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Gen Speed / No Map Pressure

Atchoo
Atchoo Member Posts: 326

I played a game as trapper on rank 1, set 4 traps (already had 2 in the beginning) and wanted to start going for chases now. In this time 2 gens popped immediately and another one was almost finished. Everyone who says gen rush does not exist, clearly has no decent experience on DbD. Of course there is only one objective for survivors, so it is not the "fault" of survivors but the developers urgently need to adress the gen speed on high ranks.

I dont think increasing the amount of time to complete a gen is the right way to go but there must be a second objective or anything else. I do not care about the Ruin changes anymore, I already lost my hope in the devs due to this decision but the main game needs an adjustment.

I do not want to continue games when 2-3 gens pop within 80-100 seconds ingame with Ruin etc. Some killers have map pressure, they dont have big problems but killers who need to "prepare" the map or which do not have map pressure really have time problems.

I do not want to be forced to camp, slug or tunnel. RIght now many games force killers to do this though. And I do not blame them.

What is your opinion on the length of matches right now. Especially on red ranks.

Comments

  • Colton147
    Colton147 Member Posts: 523

    Genrush doesn't really exist; you need to apply more pressure.


    Corrupt Intervention is usually better on Trapper - allowing you enough time to set up.

  • Atchoo
    Atchoo Member Posts: 326

    Okay, I have a decent amount of hours as every killer. So, you really think every killer can apply map pressure? Yikes.

  • Pulsar
    Pulsar Member Posts: 22,962

    Gen rush does exist. The game promotes it by offering Survivor nothing else to do.

    Applying more pressure is no longer an adequate answer. That has been disproven countless times.

    Corrupt is generally better on Trapper though, it's confirmed value is usually superior to Ruin.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Yes trapper takes a while to set up his traps. My favorite strat on him is just trapping around the 3-4 closest gens and completely shutting down their mid-game.

  • Apple2o
    Apple2o Member Posts: 624

    Yeah, trapper definitely can. 2 minutes is enough to completely trap whatever side of the map you feel like defending. Find a nice 3 gen next to the basement? Trap it up, you can trap every single pallet and loop in that area.

    You will only lose maybe 1 gen for it, as opposed to the 2-3 if you had ruin instead. But trapper can snowball so insanely hard off a single trap, especially if it is a basement hook.

  • ad19970
    ad19970 Member Posts: 6,761

    You can locate the problem in multiple areas though. You could argue that objective time of survivors is a problem, but you could also argue that it's bad map design, or the fact that Trapper is just a weak killer. I would say it definitely has something to do with Trapper just not being viable at the moment.

  • ad19970
    ad19970 Member Posts: 6,761

    Not every killer, but that's their problem more than that of the objective time. Take into consideration that, if survivors objective time was increased in any impactful way, those killers that do have good map pressure would become heavily overpowered.

  • Apple2o
    Apple2o Member Posts: 624

    Trapper is more than viable against anything but a 4 man SWF on comms. You just need to be better with his traps. I see way too many chasing trappers out there.

    I almost always run a trapper bag of some sort. Kill traps are insane, dark traps are insane, fastening tools are like a kill-trap light. Everything else is mediocre for the most part.

  • honestlybaffled
    honestlybaffled Member Posts: 175

    Anyone who says "apply more map pressure" is either a god nurse or billy, or most likely definitely not on red ranks (even if they're a survivor)

    Any red rank survivor with a toolbox will absolutely eat a gen before a killer finishes his first chase.

  • Apple2o
    Apple2o Member Posts: 624

    With corrupt intervention, all the gens the survivors spawn at will be blocked. They have to spend a minute or two to even find a gen in some cases.

    Someone like trapper should not really even be chasing, unless the survivor appears to be a potato or you are chasing them into a trapped area. You can spend 90~ seconds chasing someone through a ton of god windows and jungle gyms, or 5 seconds chasing them into a trapped loop.

  • honestlybaffled
    honestlybaffled Member Posts: 175

    two minutes to even find a gen? #########.

    are we playing the same game? If cor interv is up, you just run across the map to find a gen, and they always spawn in the same areas o_o are you new?

  • edgarpoop
    edgarpoop Member Posts: 8,721

    Applying pressure is almost entirely dependent on some combination of the killer choice, the survivors, and the map/tile set available.

    Many tiles are safe unless the survivor makes an error. Survivors are also under no obligation to stop progress on gens when a killer is "applying pressure". It's a mistake if they do. The only mechanism this game has to stop survivors from spreading out and slamming gens against M1 killers is that many survivors are super suboptimal. Even a 3 gen relied on poor awareness on the part of survivors. Solo queue survivors often immediately hook bomb instead of finishing gens, or they finish gens and let someone die on first hook. They don't manage hook states at all, nor do they run Kindred even though it's the strongest generator survivor perk IMO.

    The game can become quite broken when you take a mid tier or lower killer against a good team.

  • Apple2o
    Apple2o Member Posts: 624

    And what about on a map like Hawkins? Or Lerys? It can take a while to find a gen on maps like those.

    On maps like suffocation pit, or azarovs resting place, it practically locks down a 3 gen while you get a chance to trap every single pallet in whatever area you want to defend.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,659

    Even if two Gens are done already, you can still win without all 5 of them being done. The first Gens dont matter that much tbh.

  • ad19970
    ad19970 Member Posts: 6,761

    Maybe you're right. I don't play him, but just from what I've seen and played he seems unviable to me. But he might not be.

    I do think it would be nice if he could carry two traps at base though.

  • Apple2o
    Apple2o Member Posts: 624

    He basically can, the brown trapper bags are so common you can always have one on. I usually always can run a yellow bag at least. The dark traps let you put traps in some pretty crazy spots and get away with it.

    Kill traps are just nuts, letting you down people across the map instead of have to camp at your traps all game for them to add value. The fastening tools are similar-ish, because normally people will get out of the traps pretty fast, but with the tools, you can be pretty far away and still get a down with them.

  • FregglesFred
    FregglesFred Member Posts: 317

    Gen rush doesn't exist? Apply pressure?

    What about Clown, Trapper, Bubba, Legion, etc.. The list goes on.

    A perk can make the game a little slower, yes. But killer has so little time to run with.

    Honestly, I dare you to play at Rank 1, without perks. I can give you several videos regarding gen speed, and the killer doing just fine.

  • Apple2o
    Apple2o Member Posts: 624

    You can watch plenty of streamers do ironman challenges at rank 1 and be fine. The games will be sweaty as hell though, because you are typically going to hit 12+ second chance perks each game. You are typically forced to extensively slug, camp, and tunnel. And then the survivors will still complain in the endgame chat. Been there, done that.

This discussion has been closed.