The "newer" player point of view on killer right now
I downloaded this game maybe 2 months ago. I enjoyed the aspect of being able to play a killer and taking out a group of survivors. I've enjoyed playing Freddy a lot for the gen suppression benefits, the traps and pallets, and because of my childhood memories of nightmare on elm street. The game is great i will tell you that much. I love it still. But right now it seems that im at a huge disadvantage.
I know all you survivor mains are just gonna say "well git gud" or some dumb stuff, but just hear me out. Gen rushing is a huge problem right now. It already somewhat was to begin with, but now its insane. Every game it seems that im being dropped to 2 or 3 gens withing the first 5-7 minutes of the game. and im busting my ass trying not to be. I use dream projection almost on cooldown to get cross map and to divert where i know that the gens will be being done and i pallet and snare respectively as i should. but it seems nothing works to stop gens being rushed.
Its impossible to level any killers because the game ends before you can rack up more than 20k bp. Meaning the perks you need to actually do anything in the game seem so far that it makes you just not want to play. And thats a problem. Because lack of incoming playerbase is how games die.
Im not saying that survivors are necessarily too strong right now because that may not be the case, but i am saying there should be some sort of implementation to the game that can help towards eliminating gen rush so early. And i know all you killer mains are upset about ruin, but honestly, did it really even work? I mean, once you got past a certain level and start playing against better survivors, they could still rush you with a ruin. Or look for common totem locations and break the hex anyways. And tremors can be countered by spreading and doing gens cross map it seems. So I just feel we need a better way to at least slow it down.
I just think it seems out of hand, but I am open to suggestion that may help in any way because again I am a newer player. But toxicity solves nothing. So lets be cordial
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Well you are "newer" so you probably don't have the best/teachable perks for Freddy...
Freddy created the Forever Freddy build... which can double the length of a match and make it excruciatingly boring.
Just image using Freddy with the new Ruin, Surveillance, Dying Light, Thana and rope and chains....
Nobody is going to get anything done.
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If your game lasts at least 7 minutes, consider yourself lucky
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I don't know what to suggest really.
Maybe read that thread the guy wrote earlier? He plays killer in a zen like state of whatever happens happens. Win or lose he doesnt care.
Whether he gets pallet slammed a dozen times or gets a 4k in 2 minutes he has rewired his brain so that he doesn't care and everything seems fun...similar to Prozac I would imagine.
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I don't think there's much you can do besides practicing and learning from streamers, because matchmaking is busted right now.
You could try this build on Freddy, it works for me most of the time; Discordance or Ruin + surveillance + Pop goes the weasel + Enduring (for chases)
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2-3 gens in the first 5-7 minutes is not fast at all. Not even close. Freddy is also one of the best and easiest killers to play. So, yeah... it's not like I want to tell you to git gud... but you're likely too new and kinda need to git gud, you know.
Try watching some videos online to learn. Fungoose has some about Freddy and he explains his thought process a lot. There are many more content creators, if you look for them.
Regarding the bp grind, you're right, it's terrible. You can wait for BBQ to appear in the Shrine, or buy the DLC with Leatherface to unlock the perk. That helps a lot with bp.
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Oh, another playstyle that works for me; just focus on two survivors until they're dead if you can, just injure the other two or make them drop a palllet and scare them away if they're healthy.
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2 months is honestly not enough to master the game and even less the killers who require mad gameplayz; Killers make more points than survivors, so eventually you will get the good perks. If you already have all DLCs, in a single day you can get all perks up to at least lv40 from a single character, so with 18 killers and 20 survivors in the roster, 2 months is probably not enough to get all perks from everyone, so just keep playing! Watch killer mains streams, like otz, fungoose, devib, these 3 play all killers and excel in most of their games and they answer everything you need to know, so yeah, keep playing :O!
eventually you'll realize that yeah, red ranks survivors are strong when they're in swf, but also altruistic, so you can maybe, abusive it , if you don't mind being a D.
