Sound Issues... Why isn't Anyone else asking/talking about this?
In the Oni Chapter update, the engine was updated which (as evidenced by every previous engine update) has broken the sound design of the game again. This is primarily noticeable from the killer players who rely heavily on sound for at least 50% of their ability to hunt down survivors. As it currently stands:
- Survivors footsteps can no longer be heard while in a chase no matter how close they are(either due to chase music volume being too loud, or survivors footsteps being too quiet).
- Survivors Groans and Grunts of pain can only be heard during a chase if they are within 8 meters.
- Some survivors who are in the dying state make no pained sounds at all.
- Breathing sounds from survivors can't be heard at all unless the killer is right on top of them, and only if they had just finished running.
- Stridor no longer increases survivors pained grunts/moans volume if they are running Iron Will, making it pretty much useless when combined with the problem in no.2.
- Walls and floor levels completely obscure Generator noises (repairing, running) unless the killer is within 4 meters of them, or sometimes at weird distances where they can be heard clearly, but take 1 step and suddenly they become silent.
- Fire barrel and Hex totem crackling are either too loud when in the open, or completely silent if hiding behind a wall.
- Killers Footstep and Breathing noises are completely silent until the killer is within 6 meters, and are also nulled by chase music and walls. This makes it extremely difficult to tell when a killer is sneaking up on survivors and even worse when the killer is mind-gaming survivors at a LoS blocking loop since they can't determine which direction the killer is moving. While this makes things a bit more exciting as survivor, it also becomes insanely frustrating when trying to juke or react to a killer.
Overall, the sound design is again busted. The last time this happened however, it felt like the devs had learned their lesson and they mostly fixed it after 2 weeks when the Demogorgon update came out, but here we are now with over a month since the Oni chapter, and not even a mention of attempting to fix these issues in the mid chapter update? Dev's PLEASE!!!! Don't make this a repeat of the Pig update, wherein you took 3 whole months to fix the sound issues! That was an excruciating time to play as either Killer or Survivor (mostly killer though).
Anyone else feel the devs need to fix this asap? Did I get any of this wrong? Anything I missed? Have an experience with said sound issues or video evidence of them that you'd like to share? Or are you happy with the sound design as it currently is?
By all means, Please make your voices heard! Upvote, comment, and express your thoughts about this issue. Don't let this die in the forums until we get a dev response!
Comments
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Why should stridor counter Iron Will?
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I also want to know the answer to this.
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Lot's of people have asked about the sound issues. I think what you mean is that the devs are not addressing it.
Why should calm spirit counter the doctor completely?
Why should urban evasion directly counter hag?
Why should small game indirectly counter trapper/hex perks?
There's nothing wrong with perks that counter other perks.
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That's what it does and is meant to do. Stridor on someone who has iron will makes a 50 % reduction of noise instead of 100 %
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Yup, can stand on top of a survivor on ground and not hear them lol
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Stridor didn't fully counter Iron Will. Stridor normally increases pained grunting noises by 150% in volume, while Iron will reduces this volume by 100%, so in essence, Stridor only increases the volume for survivors using iron will by 50% instead of 150%. This makes it pretty much the only "counter" to Iron Will even though it only increases volume of pain grunts to the level killers get when a survivor is using No Mither.
To give you an idea of how this is supposed to work: Pained grunting/moaning before the last update could be heard loud and clear within 16 meters by default, If the survivor didn't have Iron will, and the killer brings in stridor, then the killer can hear them within 24 meters. Survivors using Iron Will on the other hand couldn't be heard at all within that distance unless the killer brought in Stridor, but even then they could only hear the pain sounds within 8 meters, which is still a far cry better than regular pain sounds, but not completely mute.
In other words, Stridor was the only way killers could counter its effects, even if it was only by a small margin distance wise comparatively.
