can't be trained to function properly in society they will be and should be "put down" (permabanned)