The plague's red vomit is one of the most unfair things in this game.
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Im shocked this post has 8 up votes, honestly thats more ridiculous than the red vomit.
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If you're gonna ######### about Corrupt Purge then don't cleanse. The best way to play against plague is to not cleanse.
But I think you're trolling so idk if this response was even worth it.
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Yeah, you keep telling yourself that. Instead of complaining about her being difficult to loop, why don't you practice and learn to mind game her mind games. She can only phase every so often. If you can't loop a Spirit for even a little bit, then you just suck against Spirits. It's not that Spirit is unloopable.
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I never complained she was difficult to loop at all, maybe you need to go back and read some. Sounds like you just suck with Spirit. Maybe you need to go get a few more hours in the game and then come back not so new.
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You are literally contradicting everything you said before. First you said she's unloopable. Go and read your own comment. Don't edit it to try and seem like you're correct.
And I don't suck with Spirit. She is my second main behind The Pig. I play as her and know how her mindgames and her power work. This is also why I know which perks work best against her (like I said: Spine Chill, Iron Will, Dead Hard).
I've looped many Spirits before. You are saying she is impossible to loop. I'm going to quote exactly what you said. You said: "Spirit is not loopable whatsoever. You are playing against idiots if you are."
So like I said, you suck playing against Spirit. You want more than my opinion, go watch a video of Tru3Ta1ent playing as survivor against Spirit. He has looped Spirits many times.
The only killer who is not loopable is The Nurse because her power ignores loops. But Nurse's can still be ran around, just not looped.
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Imagine cleansing against the Plague lol.
This is why solo survivor is so miserable.
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"You are literally contradicting everything you said before. First you said she's unloopable. Go and read your own comment. Don't edit it to try and seem like you're correct."
I'm not contradicting, nor have I edited any of my posts. You just don't know how to read properly.
"And I don't suck with Spirit."
Not based on what you've said here today.
"You are saying she is impossible to loop. I'm going to quote exactly what you said. You said: "Spirit is not loopable whatsoever. You are playing against idiots if you are.""
She is not a loopable killer does not mean the same thing as, "complaining about her being difficult to loop". She is not difficult to loop because she is not loopable. You are emplying in your statement that a difference of skill is the factor when it is not. This is simple.
"So like I said, you suck playing against Spirit. You want more than my opinion, go watch a video of Tru3Ta1ent playing as survivor against Spirit. He has looped Spirits many times."
You clearly don't know what looping actually is then young one. I've got more hours at rank 1 then you and all your friends combined. You need to play the game some more and learn a thing or two. Tru3 would agree with all the statements I've said here today. You should watch him more to learn a thing or two.
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Bragging about wasting hours of your life on a game isn't impressive. Running the Spirit around to different tiles and back to the same tiles can be viewed as looping. And yes, once again, she can be looped. Her power has a long-ish cooldown.
Just cause you can't loop her doesn't mean it's impossible. If you can't handle Spirit, then that's on you.
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The plague's corrupted vomit is in my opinion pretty fair and balanced. If survivors know what they're doing, no one will cleans making the corrupted vomit unusable but they will be a 1 hit down. In the times where they do cleans it's basically a punishment for them by allowing you to hit more then one from a distance.
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It isn't bragging, it's to point out that someone might have a better understand of a topic than you. A good Spirit isn't loopable and that's not how you outplay her.
"Just cause you can't loop her doesn't mean it's impossible. If you can't handle Spirit, then that's on you."
Once again you aren't reading properly. I have never once said I couldn't handle Spirit. What I did say was that she isn't loopable. She is very easily countered, looping just isn't how you do it. When you actually play killer at rank 1 you will learn what I'm talking about.
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Firstly, I have over 365 hours of gameplay on this game. So I'm 100% sure I have enough experience to prove my point. Not only that but I made it to rank 1 consistently so I think I understand how the game works.
Secondly, the point was to show that in a rank 1 player to debunk your statement on saying I'm not.
