The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

11x New Survivor Perks [Idea]

Chocolate_Cosmos
Chocolate_Cosmos Member Posts: 5,735
edited August 2018 in General Discussions

Hideout from Nightmares

  • Time that takes to enter into Lockers is reduced by 5% / 10% / 15%.
  • While being in locker, unlock action button.
  • Pressing action button will remember that Locker.
  • While being in different locker which is no more distant than 16m / 20m / 24m from previous Locker, pressing action button will after 3s delay teleport you to previous Locker.
  • If successfully teleported, you can no longer use action button effect again this trial. (One time use only, but you will keep faster entering into Lockers).

Together Forever

  • You and one Random Survivor will became partner with you.
  • When preforming action with your partner, that action is increased by 2% / 4% / 6% (Unhooking partner, working on gen together, ...).
  • You and your Partner can see each other in range of 12m / 14m / 18m.
  • If you or partner dies in trial, the other will get 3% / 4% / 5% Action Speed bonus in all actions alone.
    * Can Stack (but only if there is no other Survivor that don't have Partner)

Last Chance

  • Your chance to unhook yourself is set to be always 50% / 75% / 100%.
  • Killer is able to Mori you (Kill you without hook) if you was unhooked by yourself.

Open Eyes

  • See aura of hatch in range of 16m / 24m / 32m from you.
  • You are immune to Blind Status Effect.

Blessing of Rabbit

  • Increase vault speed by 15% / 20% / 25%.
  • All windows that you vault are for you immediately blocked by entity for 60s. (Only windows that you vault! Not all windows on map :dizzy: )

Added new:

Bundle of Dressings

  • Bleeding frequance is reduced Moderately / Considerably / You don't leave pools of blood.
  • Increase Bleed out timer on ground by 30s / 40s / 60s.

Helping Hands

  • For each other Survivor that you heal or rescue from hook gain 1 token
  • For each token gain 3% / 4% / 5% Action Speed in healing and unhooking actions.
  • You can have maximum of 5 tokens. (25% bonus)

Life Balance

  • First Survivor, that will get hit by Killer, will get Endurace Status Effect for upcoming 10s / 15s / 20s.
  • If Endurace Status Effect will successfully protect that Survivor (got another hit), you will get hit instead of that Survivor and will be revealed to killer for 4s.
  • If you are first and playing this perk, YOUR version of perk will not work on you.
  • If you are first and OTHERS playing this perk, THEIR version of perks will be triggered (will be always the best level choosen, but all users will get hit on any level of that perk)
  • One-shot abilities do not trigger this perk, only one-health point damage

Added new 2:

A Gift From Pocket

  • You can't hold item if you are using this perk.
  • When starting new trial, you will start with small present (it acts like Item).
  • Walking to Survivor that within 2m range from you, pressing action button will give that Survivor random Item.
  • Item rarity will be always Common / Uncommon / Rare.
    * You can't use Gift on yourself.

  • You can use it only once!

My Little Tools

  • Last Item that you was holding is showed to you in range of 24m / 32m / 40m. (droped item by yourself or forced)
  • Items that are free on ground are showed to you in range of 12m / 18m / 24m.
  • All Items that you are holding have increased base charges by 2 / 3 / 4. (All items, but not Flaśhlights)
  • All Items that you are holding have increased base duration by 1s / 1,5s / 2s of use. (Flashlights only)
  • Each Item can be only one time increased in base charges / duration. ( so you can't stack same Item with other Survivors)
  • "One time" use items can't be increased in charges.

Painless

  • For each one-hit damage (not one-shot) that you have taken and that didn't put you into dying state, you will get 1 token.
  • Each token will increase your base movement speed by 0,3% / 0,4% / 0,5%.
  • You can have maximum of 4 tokens. (+2% Movement speed bonus)
Post edited by Chocolate_Cosmos on

Comments

  • Vietfox
    Vietfox Member Posts: 3,823
    1- i think the teleport stuff doesnt fit so well on survivors. Yeah, they can see auras and all, but i think being able to teleport is too much.
    2- could be interesting. How would it work? 2 survivors have to equip the same perk? How would they know they are partners?
    3- i would use slippery meat instead, that free mori is a high price to pay unless u use it at the end of the match or has a limited time.
    4- i think that would support selfish behaviour. The blind immunity passive is nice though.
    5- personally i would never use it, can be more harmful than helpful. 60 secs is just too much.
  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited August 2018

