Surge buff idea.
I find Surge a very underwhelming perk and feel that it deserves a buff... A possible change could be that the 1/2/3 furthest generators will explode and regress no matter if a survivor is currently repairing it so that you wouldn't gain information about what generators are being worked on from this perk alone. I believe this perk has the potential to be useful, (especially in large maps) and help with map pressure. At its current state, however, it's just... Eh.
This idea could be changed so that it would make survivors repairing the furthest generator would receive a tremendously difficult skill-check but I feel like that would be pointless because why would you want to hit it unless to finish the generator as fast as possible no matter if you would be caught.
Btw first post :D
Comments
-
I think it's slightly underwhelming as well but I feel this change over complicates it a bit.
Just simply remove the cooldown on it and now it's decent.
They really like to put unnecessary cooldowns on perks that aren't strong enough to warrant them.
5 -
Forever Clown:
"Corrupt Intervention + Discordance + Surge + Thrilling Tremors"
0 -
Surge is such a liar perk, 8% regression and the gen explodes. Normally if a gen explodes thats a base 5% regression if surge was 8% on top of that it'd be good but no just 8%, they might as well say it's 3% on top of 5% from the explosion cause thats all it really is
4 -
Cooldowns are there favorite thing now they put them on everything now, ever since spirit every killer has to have some sort of cooldown or timer.
1 -
Maybe it should activate on every basic hit and have the cooldown at like 30 seconds .
this might sound like a crazy buff but it’s just 8% it’s not that crazy
0 -
I actually forgot about the basic attack thing.
It needs the cooldown and the basic attack requirement removed like Infectious Fright got, then it will be solid.
That leaves it not as strong or reliable as Pop, but saves you kick time.
0 -
I tend to like Surge better than PGTW on M1 killer because I feel it helps me more when I am struggling to keep the pressure on the survivors. There are some cases where you just don't have the time to use PGTW and it goes to waste. Surge just work passively and save you some time that you can spend running after the survivors instead of kicking gens.
That being said Surge is still a bit underwhelming. I'd say remove the cooldown or the basic attack requirement, but maybe not both.
Also remember Overcharge ? The original gen kicking perk ? That one could use a buff more than Surge. It litteraly does nothing if the survivors hit the skillcheck. And even if the gen explode it still does very little.
0 -
Overcharge needs a quality of life improvement as well.
Maybe an added effect of a Pop type regression hit to the gen the next time more than one survivor starts to work on that gen that you kicked, "overcharging" the gen if you will. Would work as a counter to survivors stacking on gens.
0 -
With Ruin becoming a completly different perk, it would be interesting to give Overcharge the old Ruin effect. Maybe for a set duration or until a certain number of skillchecks have been passed. I dunno, its just a thought.
0 -
Also if you grab a survivor I don't think it activates. :/
0 -
As others have said, 8% isn't much. Either increase the amount of damage perhaps to the 12% originally intended, or reduce it but apply it to more gens i.e. 5% damage to gens within 48 meters. This would give it synergy with Surveillance.
0 -
Well if you are working on an exploding gen you should get injured in the process.
0 -
Nope, only by basic M1 hits that down a survivor.
0