How new gatekeeper emblem works?
I've read designer notes and PTB patch notes already but except the "addition score from exit gate" part, I'm still confusing about how it works or what makes it different from the old version.
Can someone give some examples of how to calculate the score between both versions, please?
Best Answers
-
Bassicly the old system rewards you by keeping a lot of gens unrepaired for as long as possible
that means if 3 gens pop in the first 2 minutes your going to have a bad score
The new one should be a bit more fluid and also reward players who can keep the last 2 gens unrepaired for a long time dispite losing the first 3 fast
I don't know excactly how the math works though
1 -
I'll give you an explanation from a comment I made on a different thread about the same thing. If you have any further questions about it, feel free to ask 😊
Basically, Gatekeeper used to increase the reward exponentially if more generators stayed up for longer. Now, it just rewards a flat amount of points per generator every minute, meaning that a killer who defends five generators for one minute will get the same amount of points as someone who defends one generator for five minutes.
If you want a more detailed explanation, the old Gatekeeper operated on a formula of p = 5 x g x t, where p is the number of emblem points granted every minute, g is the number of generators remaining and t is the number of minutes elapsed. So if a game lasted for five minutes and no generators were completed, the killer would receive 25 points in the first minute (5 x 5 x 1), 50 points in the second minute (5 x 5 x 2), 75 points in the third minute (5 x 5 x 3), 100 points in the fourth minute (5 x 5 x 4) and 125 points in the fifth minute (5 x 5 x 4), plus a bonus for having 5 generators remaining at the end of the trial.
The new Gatekeeper operates on a simpler formula of p = g, where p is the number of emblem points granted every minute, and g is the number of generators remaining. So in the same example of a 5-minute game with no generators completed, the killer would gain 5 points every minute for a total of 25 points, plus a bonus at the end of the game for no gates being opened. If two generators had been done in the first minute but the game had lasted for 9 minutes, the killer would receive 3 points every minute for a total of 27 points, plus the same bonus for no gates being opened. If two generators were done after two minutes, and then the remaining three stayed up for the next six minutes until the end of the match, the killer would receive a total of 5 points each minute for the first two minutes in which no generators were complete, and then 3 points for every minute after that, for a total of 28(5x2+3x6) points, plus the no-gates-opened bonus.
In this way, the new Gatekeeper emblem punishes killers much less harshly for not slowing down repairs in the early game. It's still problematic in other ways, but that's another discussion. Also, the thresholds for earning the different emblem levels (Iridescent, Gold, etc.) will presumably be adjusted to fit with the new points system.
5
Answers
-
I thought it was just a flat rate bonus for games that end with unrepaired generators.
0 -
There is a bonus if the gates don't get opened at the end of the game, but killers also earn points (at a flat rate) based on how many generators remain each minute. Previously, the number of points you earned for Gatekeeper increased with each passing minute, whereas now you get the same amount of points for keeping 5 generators unrepaired for 1 minute as you would for keeping 1 generator unrepaired for 5 minutes.
0 -
Could you give numbers on the Emblem thresholds?
As in points needed for Bronze, Silver, Gold, and Iridescent.
0 -
@Sonzaishinai @Fibijean @Peanits
Thanks for explaining this to me. You guys are awesome! ^^
2 -
No worries! Glad to be of service 😊
1 -
Didn’t the oroginal emblem also cap at a certain minute mark?
0 -
Yes, both are capped at 9 minutes I believe.
0 -
TBH, I still have a lot of questions about the math in DBD.
0