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It is annoying not having access to the perks you want. Get yourself Barbecue & Chilli by levelling up Bubba (The Cannibal) and then you'll be getting a decent amount of BP even in bad matches (as long as you get some hooks).
The Devs also update the Shrine on a weekly basis. It can be a bit hit or miss but it's better than nothing. Surveillance is on the shrine this week and it's pretty decent.
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I'm a Rank 1 Freddy main, and I can confidently tell you that - my god is there some bad advice in here. Freddy isn't "the easiest killer" by far. He is the "best killer" when used right, and you still have to learn how to use him right. If all you do with his projection is teleport with it, then your wasting a lot of time, and throwing away a really good chase mechanic. If you don't put your snares properly than people will trip them when it doesn't matter, or simply not at all. Freddy at the same time takes a lot of skill in prediction, as all of his abilities each come with a cast time, and sound notifications/animations when he uses them. Forever Freddy is actually a terrible build, and may be one of the weakest - most pointless builds you could do with him, for the sole reason that any survivor that know's how to beat Freddy would simply wake up, and that deny's almost all regression you have from add ons - and that is easily done by a competent team of survivors who will just safe loop you to their clocks till you give up chasing them, or they wake each other up after you hook someone. Though here is the build below, and you can try it yourself. I am posting the original Forever Freddy build, and not the even weaker recreations people have been making up (because a lot of - not the most skillful survivors will all call any build on Freddy: "Forever Freddy, Christ even TallerToast said a Freddy with Distressing and BBQ with no add ons was "Forever Freddy" and he's a somewhat popular streamer).
Forever Freddy - Swing Chains, and Jump Rope (Add-Ons)
Sloppy Butcher, Thanatophobia, Pop Goes The Weasel, Hex: Ruin
A big thing about Killer is knowing that for certain - you are not protecting the first few gens, you simply cannot unless your very lucky with Ruin, and good survivors will find that bad boy in a matter of seconds at the start of a match - so it's also unreliable. Instead aim for the survivors to only get 2 or 3 gens repaired, and for when there is only 3 gens on the map.
Teleport across the map only when you absolutely have to - for example; If you know for certain they are working on a gen across the map, teleport to it. In a 3/4 gen scenario and you have to get across the whole trial to patrol it - you can teleport there, though sometimes that's even risky, only do it if you know for a fact they are working on it.
Place snares in unconventional places - instead of in front of a pallet, put it in the areas leading to a pallet from a generator, or around the corner of a pallet. Then survivors will try to safe loop you, but run into snares instead leading to a confirmed hit.
Having your teleport available really throws survivors off, because they get so used to always winning safe loops - but safe loops are not so safe when the killer can teleport to the generator ahead of you halfway through a chase to the next safe loop. Between loops, if there a generator near or at the next safe loop, try to teleport to it to throw the survivor off.
There are other uses for your teleport as well, if they are working on a generator in a high place, like the houses in Haddonfield, or the pier in the Swamp. Try faking a teleport to the generator they are working on, and they may just foolishly jump off/out the side right in front of you. You can also fake a teleport to a generator in a chase, forcing the survivor to either run to the side towards an unsafe area, or back again into you. Get creative.
Here are some nasty tip's for Freddy, that survivors hate (and rightly so).
- Denying DS: If you down a survivor right after they get off hook, and the other survivor either was running to a safe loop, or is too far away to chase as well - that you are forced to take the survivor you just downed. Don't worry. Place 3 snares in succession toward where the survivor can only go, and then pick them up. If they succeed DS - then they have to go through 3 snares in order to even get away since you already hit them putting them into sleeping state. 2 Free hits, and second hook - i'll take it in most games.
- Forcing Skill Fails: Know of a survivor working on 1 gen, but you don't have time to patrol it right away because you're so close to downing his injured survivor? Throw fake teleport at the generator(s) you know survivors are working on, the blood may scare them to try and jump off just as a skill check comes in, and the regression really messes with them.