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Because the developers do not care about killers. Plain and simple. They've shown extreme bias in the past and didn't even try to hide it in this most recent patch. They take years to get to killer issues and fix survivor issues in weeks. They balance towards survivor fun, completely ignoring how killers feel in favour of treating them like nothing more than NPCs, and care more about coddling and caring for new survivors, with 0 regard for high tier gameplay, especially for killers.
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I disagree with your first sentence. The Devs have done a lot to make Killer a little less frustrating than it used to be. Its crazy that one little perk being changed can overrule that.
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No, I don't think that's really the case. Hear me out before jumping to a reply:
First of all, and probably the most obvious,
This game can't exist if no one wants to play the Killer role! Naturally there has been a major amount of adjustments made in trying to balance this regarding survivors: DS change, BT nerf, BL nerf, Major Healing nerf, SC nerf, BNP nerf, Insta Heals nerf, etc... So they know the killers are actual players and have been working to balance the game to acknowledge that fact and "try" to make the game more fair. This means that the devs are actually working towards Balance so that both Killers and Survivors can enjoy the game.
2nd,
The problem with the recent Ruin nerf is that they either didn't acknowledge why it was so popular, or because they needed to remove it as a factor in figuring out how powerful survivors truly are in the game. Based on their responses, I'd have to go with the latter, and honestly feel that after a month of seeing the data (maybe less) that the Ruin nerf presents them, they'll be able to come up with a more grounded solution to the core game-play mechanics without 1 perk obscuring the numbers. True, the recent update definitely was worded to be primarily survivor sided, but the last 4 updates presented nerf after nerf to the survivors, and very light nerfs to the killers (The Nurse's nerf is still waiting on a final judgement TBH).
The only reason any company would flat out side with 1 side of the players of their game over the other is if they purposely wanted the game to fail so they could move onto another project. With Death Garden out of the picture because they will no longer be developing for it or updating it (as of last December), that leaves them with only Dead by Daylight... Their "Golden Goose" if you will. It would be absolutely moronic for a game company to kill their "Golden Goose" without a backup plan by destroying the one thing that makes the game work: The Killers.
While I agree with you that the sudden and unexpected Ruin change is bad, because "it feels like" the devs are ignoring the reason why the majority of killers felt that they "Had To" use it in order to compete... I honestly have come to believe that the change was made so they could understand it themselves based on new data that they couldn't collect as long as old Ruin was obscuring the match results. So yeah, its gonna be a rough 6 weeks after the mid chapter patch (hopefully less), but overall I feel that in the end this will work towards balancing the games core mechanics once the devs have gained enough hard evidence that its heavily imbalanced towards the survivors when it comes to objective completion speed.
Post edited by TWiXT on1 -
Why should spine chill counters stealth killer? Just a question
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I'm going to agree with @newavitar these past few patches they have been shooting killer with the nerf gun and not caring enough about feedback from killer's. As of the sound bugs it's been known for 3 months, but the devs haven't done anything about it, which at this point makes it seem like a shadow nerf and that they are ok with it. I don't wanna call the devs survivor bias but they are making themselves look survivor bias
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Again, I don't think that's really the case when it comes to killer feedback or balance. My primary reason for the Ruin nerf is best described by @Peanits :
"We are not. We have mentioned multiple times that if something needs to change about gen times, we're happy to take a look into it. Unfortunately we cannot do that when 80% of red ranked killers are using a perk that covers it up- it makes it impossible to tell what actually needs to be done. We'll keep an eye on it."
This supports my theory that the reason that the Devs have been ignoring killers feedback in the Latest patch has been because they don't have the hard data to support their claims regarding Gen speeds. As for the recent Killer nerfs, Nurse was OP with broken add-ons, and i feel no one can debate that. The addition of a cooldown on her blinks may have been a bit rash, but in all honesty, i have yet to see a post from a Nurse main who say that it completely breaks her. As for Spirit's nerfs... TBH, I haven't seen ANYTHING calling them unfair or destroying her tier level, so, either no one is playing her anymore, or the "nerfs" haven't changed much for her.