    @Vietfox said:
    1- i think the teleport stuff doesnt fit so well on survivors. Yeah, they can see auras and all, but i think being able to teleport is too much.
    2- could be interesting. How would it work? 2 survivors have to equip the same perk? How would they know they are partners?
    3- i would use slippery meat instead, that free mori is a high price to pay unless u use it at the end of the match or has a limited time.
    4- i think that would support selfish behaviour. The blind immunity passive is nice though.
    5- personally i would never use it, can be more harmful than helpful. 60 secs is just too much.

    Thanks for feedback. Btw I originaly with that "Last Chance" was to have 100% chance to always unhook yourself, but I relise that I wrote that like "Increase the base chance" that means from 4% to 8%, that's rly bad and I didn't wanted to have that. I wanted to have "always" give you escape without needing someone, but for big cost... that's why it's called "Last chance".

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Added new perk Ideas: Bundle of Dressings, Helping Hands and Life Balance

  • Peasant
    Peasant Member Posts: 4,104
    Shouldn't this thread be in "Fan Creations"?
  • ArthurFiNCHr
    ArthurFiNCHr Member Posts: 78

    @Buily09 said:
    Hideout from Nightmares

    • Time that takes to enter into Lockers is reduced by 5% / 10% / 15%.
    • While being in locker, unlock action button.
    • Pressing action button will remember that Locker.
    • While being in different locker which is no more distant than 16m / 20m / 24m from previous Locker, pressing action button will after 3s delay teleport you to previous Locker.
    • If successfully teleported, you can no longer use action button effect again this trial. (One time use only, but you will keep faster entering into Lockers).

    Together Forever

    • You and one Random Survivor will became partner with you.
    • When preforming action with your partner, that action is increased by 2% / 4% / 6% (Unhooking partner, working on gen together, ...).
    • You and your Partner can see each other in range of 12m / 14m / 18m.
    • If you or partner dies in trial, the other will get 3% / 4% / 5% Action Speed bonus in all actions alone.
      * Can Stack (but only if there is no other Survivor that don't have Partner)

    Last Chance

    • Your chance to unhook yourself is set to be always 50% / 75% / 100%.
    • Killer is able to Mori you (Kill you without hook) if you was unhooked by yourself.

    Open Eyes

    • See aura of hatch in range of 16m / 24m / 32m from you.
    • You are immune to Blind Status Effect.

    Blessing of Rabbit

    • Increase vault speed by 15% / 20% / 25%.
    • All windows that you vault are for you immediately blocked by entity for 60s. (Only windows that you vault! Not all windows on map :dizzy: )

    Added new:

    Bundle of Dressings

    • Bleeding frequance is reduced Moderately / Considerably / You don't leave pools of blood.
    • Increase Bleed out timer on ground by 30s / 40s / 60s.

    Helping Hands

    • For each other Survivor that you heal or rescue from hook gain 1 token
    • For each token gain 3% / 4% / 5% Action Speed in healing and unhooking actions.
    • You can have maximum of 5 tokens. (25% bonus)

    Life Balance

    • First Survivor, that will get hit by Killer, will get Endurace Status Effect for upcoming 10s / 15s / 20s.
    • If Endurace Status Effect will successfully protect that Survivor (got another hit), you will get hit instead of that Survivor and will be revealed to killer for 4s.
    • If you are first and playing this perk, YOUR version of perk will not work on you.
    • If you are first and OTHERS playing this perk, THEIR version of perks will be triggered (will be always the best level choosen, but all users will get hit on any level of that perk)
    • One-shot abilities do not trigger this perk, only one-health point damage

    Hideout from Nightmares
    There was already something like this " When you jump in to locker on sprint you have 20%/25%/30% chance of coiming out from other locker ", devs didn't like it so no.
    Together Forever
    We don't need next leader, gens are already poping pretty fast.
    Last Chance
    interesting, but killers will cry that's too op, like dc.
    Open Eyes
    That's should be in the game years ago.
    Blessing of Rabbit
    Noone would use that. xD
    Bundle of Dressings
    We got already lightweight, iron will, not really needed that kind of perk.
    Helping Hands
    Yeah... that's even not bad, should be balanced.
    Life Balance
    Too much.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited August 2018

    I don't understand what Life Balance is supposed to do. So the first person gets hit, then has Endurance and if they get hit while in Endurance, you take the hit? Or do they get the bleed out timer, then if they take a hit while in bleed out then you get hit?