1.) Both sides are feasible and if you are a good player you would know that. Killers such as Nurse, spirit, Hilbilly and e.t.c are there for a reason if you are struggling to win.
2.) The point was to tell you that all this looping won't work because why would a killer bother wasting time chasing you when there are other players left? Also you talk about loops but depending on the killer you are using it won't mamore ttet because Nurse, legion, hag and more cancel all loops.
3.) I don't know what time age you been playing this game but I think the majority of players know there is way more unsafe pallets than safe pallets. An example is the new map, the hospital map and the devs even confirming they reduce the large amount of safe pallets.
4.) Tru3 would disagree and agree depending on his mood. Also, ofc killer main would be using high rank killers because it's like seeing a high rank survivor using perks such as no mither or not meta perks such as self care, adrenaline, exhausted perk and e.t.c
5.) I strongly disagree because anti loop perks such as endurance and spirit fury allows you to skip the stun effect. You understand how unfair and broken this is? Also, the more I think about it, your point doesnt make any sense. Of course there is going to be alot of loop because the point of chasing is for the suriviour to waste the killer's time so other team mates can do gen. If they were to reduce the number of pallets then chases would need quickly and would commonly result to the killer winning. It's the reason why killers such as Spirit, nurse and e.t.c are tank high because they have a record of chase lasting within 20 seconds.
6.) No it isn't because the suriviour miss played because you should know that they are killers and perks that reduce the terror radius of a killer. So by the time the survivor realise the killer is there he is likely to get hit. Not only that but you must be joking with hitting through vaults, right?
7.) It seems that I might of underestimated you.
8.) Now I'm questioning your rank and gameplay because the point is to reduce the time of a suriviour healing in order to stop them in gens. Also, why would you care about loops when there is literally a killer such as Huntress, nurse and legion that basically ignore all loops.
9.) I don't see the point being a rank high rank killer when I have a friend that can tell me what it is like being one and I played a few games on it. It isn't anyway difficult as I thought you killer main would say it. Then again I used spirit because she is just a free win ticket.
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Don't cleanse. If you are bad at looping and you think you need to cleanse, go far away drom the killer and try not to get infected again.
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The only thing I would say about this is that her Add On to start with a fountain already corrupted should be a Purple or Pink add on. That's too powerful to be a green
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I disagree. You can deny her power entirely by not cleansing from the sickness and just powering through it. It’s generally better to just stay injured than cleanse and heal only to be punished with her Corrupt Purge.
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I have about 1000+ hours in the game and I can say that most of those statements are incorrect.
I think there's few statement to debunk there.
1) Spirit fury+Enduring does not counter loops. what this perk combination does is shorten loops when it is active. when you loop a pallet, the objective of looping a pallet is to place the pallet as late as possible, but every time you perform a loop, the killer gets closer and closer because the killer has faster base movement speed then you do. Those 2 perks shorten loops artificially by forcing you to put a pallet sooner then you normally would. If you place a pallet too late, then spirit fury activates and you'll get hit. There are other myths like how bamboozle counters windows when in reality it allows you to "zone" survivors by allowing to vault faster. The window block is mostly for those god windows. It's very similar to how brutal strength is used to zone survivors on the bad side of the loop.
2) Almost every high-level player will tell you that this game has way too many safe pallets compared to unsafe pallets. The definition of safe pallet is a pallet that a killer can't play a mindgame to score a hit on a survivor at a pallet and regardless of bloodlust level, the survivor is able to vault the pallet before the killer can hit them. Since bloodlust takes so long to build up, we could just say that anything past level 1 is safe loop because the killer loses too much time if he tries to win this way. Looping is about making reads. Some killers are easier to read because they don't play any red glow mindgames, other killers are harder to read as their movement is not obvious. Most of the pallet are safe because the object does not have wall-sight blocker and the object is long enough to loop such that the survivor can always make it to the pallet before the killer can swing. There are some loops that are badly designed like double long wall loop with a pallet and window or certain pallets that landing a hit on a survivor is as simple as moving left or right, but most loops are either survivor sided or fair loops.