- Keep everyone asleep. Free hits is your best friend, always take them, sure they can heal quickly enough, but brutality as as categories is maxed faster by hitting survivors, and they are slower at doing gens by default while being in the dream world. Not to mention that the dream world is difficult to see in, they glow so it's easier for you to see them (hah take that blendette), and you annoy them with that obnoxious lullaby.
- Don't chase, if they run to a safe loop that you don't preemptively have snares at, or can teleport ahead of them to. It will take too much time for you to set up snares while in chase, push them around for the pallet - into the snares, and then return to a generator. The free hits however will stack up and fall into your favor.
- Keep hooked survivors within your patrol, and an even better method is patrol only the 3 gen's nearest a hooked survivor. You are strongest against a 3 man, 3 gen left scenario. They simply cannot finish the last gen of a match without a 4th man. (This is a general killer tip) (Salty players have started to call it "Proximity Camping"). Just remember by the end of the day they can die and double pip, you require at least 2 sacrifices to black pip in red ranks.
- Learn to hide your red stain. It's a giant red light in front of your killer that tells Survivors what corner you are gonna come around, or where you are looking.
- If using a perk like "Make Your Choice", hook survivors next to generators, then walk away. The moment someone saves them, teleport to that generator. You get Make Your Choice go off because you were outside it's required radius of the hook, and at the same time you jump on the survivors quickly. They will probably call you a "camper" - just remember to ignore the hate, it's not easy playing Killer.
Here's the build I typically use, the best thing about Freddy since of his teleport ability you don't require Ruin to play well.
The Nightmare - Pill Bottle, Unicorn Block
Make Your Choice, Surveillance, Pop Goes The Weasel, Barbecue & Chili
There you have it, a moderately sized guide to playing Freddy. As far as perks go, I would suggest playing other Killer's first to unlock perks for Freddy to use, as he is much better with perks that are not his own. This also means you are going to have to be fine with losing - a lot at the beginning. I would suggest doing Killers in this Order;
- Cannibal: Level 35, Barbecue & Chilli
- Clown: Level 40, Pop Goes The Weasel
- Pig: Level 35 - 40, Surveillance, Make Your Choice
Good luck Killer, may the trials be ever in your favor.
Post edited by NullEXE on7 -
Gens are so fast in most games it doesn't matter what perks you have, who you pick or how you play you'll just lose as killer. This holds all the way up the ranks to top tier play. You have to hope they don't find gens too quickly or start messing around for no reason. If they just do gens and ignore chests and totems most killer characters literally cannot physically stop them
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"Every game it seems that im being dropped to 2 or 3 gens withing the first 5-7 minutes of the game."
What? How long do you think it should take to do 2 or 3 gens? 5-7 minutes is not even remotely fast for 3 gens, never mind 2! If my team hasn’t gotten 2 gens done by 7 minutes then I pretty much accept that only 1 or 2 of us are getting out at most.
If 2 gens haven't been done by 5 minutes that we probably have no chance at all at that point. That would mean either the killer is applying so much pressure we can't get gens done, survivors are overly focused on totems, rituals or altruism or somebody is missing skill checks left and right.
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Love it... nice.
OP comes in... asks for some friendly advice. People throw out a couple of ideas to help, being nice to the OP.
@Pythonheir Stomps in... Insults everyone while giving their advice.
Sorry for replying in the thread OP.
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The rope and chain add-ons really are bad though.
2% slow lol
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I can delete the post if you prefer. Btw I only spoke against the people with the simple mindset that Freddy is just "easy", or that Forever Freddy was a good build - when it literally never was. Sorry if the truth insults you, but i'm not about to lie just so some people can feel better about their skill level.
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Most add-ons in the game are bad.
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killers just need to face it the survivors are a larger playerbase therefore more money they will always have the dev and marketing teams by the balls.
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Agree. The Ruin nerf is not that bad because you dont need it to do Kills. And I agree that the genspeed at the START of the game can and is really fast. They should do something about the early game because in the mid- or late game the genspeed is totally fine. When I played with a friend that just started DBD a few days ago, even he said after his first survivor match that the genspeed was hilarious.