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    @thesuicidefox said:
    I don't understand what Life Balance is supposed to do. So the first person gets hit, then has Endurance and if they get hit while in Endurance, you take the hit? Or do they get the bleed out timer, then if they take a hit while in bleed out then you get hit?

    no, there is not bleed out timer, you take hit instead of that first Survivor.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @Buily09 said:

    @thesuicidefox said:
    I don't understand what Life Balance is supposed to do. So the first person gets hit, then has Endurance and if they get hit while in Endurance, you take the hit? Or do they get the bleed out timer, then if they take a hit while in bleed out then you get hit?

    no, there is not bleed out timer, you take hit instead of that first Survivor.

    Okay, but only when they are already injured correct? That hit places the effect on them, and if they get hit again you drop to injured instead and they just kinda, sponge the hit. Right? I just want to make sure I understand what it does.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited August 2018

    @thesuicidefox said:

    @Buily09 said:

    @thesuicidefox said:
    I don't understand what Life Balance is supposed to do. So the first person gets hit, then has Endurance and if they get hit while in Endurance, you take the hit? Or do they get the bleed out timer, then if they take a hit while in bleed out then you get hit?

    no, there is not bleed out timer, you take hit instead of that first Survivor.

    Okay, but only when they are already injured correct? That hit places the effect on them, and if they get hit again you drop to injured instead and they just kinda, sponge the hit. Right? I just want to make sure I understand what it does.

    Yes.

  • MegMain98
    MegMain98 Member Posts: 2,919
    I do like Last Chance, it’s good for an end-game build...especially paired with Adrenaline it could be a great perk to use. It’s not OP but everybody will complain and whine that it is :/
  • Vietfox
    Vietfox Member Posts: 3,823

    @MegMain98 said:
    I do like Last Chance, it’s good for an end-game build...especially paired with Adrenaline it could be a great perk to use. It’s not OP but everybody will complain and whine that it is :/

    End-game build assuming you haven't been hooked during the whole match. I personally think it's very situational.

  • Master
    Master Member Posts: 10,200

    @Buily09 said:
    Hideout from Nightmares

    • Time that takes to enter into Lockers is reduced by 5% / 10% / 15%.
    • While being in locker, unlock action button.
    • Pressing action button will remember that Locker.
    • While being in different locker which is no more distant than 16m / 20m / 24m from previous Locker, pressing action button will after 3s delay teleport you to previous Locker.
    • If successfully teleported, you can no longer use action button effect again this trial. (One time use only, but you will keep faster entering into Lockers).

    Together Forever

    • You and one Random Survivor will became partner with you.
    • When preforming action with your partner, that action is increased by 2% / 4% / 6% (Unhooking partner, working on gen together, ...).
    • You and your Partner can see each other in range of 12m / 14m / 18m.
    • If you or partner dies in trial, the other will get 3% / 4% / 5% Action Speed bonus in all actions alone.
      * Can Stack (but only if there is no other Survivor that don't have Partner)

    Last Chance

    • Your chance to unhook yourself is set to be always 50% / 75% / 100%.
    • Killer is able to Mori you (Kill you without hook) if you was unhooked by yourself.

    Open Eyes

    • See aura of hatch in range of 16m / 24m / 32m from you.
    • You are immune to Blind Status Effect.

    Blessing of Rabbit

    • Increase vault speed by 15% / 20% / 25%.
    • All windows that you vault are for you immediately blocked by entity for 60s. (Only windows that you vault! Not all windows on map :dizzy: )

    Added new:

    Bundle of Dressings

    • Bleeding frequance is reduced Moderately / Considerably / You don't leave pools of blood.
    • Increase Bleed out timer on ground by 30s / 40s / 60s.