Still, the Devs ignoring complaints about Sound issues really irks me since this happens "Every Time" they update the engine. The Demogorgon update had its sound issues corrected very fast, which made me believe that the devs knew it had to be done, and had learned from past mistakes, but with this mid chapter update coming out next week... without even a mention of corrections to the sound issues... That breaks my heart, and ruins my confidence in the idea that they have learned from their past mistakes!
It's not just killers that are getting screwed by it, survivors do to, but when killers get "Loading Screens" saying stuff like "If you lose sight of a survivor, Listen! Survivors make many sounds that can help you locate them" but the game doesn't actually provide any of these alleged "sounds" within an audible range... there's something wrong with the sound design.
Y'know, alot of New Players try to play killer too, and if the sound design is this bad for them, why would they even bother trying?
Post edited by TWiXT on2 -
Got screwed over bt a Survivor on dying state because this one had built in Iron will while down. It's stupid, I can't even find her because she's blendette and only the Entity knows which damn grass she's in.
I lost a LOT of momentum because I chose to slug for a bit to pressure the survivor on the gen then it backfired on me because of the sound issue. Pisses me off really, they need to fix this crap.
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I would like to say I've had a similar experience as killer, but because I've been maining survivor since August, I hate to say that I've taken advantage of this issue over the past month. The weird thing is that as a survivor in the dying state, I still hear my own groans of pain, but have seen killers walk literally right over me without knowing i was there... I know why this is happening due to the sound issues (mostly shown in streamer and youtube videos), but it makes me feel bad taking advantage of it. More toxic and less competitive survivors might find this hilarious, but for me its an unintentional exploit.
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Because the issue revolves around Survivors, and we know how biased the devs are to their cash cows.
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The nurse changes were extremely inappropriate and an extreme betray of what little trust we had. They claimed over and over again, straight up lying through their teeth, that she would only receive an add-ons rework. This was a complete and utter lie and has turned her off for so many players that I literally have not seen a single nurse since the patch. Granted, I'm on PS4 and didn't expect to see them anyway, but I still saw some. Now? Nothing. Period.
The developers have broken their trust with 50% of their community and have employed disgusting practices that have ruined my outlook on them whether or not they have "good intentions". I'd take EA over these biased idiots.
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Nurse was never popular on ps4, or X-bone, because of the limits to the controllers reaction speeds, but that aside, even before the "Nerf to Nurse" I'd speculate that Nurse players were fairly rare on those platforms, much less good ones. As for PC players... She was without a doubt a "Tour de force", and dominated the Red ranks. What they did to her in order to try and balance her may have impacted console players far more negatively, but for the PC players... not so much. Playing as survivor I still feel an egregious amount of trepidation against a Nurse killer because of her mechanics, and a good Nurse is still unbeatable in my opinion. She has a massive learning curve, and a Massive reward for learning to play her, so IMO, she's about where she was, but just harder to get used to. This means that for console players she's literally become the hardest killer to learn, but I have to wonder if she has and equal reward for learning her as she does for the PC players?
Yeah, this latest upcoming update has me cringing too over how survivor sided it is, how they seem to be nerfing things based on their popularity vs. reason, and how they have over nerfed a killer who was D tier at best while claiming to be "buffing" them. However, I feel that they are listening to us, and will make corrections by the live update.
Although I don't think they'll back down from the Ruin change, for reasons I've already stated; I feel that they'll at least make good on the doctor buffs... otherwise they are in for a MASSIVE backlash from the community, not just in posts here, but in players still playing their game.
None of this touches on the Audio/sound issues however, and that's what I've made this post about. Please Disregard all other issues and focus on the topic of the post before commenting again.
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Not trying to stir the ######### pot with you, but idgaf about what the devs have to say about killer's at this point. I will let their actions speak, which will determine if I will continue playing or not.
Old Nurse was not OP imo simply because I was a Nurse main and I understood how she had to think in order to counter, I use to think she was OP but after learning her I learned her weaknesses.
