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Closed discussion.

TheTigerPaws
TheTigerPaws Member Posts: 69
edited September 2022 in Creations

Closed discussion

Post edited by TheTigerPaws on

Comments

  • Chordyceps
    Chordyceps Member Posts: 1,713

    I like this killer, the appendages sound like a good way to confuse survivors and potentially slow them down. I would just suggest two things. Either The Broken should get less of them, or the terror radius should be smaller. I feel like with 8 of these with 30 meters of effect could cover close to the entirety of some maps. Second, I think the survivors should be able to remove them. This would both allow for the ability to be countered, and make it so that survivors have to take time away from doing generators.

    Infected survivors sounds good as it is, forcing survivors to be cautious of one another.

    For False Hope, I feel like the generator regression should be reduced.

    Fear should create a noise notification instead.

    Last Chance Wasted sounds too powerful as is. Maybe have it so it gets revealed once it's opened as long as it's within a certain distance of the killer. Shortening EGC time could use a buff, maybe have it be 30 seconds for each tier, and have the distance for hatch reveal be what changes with each tier.

    Overall I'm a fan of this killer, could just use a few tweaks here and there.

  • TheTigerPaws
    TheTigerPaws Member Posts: 69

    I made some tweaks to the killer!

  • TheTigerPaws
    TheTigerPaws Member Posts: 69

    Bumping up

  • Brucecastro81
    Brucecastro81 Member Posts: 1,609
    edited January 2020

    The power is perfect, false hope shouldn't regress gens cuz then no one would break the totem if they know where is the fake gen, phobia in wortless if you not an insidious bubba, last chance wasted is perfect, goose chase is just a worst poised, cobra stare is just no and determined grit is like a strong ass pebble (PEBBLE)

  • TheTigerPaws
    TheTigerPaws Member Posts: 69

    I will do some edits, but it literally says for False Hope that survivor will not know there is a fake generator. Maybe I need to word that better but that’s the point of the perk. They will either waste time on a gen that won’t help them escape or end up cleansing a totem that will set them back.

  • TheTigerPaws
    TheTigerPaws Member Posts: 69
    edited February 2020

    I tried out some new perks here for Ina

    Post edited by TheTigerPaws on
  • Brilliant ideas, I approve. If this were to make it in to the game, it could be amazing. If my chapter concept (legends most Grimm) made it in as well, the broken would be a sore spot for Eric, as one of those he is adamant about protecting whenever possible became corrupt, joining the monsters he intends to destroy, if possible.

  • TheTigerPaws
    TheTigerPaws Member Posts: 69
    edited September 2022

    Closed

    Post edited by TheTigerPaws on