    Helping Hands

    • For each other Survivor that you heal or rescue from hook gain 1 token
    • For each token gain 3% / 4% / 5% Action Speed in healing and unhooking actions.
    • You can have maximum of 5 tokens. (25% bonus)

    Life Balance

    • First Survivor, that will get hit by Killer, will get Endurace Status Effect for upcoming 10s / 15s / 20s.
    • If Endurace Status Effect will successfully protect that Survivor (got another hit), you will get hit instead of that Survivor and will be revealed to killer for 4s.
    • If you are first and playing this perk, YOUR version of perk will not work on you.
    • If you are first and OTHERS playing this perk, THEIR version of perks will be triggered (will be always the best level choosen, but all users will get hit on any level of that perk)
    • One-shot abilities do not trigger this perk, only one-health point damage

    Hideout from Nightmares - I dont like the idea of teleports for survivors.

    Together Forever - Seems like a nice idea first, but what happens in SWF? Stack that perk 4 times and you are at 24% faster gentime (assumign 4 can repair). I like the idea in general, but the % needs to be looked at or make stacking impossible

    Last Chance - I would prefer something like 25,50,75 %, 100% seems to much. The killer needs to get a noficiation that he can mori though (something like the no mither notification in UI)

    Open Eyes - we gotta wait for the hatch closing mechanic or what the devs come up with before thinking about a perk affecting hatch gameplay

    Blessing of Rabbit - nice one

    Bundle of Dressings - seems too trong when you compare it with the killers variant, which only increasing bleeding, but doesnt affect bleed out time

    Helping Hands - We already have we will make it, I think thats enough (also you could stack these perks....)

    Life Balance - Interesting concept, but I am not sure how it affects game balance. the first chase of the game is always the most important ones or you will have no gens left.
    Giving the survivor 3 health states in the first chase might be too strong. Does the killer see the endurance effect btw? (sth like BT?)

  • Sarief
    Sarief Member Posts: 543

    1) teleports are for killers
    2) equip solo, show killer your partner, ez survival
    3) killers would be against - mori gives less points; also - slippery meat + luck;
    4) blindness immunity - ok, hatch - not ok. It's supposed to be struggle, not free escape -_-
    5) 25% is 0.125 reduction timewise. it's useless
    6) no mither without downsides?
    7) 25% action speed = vault, doing gens and healing (including self). Combine with previous vault reduction. Combine with resilense (additional 9%). so, by multiplicative law ~ 49% reduction. teleports much?
    8) so all 4 equip, one goes to killer that has thanatophobia and gets raped. Suddenly, all 4 survs are injured and one is about to die. nice perk :D

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Thanks for feedback so far ;)
    Added new perks: A Gift From Pocket, My Little Tools and Painless

  • Sarief
    Sarief Member Posts: 543

    9) that should be christmas event item, not perk
    10) OP streetwise?
    11) too easy to get, too OP to even talk about. BS. huntress and MM1 might as well kill themselves

  • Sarief
    Sarief Member Posts: 543

    9) that should be christmas event item, not perk
    10) OP streetwise?
    11) too easy to get, too OP to even talk about. BS. huntress and MM1 might as well kill themselves

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    @Sarief said:
    9) that should be christmas event item, not perk
    10) OP streetwise?
    11) too easy to get, too OP to even talk about. BS. huntress and MM1 might as well kill themselves

    is that 2% rly that insane?

  • MegMain98
    MegMain98 Member Posts: 2,919
    Vietfox said:

    @MegMain98 said:
    I do like Last Chance, it’s good for an end-game build...especially paired with Adrenaline it could be a great perk to use. It’s not OP but everybody will complain and whine that it is :/

    End-game build assuming you haven't been hooked during the whole match. I personally think it's very situational.

    It is very situational...which is why I don’t think it is OP. It can help counteract facecampers assuming you are also running Adrenaline. Can’t tell you how many times I haven’t been found only to be found in the end by a killer with NOED then get facecamped. I mean I don’t blame the killer seeing how they want to ensure a kill but it gets frustrating to be the one to get facecamped and you did three generators solo.