What are Your Perk Rework Ideas?
Mine is Blood Warden.
Blood Warden is now a Hex Totem. When the End Game Collapse is activated a random dull totem is lit. (If any are left) When you hook an survivor while one/both the exit gates are opened, the exit gates are blocked for an UNLIMITED duration. This effect persists until the totem is broken.
Comments
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The problem with that is Trapper and Demogorgon can just defend the totem indefinitely.
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I would rework Predator so that instead of making the scratches closes together they form in a way that indicates which direction the survivor was running.
So if they went right it would look like this:
\ \\ \\ \ \ \ \\\ \ \
/ / / // / // / // / /
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That is way too OP.
Imagine that with NOED too.
No way
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Yea...Also 99% exit gates would be more popular. So back to the drawing board.
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That's too op. If the killer defends the hex, the survivors would never escape. Killer would grab survivor, drop them on the ground, then wait for collapse. It needs a timer, but as a hex, would need unlimited uses instead of once per match.
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DS deactivates if you hook another person
BT is based on Killer distance not TR so Undetectable doesn't delete the perk
WGLF gives some other benefit, like increased heal speed or something to fall in line with BBQ
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My idea for WGLF is for it to give the unhooked survivor 7% haste for a minute to make it easier to get safe unhooks.
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Ace perks rework:
Open handed - Each time your aura is revealed to the killer, the killer's aura is revealed to you for 5 seconds.
Up the ante - For each fully repaired generator, vaulting speed is increased by 5% (up to a maximum of 25%)
David perk reworks:
WGLF - (added to it's current use) each time you unhook or take a hit for a survivor, you and the other survivor recieve a 7% haste for 10 seconds.
No Mither - (added to it's current use) Instead of being able to recover from dying state without help, fall stagger is reduced by 75% at all times (even while exhausted) and escaping the trial alive grants 3000 bp in all categories. grunts of pain are reduced by 100% and you do not affect killer perks or abilities that are triggered from being injured.
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I would rework Cruel Limits. I have 2 different ideas that I both like alot.
Idea 1:
If a generator is completed, all vault locations around YOU in 32 Meters are blocked for 30 sec.
Idea 2:
If a generator is completed, all vault locations around the map are blocked for 20 sec. Duration of blocked windows stack.
Both are less random than the live cruel limits and can apply good pressure on survivors. Survivors have to play more around and more killers gain use of it excepft for only high mobile killers with the current cruel limits.
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I'm a sucker for bonus bps and I really like your idea for WGLF. I personally thought something like unhooking the survivor quicker would be cool
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No, dont make Blood Warden a hex. Pls, no. Q_Q
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NOED: No longer a hex.
Blood Warden: Lasts for 3 minutes.
Urban Evasion: Now moves at killer blood lust speed.
Claudette: Teleports between shadows.
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You better hope the Devs don't happen upon this thread, because they just might ;_;
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