The other day I faced a streamer while I was using Spirit. After he went offline I went back to go watch the footage to see where I needed to improve my gameplay. The whole time that streamers SWF was complaining that they hated facing Spirit because they couldn't tell if she was phasing or not (which survivor's are going to have to get use to because that's the way she was designed to be played), but yet the streamer was injured not running Iron Will, sticking his whole face in Spirit's ass and could hear her phasing. That's probably why your aren't hearing anything about Spirit because of sound bugs and survivor's just giving up and not playing because they don't wanna deal with her or use their ears with these sound bugs
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I've brought this up multiple times in both this and Feedback, I get no real answers from devs. I just want them to be consistent instead of breaking every time a chapter comes out and then them fixing them to slightly worse than before. I'm sure they are doing it to indirectly nerf spirit but thats just me wearing my tinfoil hat here.
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Cant bring back the sounds now, killers who got used to playing without it would become too "frustating" to go against. /s
Snark aside, the state of the sound engine has always been poor.
It startled me how loud claudette was when i did my first survivor round ever, compared to the killer playtime before.
Sadly its become tradition to mess up killer sounds on every game/sound engine update. I think killers simply got tired of mentioning it again and again etc.
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It took a strike for them to actually start looking at why killer was frustrating, and we already have a second one on our hands here because of the extreme bias and absolute lack of forethought as to WHY killers used ruin. Add in the extra spice of repeatedly being lied to with new excuses every time they're asked, and you get a nice cup of "We don't care about killers and are too arrogant to admit we have extremely poor game design and balance"
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It's not a matter of *feels like*. It's a matter of them not understanding how Asymmetrical Balance works, and then blatantly favoring one side over the other at the core level, so that even after "heavy" nerfs, they can still easily trounce the power role in a 1v1 scenario. Add in that they can't even confirm that they're going to work on gens, and this entire update was a "go ######### yourself" to a good portion of the playerbase, to the point that even high rank dual players are calling this what it is, absolutely horrendous decision making.
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I have headache after playing dbd too long. It has too much noise pollution.
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Flogging a dead horse (alternatively beating a dead horse; or beating a dead dog in some parts of the Anglophone world) is an idiom that means a particular effort is a waste of time as there will be no outcome, such as in the example of flogging a dead horse, which will not cause it to feel pain or anything else.
The fired the sound team and hired more map and cosmetic people, haven't you heard.
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I have complained about this in the past. Sounds are something killers HEAVILY rely on.
I do play Spirit quite a bit and everytime I play her now I get more and more disappointed and distant from playing her. I hit a survivor and they make ZERO injured moans as if they have Iron Will and they do not. I always run Stridor on Spirit so I should hear some kind of noise. Nope. I hear nothing.
I’ve lost some games due to not being able to hear a survivor right beside me. It’s ridiculous that sound issues have gone on since the Oni patch and we’ve gotten zero fixes for it.
It also feels like chase music is amplified. The chase music should be toned down a bit on the killer side. They have to listen for sound. It’s fine to have louder chase music on the survivor side but not the killer side. Sometimes I can’t even hear footsteps over how loud the chase music is.
It’s ridiculous how every other patch is sound bugs.
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Umm.. Trying to translate what you're saying is a bit difficult, but I'll give it a go:
You're saying that my complaint against the sound issues is like "beating a dead horse" as the many idioms go... And that all I'm doing by bringing this up amounts to nothing more than that?
If that's the case, then why should I even bother mentioning it? ,,, Hmm... Gimme a moment... BECAUSE IT'S RELEVANT!
*cooling down*
They didn't "fire" the sound team and "hire more cosmetic people"... The sound team just hasn't kept up with their job when it comes to engine updates as well because they rely entirely on user feedback. Of which you aren't providing any constructive criticisms that help this post, and instead only diminish it with your "idiom" feedback.
However, People like me, and hopefully others are making the message clear to them:
FIX THE SOUNDS!
Your comment does nothing but piss me off, and diminish the objective of this post which is to provide constructive criticisms and acknowledgements of the current sound issues from the people of the community.
