Gen Speed (new Ruin) means learning new killers won't be fun
So, gen speed is here to stay. Now even novice players can work on a gen at the start of the game with no slow down and not be pushed off because of the large maps.
What will happen with a new killer (for example, the Oni) arrives on the scene. Obviously chases will be long because you are learning the killer. But gen speed will still be absurdly fast and you will not enjoy the new killer. Even if you stick with it, it will take a while to get the perks.
Current Gen Speed = No desire to buy or learn new killers
But the developers have consistently downplayed the killer's experience and perspective since the beginning of this game.
Comments
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Mettle of Man, Decisive Strike, Balanced Landing, Autodidact, Self-Care, Brand New Part, Insta-heals nerfs.
Sabotage no longer making hooks permanently broken, removing majority Infinite Loops, Less Pallets, killer perks are more reliable.
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Well the other half of your comment is just stuff that obviously should not have been part of the game.
MoM was a mistake, ds isn't really a nerf its more of a change in activation, bl was justified so the devs can have more map freedom, don't know why you mentioned autodidact, self care is iffy because at launch it was insane then got nurfed a bit and it sucks now but there really ain't no middle ground for it. As long as sloppy exists self care will be bad
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Killer perks are more reliable? Are you joking?
Dead. Hard.
Adrenaline.
Borrowed time.
Decisive strike (even after nerf).
These are the strongest perks in the game and the most reliable.
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Dead Hard is a bit... Odd, especially on dedicated servers - it will either be good or bad. You may end up getting hit anyway and on the ground exhausted.
Adrenaline is hit or miss - either strong or useless.
Borrowed Time can be countered by stealth killers or Insidious.
Decisive Strike can be waited out.
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Even with limitations, they are the most reliable perks. No perk is flawless, but no killer perk can compare to this set.
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Ruin wasn't a guarantee in the Bloodweb... please stop grasping at straws.
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I was thinking that the other day: they're going to force out new killers and even less people will be inclined to learn new killers because games will be over as soon as you start to know what you're doing.
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And even with all of that Survivors are still by far the most powerful in the game if they actually work as a team.
If BHVR made survivors weak enough that 1 killer could reliably get 2 kills 2 escapes against a SWF full team of survivors of equal skill to the killer, almost every solo survivor player or casual survivor player would leave or complain because: “The game is too hard, I actually have to try to win now”.
”I can’t carry my team to victory alone because the other 3 have to actually pull their weight like every other team based game ever.”
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They need accurate stats.
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Dead Hard is free... Janky or not its a get out of jail free card, or extends Chase's at the very least.
Adrenaline is one of the best swf and reliable perks as you can combo with it.
Borrowed time? What... It still stalls for time. Reguardless. A good survivor needs just one unhook at end game and it's over.
DS I will not accept anything other than that it is too strong. It has been buffed, "nurfed" and "nurfed" again, however it is still so strong. In addition to "waiting" as it is put that is still a forced action still granting value off the perk. So that is the most reliable perk in the game. You get value if you have it up, you get value if you don't. Heck you sometimes get value not even running the perk if the killer is being safe.
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I mean... we can agree it was too OP for a late game perk.
New ruin is even stronger in the late game then the old one, it frees up the slot for noed and hope it won't get broken before it starts existing :D
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If you’re a decent killer you remember who has dead hard and you wait for it. It’s not rocket science. BT countered by hitting the unhooker. The only slightly valid argument you have here is Decisive strike.
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Is the fun in your games really tied to a perk?
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You can't counter someone who uses dead hard to make it to a window or pallet when they screw up...you literally can't unless you're nurse or something.
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Individual killer ranks could fix that.
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But it will be GREAT and FUN and less FRUSTRATING for NEW SURVIVORS.
So that means it's a good thing.....
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DS was only nerfed for a short period of time, then once they added in the uncounterable 5 second stun I think it was a buff overall
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I play oni, plague, legion ,flowerface and every killer without ever using ruin and I have fun playing.
Too bad for the sweaty ones who can't play any killer without ruin because they can't taking a "loss". Lol.
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There's certain killers that will become nearly obsolete at higher ranks with no Ruin.
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If anything this new ruin is an indirect buff for adrenaline. Why? Because the odds of all of the gens being completed is about to rise significantly. Then once the survivors notice, they will all run adrenaline. All of them.
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learning new killers wont be fun? You're assuming Ruin would even pop up in the killer web for a person playing new killers in the first place. I can barely find 2 of the perks i like within 50 levels.
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I'm telling new killers to just quit, it's not worth it
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With ruin nerfed and less killers using it, it will allow the devs to identify the main problem in gen speeds.
Dont play killer less, play it more. Tough it out so that you can finally see a survivor nerf to Gen speed
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Exactly, everything is focused on the New Survivors, but not the New Killers.
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Wait, a perk meant to create distance is used to create distance? That’s INSANE! Dead Hard pretty much allows them to get one maybe two more loops depending on the power of the tile and if you loop optimally. They used a perk that has a 40 sec cool down and can pretty much be used once per chase.
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but dont people play the killers to get their adept first or is that just me? i couldnt imagine only playing a killer if i had a full well built loadout for them... of course ruin makes a difference in how good you do but other perks can help too, if you really wanna learn the killer shouldnt you play them at their weakest to see what you need to improve on?
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