3) Indoor maps are somewhat special maps in DBD, they're designed for what I would call "Meme" builds like Scratch Mirror Myers or Amanda Letter pig. Those maps in general have more unsafe pallets than others because they aren't really design for normal killers. they're naturally killer sided. Majority the maps contain loads of jungle gyms or long walls with a pallet.
4) Plague is just as balanced as every other 1 shot killer. Many people believe billy is one of the most balanced killers because he capitalizes on survivors mistakes. being 1 shot doesn't mean anything in the game. It just means you can't make a mistake at a loop in a chase. All the normal killers have a terror radius and terror radius alerts survivor that the killer is nearby, so the survivor is almost always naturally in the advantage to position themselves in a power position. Red puke is anti-loop tool because it allows you to hit survivor past the pallet barrier, and those tools are in my opinion strongest in the game. If you can help it, you should never give a killer that tool at their disposal.
5) The reason why Nurse & Spirit are played at high rank because they shake looping fundamentals. Spirit can hear footsteps, see scratch marks and hear survivor's moaning removing the actual mind-game of her power devolving into an advanced method of tracking and Nurse can use blinks through walls to emulate normal killer movement. Some people will argue that their high-skill cap justifies their gameplay mechanic, others will argue that game-play mechanics that are killer sided shouldn't exist. I have no opinion of it other than they make survivor more challenging to play. I'll leave at that.
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What about instaheals? Those can't be countered, but red vomit can
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Technically franklins and the Plagues entire kit but otherwise yeah plz fix.
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A guy could have been following you and then instaheal the one you just downed.
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Smack him too.
Also Plague still counters that anyways
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1.) So in other words, Spirit fury and enduring counter long loops.
2.) I personally disagree on more safe pallets than unsafe pallets because if that was the case then why is it that many people are complaining about the pallets in the new map being unsafe? Not to mention the hospital map, swamp map and a few other maps that have shown hardly any pallets. Then again It would be better to see a statement from the devs to see is there more safe pallets than unsafe pallets.
Judging from how two people that are more experience at the game than me are telling me this I shall take your words. However, you should know the pallets and vaults are just there to make chases longer for more gens to be done.
3.) What if the killer uses perks to hide or shorten their terror radius?
By the time a survivor knows the killer is coming they would have to be lucky in two ways.
Number 1 a pallet being nearby that hasnt been destroyed by a killer.
Number 2 The killer reaching you before you make it to a pallet.
Those are usually two of the most annoying things I go through when doing gens and realising the killer destroyed almost all the pallets.
4.)The point of sleath killer is to catch a suriviour by surprised and get a first hit in, right?
So if someone made a build to lower Plague's terror radius as much as possible, then wouldn't she be op?
Plague benefits from any choices that a suriviour makes which is what makes her one of the deadliest killers in my opinion.
If the suriviour is broken, perks such as iron will and e.t.c would become useless and allows all sleath plays a suriviour can make to also become useless. It also makes the suriviour a one shot meaning that the chase time won't last long. Why else is there a tier list for killers? It's because most of them involve on how quickly chase time ends using each killer. The chases is the main function to why a suriviour team commonly win games because it allows the killer to be distracted and allow other team mates to do gens.
I'm not going to explain what happens to when a suriviour cleanse because we should all agree it's ridiculously op. I think that should require more condition to be meant because if a killer starts slugging when using it, it's practically game over when she knows where everyone is.
4.) I have no problems with the nurse (mainly because good nurses are rare). However, Spirit and legion just ruin all points of thinking and strategy in this game.
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I don't think it would be that easy depending if the killer is in its red state.
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Maybe just dont cleanse, so you dont have to fight against it?
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Someone complained about Plague? #########? Just get behind something or hide till she loses it. gg, tbag at gate, wonder why everyone plays Nurse and Spirit and go beg for them to get nerfed.