How can this post become an Idiom if enough people make their voices heard? Here you are not even giving it a chance and judging us for saying it needs to be addressed while stating that its pointless. For this I (surprisingly) Actually thank you... Your callous reply will likely be the kindling this post needs to ignite into a Bonfire they can't ignore... but I'll still hate you for it.
Post edited by TWiXT on0 -
We already ask it 3 patchs long.
And we got ruin nerf.
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Alot of people complained about it, but you know the real problem are skillchecks. Everything for new players, yay.
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Not necessarily, as of the mid chapter patch after the Demogorgon update, the sounds were almost perfect again. Sadly the Oni Patch royally screwed them up once again, and its been over a month for their recovery, but no mention of their intent to fix the sound issues... that's where I'm angry at them! They've already proved that they can fix these issues in 2 weeks, but here we are a month later without any mention or plans to fix the new sound issues caused by the most recent update.
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I mean oni patch
Freddy nerf patch
And docter update(nerf) patch
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Doctor is a buff. Most Doc mains will tell you this. Well, competent ones anyway.
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I'm guessing lots of killers have just given up trying to get game breaking bugs fixed for killers, that's why there aren't many people talking about.
Don't worry though, they sound might come back in a form of a perk.
Hush: it allows the killer to concentrate and enhancea it's hearing
The killer is now able to hear survivors again.
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While I agree with you that the doctor Changes are mostly a buff where the static blast is concerned, the primary problem is:
Shock therapy is pointless now:
- If you catch a survivor in the open, you're better off hitting them than shocking.
- If you have them at a loop/pallet... because of the 3 second "cooldown" and 1 second charge up time, Shock Therapy isn't going to prevent them from vaulting or dropping the pallet before you can hit them anyway.
- "Its to drive up their madness" you say? Sure, why not put them in T3 madness that only prevents them from healing or doing gens, but they can snap out of ridiculously easy and go back to T1 madness where they no longer experience the doctors hallucinations/afflictions? /s
- Shock Therapy still has a delay after you shock before it hits the survivors. This was already punishing enough to get right timing on in order to stop survivors from using pallets and vaults, but the 3 second delay preventing you from attacking afterwards is just brutally punishing to players trying to use it. Survivors still get 2.5 seconds of not being able to do those things, but that's no help to the Killer in any way, so it might as well not exist. At least Clown can still strike survivors immediately after hitting them with a bottle (seriously #########?).
So unless they change this aspect of the Doctor before the live release, the best way to play the PTB/possible live doc is to only use the static blast in order to drive up survivors madness, but try not to let them gain tier 3 of said madness. In general, yes, he has gained a buff to his movement speed, and gen/map pressure, but has lost a significant advantage in his power's effectiveness and anti-loop capability. As he currently is, he can anti loop by hitting a survivor with his shock, taking 1 second to change to punishment mode (the mode he can strike survivors in) and hit them within a maximum of 1.5 seconds before they can vault a window or drop a pallet. With the current PTB version... He can't even strike them after shocking them for 3 seconds, whereas survivors have 2.5 seconds of inability to interact with vaults or pallets... this means that all a survivor has to do after getting shocked is wait by a vault or pallet knowing he can't do anything for another .5 seconds...
Does that sound like a buff to you?
Regardless... how does this relate in any way to the sound issues I am encouraging the debate of in the primary post?
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"Jesus Christo" I hope you are wrong about this! Core mechanics of the game should never become perks... That's like saying survivors can't repair gens without an "Engineering" perk!
Engineering: Your introduction to the realm of the entity has enlightened you to your objectives. You can now repair 1/2/3 generators per trial.
actually... you might be on to something there... if killers can't stop survivors from repairing gens early by sacrificing a perk slot, maybe survivors should be restricted to only 3 perks in order to win... (this coming from a previous 1k hours killer main who is trying to main survivor for the 1k hours currently)
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Just out of curiosity. Are you Brazilian?
