Revamp Bloodweb
Comments
-
They discussed a lot of things.
0 -
Well this cripples all new players and if the game should grow and attract new players they should heavily consider to reduce the grind so more people can play on a even level.
Grind is one thing that occupies a player, but testing new builds and theory crafting is something that keep players hooked.
When the player is thinking on what build or perk he want to test out next and fantasy about it in their off time you really get long lasting customers.
0 -
I really would like too see some official statement on the grind.
0 -
@Cymer, What's funny is that I happened to cover this exact topic in another thread, when someone posted about the grind, and another player posted that the grind was the point of DbD.
I'll repeat it here, since it supports your thread. . . .
But ask yourself how many new players that enter DbD are going to feel that way about this grind. If Steam numbers outside of a free-weekend or BP Event are an indication, not a lot. The game doesn't exactly show real growth anymore.
DbD is a PvP Game. And while having a Rank system is expected, this type of MMO-style grind isn't. Hell, it even hurts Realm Royale in the BR genre.
Getting good with the characters, then getting really good with the characters, experimenting with loadouts (if it has them, like in Paladins or Realm Royale, for example), climbing the ranks, those are the reasons most people play PvP games.
PvP'ers today aren't playing the genre to grind out massive bloodwebs that are also so heavily controlled by RNG, just to be able to experiment with builds and experience a core part of the DbD PvP aspect.
I like Realm Royale for example, but the class-level grinds in order to unlock needed talent builds is not why I would play a Battle Royale. So, Apex got my money.
I like Overwatch for PvP. Been there since Beta. Zero grind outside of SR grind for Ranked mode. The draw is getting good, then really good, with different Heroes and their unique kits.
DbD has the same draw. Get good with the characters, get good with different loadouts, get good with different tactics . . . except, wait: First you need 1k hours in the game and a lot of bloodweb luck before you can actually do that.
If you're one of those players that get their gaming jollies off on endless RNG grinds, then you're in heaven. But a majority of players who want to PvP? That's not the market. And if you look around at some of the complaints of new players, even at the reddit, it's the asinine grind plus the RNG involved before you can truly play the game as its designed, that turns them off.
2