Hell, just GO AROUND A CORNER.
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It counters greedy looping. If you don't like stealth killers, you can run a perk called spine chill that gives a notification on bottom side when a killer is looking in your direction if you csre for stealth. The only perk that reliably lowers terror radius is monitor&abuse, they tried to make another one called Furtive Chase but the perk flopped. I mean, Leatherface has 1 shot, it doesn't mean that monitor&abuse as Leatherface is overpowered.
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there is 2 instances where plague gets her corrupt purge without going to a fountain, she is using the pink addon that gives her corrupt purge everytime a gen is completed OR, every fountain has been used by the survivors at which point all the cleansed alters get un-cleansed and she gets her power, basically it's a 5 fountains for 1 corrupt purge kind of deal, but she can get it mid chase. those are the only 2 situations plague gets her corrupt purge other than going to a corrupted fountain
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no i don't agree, it's so fun lol
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ayeeeee blueberrryyy
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Hello :)
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Spine chill can prove to be useless when not knowing the direction the killer is coming from.
There is more than just one perk to reduce terror radius.
If we are talking about basement bubba. I think we all know that's op because you won't know if the killer is there and by the time you realise it's game over majority of the time.
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Plague with Dying Light and Thana forces me to cleanse, it's extremely miserable.
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So here's a question... what's the most miserable build you'd have to face.
Legion running Thana, Dying Light, Bloody Butcher, Save The Best For Last
Doc - Bloated terror radius with anti-skill check perks and addins who has just gotten a 3 gen nest set up (I mention this one because I used to get so much hate doing this)
Plague - with Dying Light and Thanaphobia.
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There are addons that give Plague a Pool of Corruption at the start of the game. By all means, don't cleanse. That with the addon to see survivors aura when they puke makes for a wonderful killer experience.
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Healing takes 16 seconds by another Survivor, FYI.
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Which means 2 survivors so it's still 32 seconds of time wasted.
specifically.
1 Survivor healing for 32 seconds via self care + 1 Survivor on a gen for 32 seconds = 2 Survivors healing for 16 seconds + 2 Survivors on gens for 16 seconds
The real distinction between the 2 situations is travel time, since in the 2nd situation they need to find each other and then afterwards travel to different gens, otherwise if they go to the same gen then it's less efficient.
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Ok. I agree, it just wasn't clear in your original comment.
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The context was healing vs gen rush. So we need to compare gen progress when healing vs gen progress when not healing and when you heal you lose 32 seconds of gen progress unless you have perks or items to speed it up (I always bring a medkit for this reason).
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get gud.
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I know this post is 5 days old, but I'm curious to know what you believe are unsafe pallets. No doubt the new map has many of those, but the vast majority of maps have definitely more safe pallets than unsafe pallets. Especially the Coldwind maps or the Yamaoka map.
Would you call the many pallet loops on the Macmillan and Autohaven Wrecker maps unsafe? The pallets that are surrounded by junk, by boxes or by a huge car for example, where you can see the killer, do you consider those unsafe or mindgameable? Because the loops around the pallets are too big in order to be mindgamed by the killer. At least against good survivors that are able to time when to vault well. As killer, getting from a position, at which both sides of a pallet are the exact same distance away from you, to one side of the pallet takes too long in order to catch a survivor before he can just vault to the other side of the pallet. Of course that changes when the killer reaches Bloodlust 2 or 3, but that's an entire different problem.
After those maps are reworked, than they'll probably have more mindgameable pallets than safe ones, which is good though.
Maps like Lerys have a good balance of safe and unsafe pallets in my opinion.
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Many many many and can I stress this enough, MANY streamers, content creators for the game, and all people who play at a true rank 1 ability, know that you NEVER cleanse against the plag, and say it multiple times in their streams/videos/whatever that you should never cleanse against a plag. Cleansing is the only thing that gives her the power, so yes.. Just play broken and have a forced No Mither round.
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