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tinkerers is fun also for mindgaming gens and they run into you although i think tinkerers should trigger at least at 75% for the bigger maps
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I’ve had game a long time but only used to play survivor. I started playing killer a few weeks ago and I had fun on ranks 20-15. Then I started matching with rank 4-6 survivors and it sucks!!! They all team up and are toxic af. Borrowed time, flashlights, endless loops, and gens being done so fast I can’t even catch up. My hope is I do get good, but the matchmaking seems brutally unfair at moment.
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Nah I just thought it was funny... Best to teach people not to speak by offering any help I guess, no matter how small.
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Practice your basics while you can against lower Ranks. Learn how Survivors travel, learn to hunt them down, and learn how to react to situations in the match (when to ditch a looper, when to slug and go after the nearby Survivor, how to mindgame pallets/loops, etc). You'll have higher ranks in your matches of course, but that will only help to improve your base game faster because you are facing more skilled opponents.
Those types of skills will help with EVERY Killer, not just Freddy. Once you have them down, you'll be in a much better spot to really dig into a Killer's power and learn how to use it to better your game with that specific Killer. Do not get reliant on Perks or specific loadouts too soon. Always be prepared to try something new to see if it will benefit you. People can talk about how this or that setup is "perfect" for a Killer, but you may find something that suits you better so only ever use those as a guide.
Focus on getting those BP and leveling for more Perks. Don't sweat the kills too much, those come over time. Get good at finding, chasing, and then downing, you'll be raking in plenty of BP because these three activities are where the bulk of your BP are going to come. Always have a BP Offering up unless you have a Daily to get done, and if you aren't using Shards to buy Killers/Survivors, use them for the Shrine to get BP from teachables you've already learned. The grind is pretty ugly when you first start out, but investing a bit of time and patience will pay off well.
Stay chill. When those sweaty Survivors want to call you out for being ez or a baby Killer, just remember that eventually you'll be the one 4k'ing them. It's a game, and people take them way too seriously sometimes, so have fun with it.
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This is amazing advice tysm!!! I fake a lot with projection but not enough i don't think. And i probably should be using snares more often than pallets i've started to see that lately. I definitely project way too far when i follow through i think trying to predict and it gets me in trouble. This helps a lot thank you!
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And everyone else as well thank you for being easy on me yall are right i probably just need more practice and to be more patient with the grind. thank you all!
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This is true. I had a game with 4 gens done and my totems gone. I considered giving up but somehow I ended up getting 3 at end game because they were all attempting rushed saves.
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192 seconds is how long it takes for a non gen rush built team to crank out gens optimally.
131 seconds is the timing for gen rush built teams.
If you still have 3+ gens up at the 300 second mark, then you ain't seen nothing yet lmao
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Freddy is one of the easiest killers. It's not a personal attack to Freddy mains. The skill cap is not even comparable to Huntress, Nurse, or Billy.
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First off, I wouldn't teleport on cool down. Use it on a gen you think might have someone on it, and cancel at the last second. It uses a small amount of your power, and can sometimes cause ppl to mess up. Another use is when you're getting close to the gen. I've lost count of how many times a survivor ran straight too me trying to avoid my teleportation.
Beyond that... yeah, you may need to unlock other perks. Ik the grind can be much at times, but there aren't very many good perks that aren't teachable perks. I would suggest dying light and thanatophobia if you're looking to slow the game down.
Another option is to aim for the late game. Do your best to make sure the last three gens are within close proximity to each other. I've had games where the first 4 gens popped in the first 4 or 5 minutes, then the last gen itself took almost 10.
I hope that helps.
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For the record, I would not depend on Ruin. Too many killers depend on that Hex and they forget about the other combinations they can use to slow games down. With the Ruin re-work coming, you'll want to start looking for new combos.
Also, the killer is at a disadvantage in the way that its 4v1 and they have more linear objectives in front of them. The game is easy to pick up but can be difficult to master.
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