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Short games and de-dip ...

I would like to suggest idea to solving this issue.


Make multiplier for killer points, from some number up to 1x multiplier after reaching some time mark in a match.


And do negative multiplier for survivors the shorter they survive.


Why? Becuase all of us happend that you had survivors which you did not camped and they refused to save teammates, or you skill simply was superior and you ended game too quickly, but i see no reason to be punished for playing well and dip for killing all survivors too early.