Killer Idea
This is just a old chapter I made a while ago when I was starting out on DBD. Might be over or under powered, but I just wanted to put it out there instead of it being lost along with the rest of my google docs. Also, there will prob be a lot of mistakes but idrc.
Stats:
Vault Speed: 1.7 seconds
Movement Speed: 115%
Lunge Range: 6 meters
Terror Radius: 36 meters
Height: Average
Power:
You can enter the Phantom state at any time.
Transitioning into this state will prevent you from interacting with survivors and objects.
Transitioning into this state will take 4 seconds to complete and can be cancelled.
Transitioning into the state will make you vulnerable and slow your movement speed to 2 m/s.
While in this state your movement speed is increased to 4.8 m/s and vault speed changed to 1.6 seconds.
While in this state you can not attack survivors, break pallets, or damage generators.
While in this state your terror radius is decreased to 18 meters over a period of 3 seconds.
While in this state your FOV will be increased by 15° over a period of 3 seconds.
While in this state and ONLY when in this state can you can Bind objects and survivors.
All changes will be reverted and you will have to complete the same action when exiting the Phantom state.
Your power gauge will passively restore by 2.5% every second and you start the trial with 100% power.
When using your power you will have to complete a 2 second action that cannot be cancelled.
While completing this action your movement speed will be decreased to 2 m/s.
While completing this action you can not attack survivors, vault windows, or break/damage objects.
While completing this action you are vulnerable and this action will cancel if you are stunned or blinded.
When using your power the object or person has to be in sight for the entire duration.
After using your power on a survivor 30% of your power gauge will be drained over the span of 2 seconds.
After affecting an object or person with your power you can not use your power again for 2 seconds.
Survivors will not be Bound instantly, but instead over the course of 2 seconds.
You can not bind objects or survivors if the power requirement is not met.
You can not bind objects that are being interacted with by survivors.
Binded survivors are put into the Broken state and will return to their original health when freed.
Binded survivors have blurred vision and can not see or read auras farther than 36 meters away.
Binded survivors can free themselves with a 15 second Tear Binding action.
Binded survivors can be freed by teammates in a 3 second Tear Binding action.
These actions can not be cancelled unless the killer interacts with the survivor.
Tear Binding progress will regress by 10% every second when untouched.
While completing the Tear Binding action survivors will have to complete 2-4 difficult skill checks.
If a binded survivor successfully removes their binding you will receive a noise notification of their position.
Survivors that are saved from sacrificial hooks are instantly freed from Bindings.
Survivors return to their previous health state when freed.
Add Ons:
Gain 150% more blood points for Binding survivors and objects but survivors gain the Endurance effect for 60 seconds once freed.
Passively restore your power gauge Slightly faster and Moderately reduce your power consumption rate.
Passively restore your power gauge Considerably faster and Tremendously reduce your power consumption rate.
Binded survivors suffer from the Blinded effect until they are freed.
Binded survivors suffer from the Oblivious effect until they are freed.
Binded survivors are revealed to you when vaulting and sprinting.
Survivors that complete the Tear Binding action are revealed to you for 30 seconds.
Survivors that complete the Tear Binding action are Exposed for 20 seconds.
Survivors suffer from the Blindness effect while Binded but will fully recover from this once freed.
Survivors suffer from the Hindered effect while Binded but will fully recover from this once freed.
Survivors suffer from the Exhaustion effect while Binded but will fully recover from this once freed.
Survivors are put into the Deep Wound state if they complete the Tear Binding action.
- Uncommon
Have the ability to Block a open window when in a 12 meter radius of it.
Only Binded survivors will have to remove the barricade to interact with the object.
This barricade will persist until it is manually broken by a survivor.
Binded survivors can not vault this window until the barricade is broken by a survivor.
This will drain your power gauge by 40% when successfully used over the span of 2 seconds.
Affected windows will be highlighted in white while the barricade is active.
This object will not be Bound instantly, but instead over the course of 2 seconds.
Survivors can remove this barricade by completing the Tear Binding action for 3 seconds.
If a survivor completes the Tear Binding action on this object you will receive a noise notification of their location.
Tear progress will regress by 10% every second when untouched.
- Rare
Have the ability to Block a open generator when in a 12 meter radius of it.
Only Binded survivors will have to remove the barricade to interact with the object.
This barricade will persist until it is manually broken by a survivor.
Binded survivors can not repair this generator until the barricade is broken by a survivor.
This will drain your power gauge by 80% when successfully used over the span of 2 seconds.
It's progress will regress at 1.5% per second and will be highlighted in white while the barricade is active.
This object will not be Bound instantly, but instead over the course of 2 seconds.
Survivors can remove this barricade by completing the Tear Binding action for 6 seconds.
If a survivor completes the Tear Binding action on this object you will receive a noise notification of their location.
Tear progress will regress by 10% every second when untouched.
- Very Rare
Have the ability to Block a open exit gate when in a 12 meter radius of it.
Only Binded survivors will have to remove the barricade to interact with the object.
This barricade will persist until it is manually broken by a survivor.
Binded survivors can not open this gate until the barricade broken by a survivor.
This will drain your power gauge by 80% when successfully used over the span of 2 seconds.
It's progress will regress at 5% per second and it will be highlighted in white when the barricade is active.
This object will not be Bound instantly, but instead over the course of 2 seconds.
Survivors can remove this barricade by completing the Tear Binding action for 12 seconds.
If a survivor completes the Tear Binding action on this object you will receive a noise notification of their location.
Tear progress will regress by 10% every second when untouched.
- Ultra Rare
Have the ability to Reset a dropped pallet when in a 12 meter radius of it.
This will drain your power gauge by 60% when successfully used over the span of 2 seconds.
For 9 seconds survivors will be unable to interact with this pallet and it will be highlighted in white.
This object will not be Bound instantly, but instead over the course of 2 seconds.
After 9 seconds have passed the pallet will automatically break with the Spirit Fury break animation.
Comments
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Forgot this:
The Sickle is the primary weapon of the Wanderer. A makeshift sickle with a wooden grip for handling.
When he attacks, he grabs his sickle out of his holder, cocks it back to his left, and then swings right.
When hitting a survivor, he twirls the sickle in his fingertips and stores it away in his holder.
The Sickle has a longer lunge time, but it's lunge speed is decreased for the same range.
When destroying a pallet or generator he hits the object with the blunt side of the sickle multiple times, using his whole body force in each swing. He then spins the sickle in his hand and finally stores it in his holder.
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