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Irish actually. The "Jesus Christo" (pronounced hey-soos krees-toe) I got from an american cartoon called "Drawn Together" of which I'm certain most modern PC Americans would be heavily offended by, but that's actually what I love about it.... It didn't give AF and made fun of everyone equally. You guys used to be cool and fun... ######### happened?
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I'm not sure what you're talking about at the end of your response. I just asked cause I am Brazilian, and you spelled Jesus Christ the same way we do here in Brazil, so I thought it was your phone self fixing the word to match it's language, which would be Portuguese. NVM then, back to topic.
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They haven't fixed it because it isn't a bug.
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To quote Hela from Thor: Ragnarok... "Did you not listen to a word I said?"
Audio issues have plagued DbD at every iteration of the game whenever it gets an engine update. The previous incarnation of which was resolved more swiftly than the current or any others before it. It is definitively a "bug" that recurs every time they update the engine, and my complaint this time around is that they haven't even acknowledged it much less provided any plans to fix it, when they totally did so soon after the Demogorgon update without any feedback. The lack of response is horrendous in comparison, and the fact that the upcoming mid chapter update shows no intention of fixing the audio/sound issues is insulting.
It's almost as if they realized that when they provided the Demogorgon as a chapter and got a whole slew of new players from the "Stranger Things" fanbase, they knew that the game had to be at optimal performance and have perfect audio for its immersion factor. After that however... with the Oni update, those new players are experiencing now what the game is really like, and their lack of quality control is showing through, but hey, they got their money right?
This cannot stand! It is a Bug, and it needs to be squashed ASAP. End of story!
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Well damn man, you just forced me to have something in common with BHVR. Now I"M going to ignore you as well, rofl.
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DOCTOR CHANGE:
nerf:
Passive turn to 60 seconds CD
Unable to attack within 3 seconds (longer than the original switching time)
Added delay for current attack
Reduced difficulty to take sense back
make you mad tier to 1 when you take your sense back(used to be 2)
Can no longer use current continuously
Buff
115 running speed (when the ability is not used)
10%longer atk range(but mean nothing because of the new delay,it made survivor can run longer before been atk).
it is really hard to say it is a buff.
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um because no one carea and there are perks for that stuff
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1 perk for the killers for "that stuff" which currently isn't working as well as it ought to, and 1 perk for the survivors that is overperforming because of the sound issues. The only ones who don't care are the survivors receiving all the benefits from their perk, but truth be told, they still whine all the time about how stealth killers, or even Demogorgon (after he exits a portal) are sneaking up on them because their footstep sounds weren't heard from an adequate distance.
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Tis the question
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answered 5 posts down from it.
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Tis the answer
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Again, this is a really good comment on how the upcoming Doctor update doesn't seem like the "buff" they claim it to be, but they have also posted responses that they will be making changes to him for the live release in order to correct some of the issues he has in the PTB, so we'll just have to see how that plays out.
Unfortunately none of this is on topic however, and I would appreciate it of you could give some insight to the current sound issues. Do you agree with the post, disagree, have something to add, or want to debate it? Please make yourself heard.
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What if the sound bugs dont get adressed because bE want us to get used to them, so later they can state that sound bugs never existed :O
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It's not the first time this has happened and it won't be the last. It takes them a good 6 months to a year to address it just for it to break in the next engine update.
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I know, and I'm sorry. I was harsh in my reply to your comment, but in my defense, your comment reducing this whole post to an "idiom" regarding how pointless you think it is came across just as harshly to me. You were basically saying "you're not gonna change anything, so why bother" and that kind of statement hurts, especially since enough posts and discussions about Nurse, Spirit, and Insta Heals recently got those things changed because the devs saw that they were an issue, and did something about them. For better or worse, this is another discussion about something flawed in the game that needs to be fixed, and whether or not the devs listen all boils down to how many people take it seriously.
You weren't taking it seriously, and not only weren't you being constructive, but you also were trying to diminish the point being made without a good counter argument. For that kind of response is it really a surprise to you that I didn't react to it kindly? or were you just trolling for the hell of it?
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