spam crouching in eyesight should automatically make the killer faster and one shot

pemberley
pemberley Member Posts: 1,510
I just played a game where someone playing Nea with speed buffs literally stopped running to tea bag me in the stun animation before jetting and juking, and then doing it again. 

I know it’s petty but the fact that she could do that is ridiculous and there could be some grim satisfaction for killers if survivors teabag in their line of sight they’re automatically exposed and the killer is twice as fast and stun resistant for a brief period. 

Comments

  • Unit
    Unit Member Posts: 190
    pemberley said:
    I just played a game where someone playing Nea with speed buffs literally stopped running to tea bag me in the stun animation before jetting and juking, and then doing it again. 

    I know it’s petty but the fact that she could do that is ridiculous and there could be some grim satisfaction for killers if survivors teabag in their line of sight they’re automatically exposed and the killer is twice as fast and stun resistant for a brief period. 
    I hate this too but man the salt levels are high
  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    Nah.

  • powerbats
    powerbats Member Posts: 7,068

    WARNING THE FOLLOWING POST CONTAINS INTENSE SARCASM !!!!!!!!!!

    By the same token the killer sitting there camping the hooked victim and repeatedly hitting them and doing nothing else. That should cause the unhooked person to instantly be automatically unhooked and all survivors be teleported to the inside of the exit gates with all gens being done and credited to all survivors.

    The killer meanwhile gets rooted to the spot and can't move until the survivors leave which they get slowly forced out by a wall.

  • Vietfox
    Vietfox Member Posts: 3,823

    @powerbats said:
    WARNING THE FOLLOWING POST CONTAINS INTENSE SARCASM !!!!!!!!!!

    By the same token the killer sitting there camping the hooked victim and repeatedly hitting them and doing nothing else. That should cause the unhooked person to instantly be automatically unhooked and all survivors be teleported to the inside of the exit gates with all gens being done and credited to all survivors.

    The killer meanwhile gets rooted to the spot and can't move until the survivors leave which they get slowly forced out by a wall.

    Awesome xD

  • thrawn3054
    thrawn3054 Member Posts: 5,897
    I mean it's a dick thing but yours is a bit of an overreaction. 
  • CougarOP
    CougarOP Member Posts: 6
    If crouching makes you that angry try getting a thicker skin. 
  • Boss
    Boss Member Posts: 13,616

    So then they'll just crouch once.
    You still get a teabag and you don't get any bonuses.

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    @Boss said:
    So then they'll just crouch once.
    You still get a teabag and you don't get any bonuses.

    That or nodding will become the next BM move. Then we make those ######### Exposed!!!!!

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  • TheLegendDyl4n1
    TheLegendDyl4n1 Member Posts: 1,493

    @pemberley said:
    I just played a game where someone playing Nea with speed buffs literally stopped running to tea bag me in the stun animation before jetting and juking, and then doing it again. 

    I know it’s petty but the fact that she could do that is ridiculous and there could be some grim satisfaction for killers if survivors teabag in their line of sight they’re automatically exposed and the killer is twice as fast and stun resistant for a brief period. 

    kinda like when the killer camps a survivor on the hook huh? they should get auto unhooked all gens done and the person getting camped gets immune to all damage opes exit gates in 1 sec and is 150% fast at all times.

  • TheLegendDyl4n1
    TheLegendDyl4n1 Member Posts: 1,493

    @powerbats said:
    WARNING THE FOLLOWING POST CONTAINS INTENSE SARCASM !!!!!!!!!!

    By the same token the killer sitting there camping the hooked victim and repeatedly hitting them and doing nothing else. That should cause the unhooked person to instantly be automatically unhooked and all survivors be teleported to the inside of the exit gates with all gens being done and credited to all survivors.

    The killer meanwhile gets rooted to the spot and can't move until the survivors leave which they get slowly forced out by a wall.

    lol i didnt see this i said a even worse version of this haha

  • Mikysama
    Mikysama Member Posts: 33
    Well instead of post pointless sarcastics comments try to think about an efficient way to punish t-bag f****r. Because it's really annoying. Especially when they get cocky and t-bag in front of the exit. There should be a way to punish them/instant grab them or block the exit few seconds. As i said in another post there is 2 exit + the stuff on the ground ( sorry im not english and dont remember the word for this XD ). So even blocking and grabbing t-bag suckers, fair playing survivors could still escape. As there should find a way to punish non stop hitting killer on hooked survivors. By releasing the hooked dude and stunning the killer few seconds giving them a way to escape and hide. Im saying this playing only killers. But toxic players spoil the game. For both sides. Truly.
  • WeraRaptor
    WeraRaptor Member Posts: 18

    No. That's just salt 100%.

    I mean, I get that both sides do stupid things sometimes (killers hitting hooked survivors, survivors not escaping and just chillin' in the exit gates), but it's really all for the banter and no one should take it to heart. It's just a game at the end of the day.

    I know that technically speaking, in real life, if for some reason you were a ruthless serial killer stuck in one world forever and some Claudette has the audacity to tea bag in front of you after years of pallet looping, you'd get pretty furious, but this would just break the game really, and probably just end up being a useless feature anyways as people would stop doing it.

  • Mikysama
    Mikysama Member Posts: 33
    Well i do not consider pallet looping as a real problem. You can just break pallets. Most of the survivors im playing against are not able to hide efficiently. And if you hit them once before they try to escape and start pallet looping, you can easily find them hearing their cries. But they are supposed to fear killers not to Troll them. Which is a real immersion breaker to me. And make the game a way less fun to play as killer. And before someone tell it: no im not playing survivors. 1st because im very bad playing them, 2nd because the hunt is a way more fun than run away as a cockroach ( that what escaping survivors look like when you surprise them around a gen XD )
  • Greater_Cultist
    Greater_Cultist Member Posts: 81

    @pemberley said:
    I just played a game where someone playing Nea with speed buffs literally stopped running to tea bag me in the stun animation before jetting and juking, and then doing it again. 

    I know it’s petty but the fact that she could do that is ridiculous and there could be some grim satisfaction for killers if survivors teabag in their line of sight they’re automatically exposed and the killer is twice as fast and stun resistant for a brief period. 

    Although I hate t-bagging, they're wasting time not making distance to the next pallet and they're just trying to infuriate you. Just accept it and try to demolish them or give them a tasty face-camp as "thanks" for the t-bag.